PDA

View Full Version : Anti-Ailasing


jedi123
02-19-2011, 10:37 PM
Hi guys, I aint been on this for a while, but please bare with me. Ive been just doing a little lighting exercise, tryiing to get my renders tweaked is all. But I have this problem with what I think is my anti-ailasing?, I'm geting these specs of shading over certain areas of my render, mainly were light and shade are 'meeting' Does this make sense?...anyway, I have FG turned on, my anti ailasing at the mo is set at 2. I have an area light acting as a flourescent tube light, with a Physical light mental ray node attached to it. As I said, I think its an anti-ailasing issue, but I ain't sure.....Heres a pic attached.

Can someone give us a shout on this?? Any advice would be gratefully recieved. Thanx for your time...Cheers. :)

CaptainObvious
02-20-2011, 12:32 PM
Looks like your area light needs more samples, if you ask me.

InfernalDarkness
02-20-2011, 09:15 PM
Yep, tweak the high and low samples of your area light.

CGTalk Moderation
02-20-2011, 09:15 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.