DiscoQuinn
02-11-2011, 05:04 AM
I'm doing a conversion for a racing game track.
Opening a track from Rfactor, it comes in a series of GMT files. Using 3DsimEd I was able to import them as a single 3DS.
I have a few hundred .DDS files to associate and apply to the model. I'm a self taught max user, so I'm not too decent with texture application, and a bit confused by multi-sub materials.
I'm just wondering if there is a way to apply the files easily? Avoiding the trial and error method?
Thant you. :)
Opening a track from Rfactor, it comes in a series of GMT files. Using 3DsimEd I was able to import them as a single 3DS.
I have a few hundred .DDS files to associate and apply to the model. I'm a self taught max user, so I'm not too decent with texture application, and a bit confused by multi-sub materials.
I'm just wondering if there is a way to apply the files easily? Avoiding the trial and error method?
Thant you. :)
