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View Full Version : Ilomilo/Mario Galaxy's unique lighting?


sfox8
02-08-2011, 10:20 AM
http://www.youtube.com/watch?v=oKL6-0Jg3MIhd=1
I've been trying to achieve the kind of lighting like in Ilomilo but I can't figure out how to get that constant rim-lit edge look. It's very similar to the way Super Mario Galaxy is lit.

http://1.bp.blogspot.com/_3RkcERFT_0c/TCocl82FhAI/AAAAAAAACZU/iG4zt999P-M/s1600/super-mario-galaxy-1022.jpg

http://kiefer.vanweteringen.com/images/super-mario-galaxy-images-200710121.jpg

http://playeraffinity.com/images/ilomilo_100706_03.jpg

http://icupcake.org/wp-content/uploads/ilomilo_screen_01.jpg

http://media.giantbomb.com/uploads/2/21113/1358814-ilomilo_screen_02.jpg

http://cache.gawkerassets.com/assets/images/9/2011/01/explore_kotaku_videos_1257_01.jpg

Maybe it even has something to do with the shader?
Any help achieving something similar to Ilomilo's lighting what be greatly appreciated!

noouch
02-08-2011, 01:06 PM
What software are you using?

kanooshka
02-08-2011, 01:14 PM
Which software are you using? I'm assuming Maya, because that's what your portfolio has.

To create that effect in Maya it's actually very simple.

1. Create a ramp.
2. Create a samplerInfo Node
3. Connect the samplerInfo node's facing ratio into the ramp's V coord.
4. Attach the ramp to either the incandescence slot of a material.

sfox8
02-08-2011, 03:33 PM
Yes I am using maya. Thanks for the help i'll try it as soon as I get home. I assume after this point it's just cleverly setting up lights to get that almost over-exposed pastel/diffused look?

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