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Tim Mews
02-09-2011, 02:10 PM
Hey

I'm working on a game character for my portfolio, I could do with some feeback, I'm using Maya and zBrush. Which are the bits I could improve on? I'm trying to get a job in the games industry and I'm finding the standard is really high and my portfolio is a bit out of date for PS3/Xbox360.

Thanks.

Tim

rob-beddall
02-12-2011, 09:45 AM
hey,

few things i noticed right off the bat...

1. there seems to be some texture stretching on her neck.

2. are her proportions correct? her arms look a little short to me. tho i could be wrong.

3. you need to sort out those feet. They could probably do with a few more poly's and they need to look more feminine. at the minute they sort of resemble hobbit feet. not good for a girl, even a ghost girl.

other than that it looks ok to me at first glance

good work.

cheers

RmachucaA
03-09-2011, 10:25 PM
Looks good, maybe a little flattish overall? hard to tell from the image (no i dont mean boobs)

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03-09-2011, 10:25 PM
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