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entrancea
02-11-2011, 11:16 AM
Hey Guys,
I have been trying for a long time and have looked up a lot but just can not seem to find an answer on how to take out an Object Id pass in maya. I want to render an object id pass so I can control the objects in comp. Its fairly simple in Max with its inbuilt Object Id function but since my project is in Maya thats why I wanted to do in there. Please do help me out as I feel a bit lost here.

Thank you all in advance,
Regards,
-entrancea

InfernalDarkness
02-13-2011, 12:03 AM
Perhaps this method might help? DJX MattePassMaker (http://www.djx.com.au/blog/2010/08/30/mattepassmaker-mel/)

haggi
02-16-2011, 08:53 PM
For a similiar reason I wrote a simple shader for mentalray to use it with the writeBuffer nodes:
labelShader (http://joomla.renderwiki.com/joomla/index.php?option=com_content&view=article&id=341&Itemid=238). Maybe it is a bit helpful.

Of course you still have to assing all the miLabel attributes to the objects you want to write into the label buffer.

bluehonda
02-17-2011, 05:32 AM
check out this site:

http://www.pixelcg.com/blog/?p=98

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