johnjoe
02-11-2011, 05:04 PM
Hi, I'm hoping someone can help me solve this issue...
I have a baked to keys a rigid body explosion in maya, which is around 4000-5000 objects moving in world space.. However this is now causing me a headache because each piece is a separate node and makes my scene hard/impossible to work with.
Is there a way to combine these thousands of pieces into one and use a geometry cache for the animation instead? :shrug:
Massive thanks in advance.
Joe
I have a baked to keys a rigid body explosion in maya, which is around 4000-5000 objects moving in world space.. However this is now causing me a headache because each piece is a separate node and makes my scene hard/impossible to work with.
Is there a way to combine these thousands of pieces into one and use a geometry cache for the animation instead? :shrug:
Massive thanks in advance.
Joe
