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View Full Version : Zest Foundation - A Modular Sci-Fi UDK Environment


Minotaur0
02-07-2011, 12:53 AM
Hey, just thought I could post this environment here too. This project started as an study of modular design and lighting. I created a few modular pieces in 3ds Max, imported them into UDK (Unreal Engine 3 Editor) and put together an environment as large as I could.

I created everything in this scene, except for the vegetation meshes which were made by Epic.

Please let me know what you think!

Screenshots:
http://thiagoklafke.com/misc/temp/Zest_HiRes_06.jpg
http://thiagoklafke.com/misc/temp/Zest_HiRes_01.jpg
http://thiagoklafke.com/misc/temp/Zest_HiRes_02.jpg
http://thiagoklafke.com/misc/temp/Zest_HiRes_03.jpg
http://thiagoklafke.com/misc/temp/Zest_HiRes_04.jpg
http://thiagoklafke.com/misc/temp/Zest_HiRes_05.jpg
http://thiagoklafke.com/misc/temp/Zest_HiRes_07.jpg

Some of the modular pieces:
http://thiagoklafke.com/images_2011/thiagoklafke_zestf_09.jpg

Thiago Klafke - Environment Artist

archerx
02-08-2011, 09:18 AM
I'm very impressed, I too have been getting into modular design and modeling especially because of the udk. Can you show more of how you put the pieces together?

But yea, lighting and texturing look very good to me, I feel like I'm in a futurist mirrors edge!

Vertex Groover
02-08-2011, 03:00 PM
Looks great! Its got a nice mass effect/mirrors edge feel to it.

Looks like you're using lightmass - Any tips for getting your secondary U.V. layout just right? What lightmap resolution do you do use for your modular pieces?

CGIvan
02-08-2011, 04:51 PM
Looks good :thumbsup:

DataDay
02-09-2011, 02:50 AM
Very clean and visually pleasing design. I like it!

Minotaur0
02-09-2011, 04:49 PM
Thanks everyone!

I'm very impressed, I too have been getting into modular design and modeling especially because of the udk. Can you show more of how you put the pieces together?

But yea, lighting and texturing look very good to me, I feel like I'm in a futurist mirrors edge!

Everything is built out of modular pieces. I try to keep my modular pieces at square sizes, such as 512x512 (in unreal units). Philip Klevestav has wrote a nice tutorial about working with modular sets: http://www.philipk.net/tutorials/modular_sets/modular_sets.html

Here's a flat screen with some of the modules selected:
http://thiagoklafke.com/misc/temp/zest_flat.jpg

About lightmaps: I usually start with a flatten mapping and then optimize the uv space moving/stitching some islands and scaling up and down others. I usually leave the lightmap res at 128x128 but I've not been paying attention for how much texture memory this scene is consuming, so you must experient with that.

osgii
02-09-2011, 06:18 PM
It looks really great!

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