ljilekor
10-20-2003, 08:39 AM
solution arm-shoulder problem
Has anybody found a nice solution for the eternal arm-shoulder problem yet?
I tried rigs with combinations of hold bones, Metaeffectors, spherizes, muscles, flexmotion(in the armpit), flexmotion on the shoulder/arm link, softbodies, auto HP for the shoulders, angle driven morphs for +-heading and -+pitching. The last and most oldskool way still worx best, though it takes most time to set up(life sucks).
Results are not bad but they don't work for any pose. Especially when I start to bank the upperArm or when trying to touch my opposite shoulder. But its still not satisfying enough.:banghead:
U see, my character is built up out of water. So I need a metaball(hypervoxel)ish blending look at the joints.
I think I've tried everything.
Could someone help me out please (or not?).
Has anybody found a nice solution for the eternal arm-shoulder problem yet?
I tried rigs with combinations of hold bones, Metaeffectors, spherizes, muscles, flexmotion(in the armpit), flexmotion on the shoulder/arm link, softbodies, auto HP for the shoulders, angle driven morphs for +-heading and -+pitching. The last and most oldskool way still worx best, though it takes most time to set up(life sucks).
Results are not bad but they don't work for any pose. Especially when I start to bank the upperArm or when trying to touch my opposite shoulder. But its still not satisfying enough.:banghead:
U see, my character is built up out of water. So I need a metaball(hypervoxel)ish blending look at the joints.
I think I've tried everything.
Could someone help me out please (or not?).
