PentamiterBeast
02-09-2011, 10:43 AM
Hey.
So I'm just about to start building what'll become my "standard" quadruped rig, for multiple uses, and I think I know what I want, but I just wanted to ask the opinion of folks here to see what the general consensus is for some of the broad design/function choices, both of riggers and animators if poss.
First off, the ROOT.
the standard wisdom (as far as Im concerned) is for the root item to go between the shoulders, not hips as you would ordinarily have it on a biped. I have though come across folks over time who do also use hips as the root on quads... is it worth thinking about hips, or should I DEFINATELY stick to shoulder root.
IKFK... I can't really see a whole amount of reason to have IKFK switching available in the limbs of a quad... biped sure, but quads are pretty much in conact with the ground all the time on all limbs. Except when in a jump or somesuch... but those are only small moves, and easily animatable with just IK to my mind... IKFK for the spine/neck/tail sure... but what are your thoughts on limbs?
Ok, thats about it... short laundry list really, though if anyone has any other areas of rig design/layout that they think are important for quads, do please also give them a mention.
Many thanks.
So I'm just about to start building what'll become my "standard" quadruped rig, for multiple uses, and I think I know what I want, but I just wanted to ask the opinion of folks here to see what the general consensus is for some of the broad design/function choices, both of riggers and animators if poss.
First off, the ROOT.
the standard wisdom (as far as Im concerned) is for the root item to go between the shoulders, not hips as you would ordinarily have it on a biped. I have though come across folks over time who do also use hips as the root on quads... is it worth thinking about hips, or should I DEFINATELY stick to shoulder root.
IKFK... I can't really see a whole amount of reason to have IKFK switching available in the limbs of a quad... biped sure, but quads are pretty much in conact with the ground all the time on all limbs. Except when in a jump or somesuch... but those are only small moves, and easily animatable with just IK to my mind... IKFK for the spine/neck/tail sure... but what are your thoughts on limbs?
Ok, thats about it... short laundry list really, though if anyone has any other areas of rig design/layout that they think are important for quads, do please also give them a mention.
Many thanks.
