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kanooshka
02-06-2011, 05:22 PM
Challenge #26, Matinee is here!

http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/Lighting_Challenge_26_Matinee_Preview.jpg

This challenge features a character in a movie theater, modeled by Dan Konieczka. Please credit him for the modeling anywhere you display an image outside of this thread.

Post your work in progresses (WIP) by replying to this thread to receive feedback and ideas.

You can download the 3D scene files from the following:

Download FBX file: Matinee_FBX (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/Matinee_FBX.rar)
Download Maya file: Matinee_MA (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/Matinee_MA.rar)
Download MAX file (Provided by Alex Hermes) : Matinee_MAX (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/Matinee_MAX.rar)
Download LWO file (Provided by Augusto Goicoechea) : Matinee_LWO (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/Matinee_LWO.rar)
Download BLEND file (Provided by Meta-Androcto) : Matinee_BLEND (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/Matinee_BLEND.rar)
Download OBJ file: Matinee_OBJ (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/Matinee_OBJ.rar)

If you are able to provide any other scene formats, please PM or email me and I'll post any provided formats in this thread.

Use any 3d software and techniques you would like. Any changes to the models in the scene are allowed but not required

Feel free to share any information or breakdowns to show your techniques or set-up.

Make sure to post your final entries in the Final Images Thread (http://forums.cgsociety.org/showthread.php?p=6861146#post6861146) before April 3rd, 2011.

And as always, enjoy!

jojo1975
02-06-2011, 05:30 PM
Cool ! As finished VFX challenge I'm in

Thearetical
02-07-2011, 05:08 AM
Neat! I am just learning Maya myself, so I'm excited to try my hand at this challenge!

I assume based on the galleries from the past challenges that we're allowed to texture, do additional modeling and dynamic effects, etc,? Are there any other rules or anything else that's not allowed?

MartinRomero
02-07-2011, 06:13 AM
I am in!
Good luck to everyone!
Martin

speeder294
02-07-2011, 06:38 AM
I am in as well!
Hoping to actually finish a challenge for once.
Good Luck to all.
Looking forward to the great postings in this thread.

lossenct
02-07-2011, 08:27 AM
I'm definitely going to give this one a go. Man, I haven't touched Maya in a while! Good luck, everyone!

putyou2sleep
02-07-2011, 10:13 AM
Please stop giving us cartoon people in realistic lighting challenges...

... please?

MartinRomero
02-07-2011, 10:42 AM
Here is my first render. I need to texture the kid, and refine the texturing on some of the seats.
In terms of the overall lighting I'll try to stick with something like this, I do not want it to get too bright. I might add some lighting coming from the ceiling. I need to texture the exit door. This is a cool set CC are welcome.
http://forums.cgsociety.org/attachment.php?attachmentid=159412&stc=1



Thanks

Martin
http://forums.cgsociety.org/attachment.php?attachmentid=159393&stc=1

kanooshka
02-07-2011, 02:25 PM
Thanks to Augusto Goicoechea there's now a LWO file type available in the first post!

kyhalbu
02-07-2011, 03:19 PM
Hello everybody...

Here's my first lighting test. Very rough... couldn't stop after I downloaded the model.
Thanks to Dan Konieczka.

Comments and critics are most welcome.

http://img69.imageshack.us/img69/707/kirattest01.jpg

http://img69.imageshack.us/i/kirattest01.jpg/

renzart
02-07-2011, 04:25 PM
Awesome start..,:beer:
the intensity of projector light can be reduced a tad.
dat ws jst a thought...
waiting for more updates..
best of luck :thumbsup:

MartinRomero
02-08-2011, 02:46 AM
Hello Everyone,

I still need to texture the kid however I refined some of the lighting all across. I have some lights on the ceiling, the lights below the speakers and the light coming from the screen.
http://forums.cgsociety.org/attachment.php?attachmentid=159417&stc=1

I'll see what I can come up with next. CC are welcome!
Cheers.
Martin

abo-abdalaziz
02-08-2011, 04:32 AM
i am with u

kyhalbu
02-08-2011, 05:28 AM
Awesome start..,:beer:
the intensity of projector light can be reduced a tad.
dat ws jst a thought...
waiting for more updates..
best of luck :thumbsup:

thanks renesh. Yes, i will work on that part too...
Will do the texturing and shading part first.

I think I will have to play more with the composition. Will try with different cameras.

speeder294
02-08-2011, 06:31 AM
Just a start. Trying different textures and lighting. Never did anything with a character before.
C and C welcome.

http://forums.cgsociety.org/attachment.php?attachmentid=159421&stc=1

Thanks!

balayeshwanth
02-08-2011, 06:57 AM
I am in
Hoping to actually finish a challenge for once.
Good Luck to all.

RasoulValli
02-08-2011, 07:39 AM
Hello Everyone,

I still need to texture the kid however I refined some of the lighting all across. I have some lights on the ceiling, the lights below the speakers and the light coming from the screen.

I'll see what I can come up with next. CC are welcome!
Cheers.
Martin

less light is better i think.

I am in now! I like to make a nice image. help me!

jobim
02-08-2011, 11:50 AM
Go to http://www.film-tech.com/warehouse/index.php?category=1
and you'll get plenty of reference pictures.

boy2digital
02-08-2011, 12:23 PM
Scene is interesting and hope to see the magic of CG Lighting. New to the forum..

kanooshka
02-08-2011, 12:43 PM
Thanks to abo-abdalaziz and Meta-Androcto we now have BLEND and MAX file formats available in the first post!

RasoulValli
02-08-2011, 01:08 PM
Go to http://www.film-tech.com/warehouse/index.php?category=1
and you'll get plenty of reference pictures.

wow man! you did a great job!!! thank you very much.

kanooshka
02-08-2011, 01:09 PM
speeder294: Good start. One thing that really sticks out to me is what appears to be a huge chair right in front of the character. The biggest reason this is an issue is because it looks like the character is looking directly into the back of the huge chair. I think if you were to lower the front row of chairs down so that they'd be below his eye level, it would help a lot. As far as lighting is concerned maybe you could try some more falloff with the light coming from the screen, it's fairly even from the row the character is sitting to the back row that's against the wall. Keep going!

MartinRomero: Nice work so far. Compositionally It's a little odd with the character right up against the edge of the image like that. Even if you were to just move him down a couple seats I think it would help some. I'm feeling like the light from the screen is a little bright and overall the theater is a little too bright. There's also a sharp vertical line down the object where the ceiling and the wall meet. Not sure if that's an issue with the wall or if the normals just need to e softened.

kyhalbu: Nice start. This image has a kind of eerie look to it since the character seems to be glowing a little bit and lacks pupils. Overall it's coming along nicely. I'd like to see some rim light coming from the projector onto the tops of the chairs. Also, both the underside of the hat and top of the head are really dark. It's difficult to see where the head ends and the hat begins. Some bounce light from his head onto the underside of the hat could help differentiate the two.

putyou2sleep : You're more than welcome to not use the model in your entries or model your own character if you'd like.

Thearetical : You can change or add things to the scene if you'd like but it's not required.

ptk
02-08-2011, 03:14 PM
another wonderful challenge looking forward to join in
wips coming up soon!

MartinRomero
02-08-2011, 04:18 PM
Thanks Kanooska,
MartinRomero: Nice work so far. Compositionally It's a little odd with the character right up against the edge of the image like that. Even if you were to just move him down a couple seats I think it would help some. I'm feeling like the light from the screen is a little bright and overall the theater is a little too bright. There's also a sharp vertical line down the object where the ceiling and the wall meet. Not sure if that's an issue with the wall or if the normals just need to e softened.

Yes I agree with you, I was still playing with the composition. I have tweaked so now this is the direction I think I want to go with. CC are welcome.
Thanks


This is inspired by one of the scenes from inglourious basterds
http://forums.cgsociety.org/attachment.php?attachmentid=159425&stc=1

Martin

alexhermes
02-08-2011, 04:52 PM
Iīll have a try :)

alexhermes
02-08-2011, 06:24 PM
Too bad! The max scene is vray, so I canīt open it directly... so my first steps are importing and smoothing the mesh for having better edge results.

joc2806
02-08-2011, 07:56 PM
Hy Guys this is my first time on this challenge Im starting the project today ... good luck everyone, will upload progress soon

prestonplatt
02-08-2011, 09:32 PM
Ive never done these challenges before Ive always just observed but im ganna give it a shot this time. Im going with an idea for 3D glasses how they are the new big thing and they make things "pop out at your face" This shows it blown out of proportion with the effects really going out of the screen and immersing the crazy kid hence the WOW face. Its going to get much better Im just doing it in bits of free time

http://i1216.photobucket.com/albums/dd376/pplatt/LightingChallenge_Lazer380000000copy.jpg

Used Maya and AfterEffects

RasoulValli
02-09-2011, 08:42 AM
Hi dear friends. I am testing on lights now and at this point I'm not attentioned to the shaders or textures. So when I become satisfied of my lighting, I will start other jobs on the scene. What do you think about this work progress of mine?

Here is my first lighting test. Maya & Mental Ray 2011 was used and all shaders are a mia shader with no reflections and a diffuse wight of 0.8. I imagined that the movie has finished and all the lights in theatre have turned on and on the display behind the boy "The End" appears! please help me to improve my job. tnx.

http://forums.cgsociety.org/attachment.php?attachmentid=159454&stc=1

jobim
02-09-2011, 09:28 AM
Here is my first lighting test. Maya & Mental Ray 2011 was used and all shaders are a mia shader with no reflections and a diffuse wight of 0.8.


Are you using the Maya 2011 color management?

kanooshka
02-09-2011, 01:07 PM
RasoulValli: Nice start. I'd like to see some more gradients across surfaces. Right now the wall and screen are in the center of focus and are very evenly lit. Maybe have the middle of the wall be a little darker and then the edges are brighter as they get closer to the edges of the screen.

prestonplatt: Nice concept. The laser and fire really aren't fitting in right now as far as lighting. Try to add in some reds and oranges being emitted from them. Especially on the chair the laser is right next to.

alexhermes: If you or someone else would like to give me a more compatible max scene I'll replace the one on the main page.

MartinRomero: Good update. The composition is definitely an improvement. I'd like to see some more falloff from the main screen light so that as it's reaching the right edge of the image it's getting pretty dark. I'd also like to see some warm bounce light coming up from the carpet onto the backs of the chairs right in front of the character. The railing on the left could use a highlight just to define it a little more.

RasoulValli
02-09-2011, 01:13 PM
RasoulValli: Nice start. I'd like to see some more gradients across surfaces. Right now the wall and screen are in the center of focus and is very evenly lit. Maybe have the middle of the wall be a little darker and then the edges are brighter as they get closer to the edges of the screen.
.

thank youvery much dear friend. I am tring to get better results. thanks.

kyhalbu
02-09-2011, 02:37 PM
kanooshka[/b]: Nice start. This image has a kind of eerie look to it since the character seems to be glowing a little bit and lacks pupils. Overall it's coming along nicely. I'd like to see some rim light coming from the projector onto the tops of the chairs. Also, both the underside of the hat and top of the head are really dark. It's difficult to see where the head ends and the hat begins. Some bounce light from his head onto the underside of the hat could help differentiate the two.


thanks for the suggestions kanooshka.

Here's my second update. Working slow... lots of other works at home and office... :(

http://img543.imageshack.us/img543/2653/kiratwip02bnw.jpg (http://img543.imageshack.us/i/kiratwip02bnw.jpg/)
http://img812.imageshack.us/img812/8358/kiratwip02nightvision.jpg (http://img812.imageshack.us/i/kiratwip02nightvision.jpg/)
http://img201.imageshack.us/img201/6449/kiratwip02normal.jpg (http://img201.imageshack.us/i/kiratwip02normal.jpg/)




Will do different light setup tomorrow.

MartinRomero
02-09-2011, 03:57 PM
Thanks Kanooshka for your comments.
Here it is based on some of your comments.

MartinRomero: Good update. The composition is definitely an improvement. I'd like to see some more falloff from the main screen light so that as it's reaching the right edge of the image it's getting pretty dark. I'd also like to see some warm bounce light coming up from the carpet onto the backs of the chairs right in front of the character. The railing on the left could use a highlight just to define it a little more.
http://forums.cgsociety.org/attachment.php?attachmentid=159464&stc=1

alexhermes
02-09-2011, 07:46 PM
Okay, so Iīm in.

Started with the seats and here is my first material/geometry test.

C & C are most welcome

Cheers

genaf1
02-09-2011, 09:21 PM
light setup. softimage/mentalrayhttp://www.genaration.ru/lc26_wip1.jpg

kanooshka
02-09-2011, 11:24 PM
Since some people were having issues with the MAX file, I've put up a new one on the first post, thanks to Alex Hermes

balayeshwanth
02-10-2011, 05:24 AM
Wip
Just a start.

mikartiki
02-10-2011, 07:39 AM
Hi
Hope I am IN. I will start today onwards.
Best luck to everyone.

stranger9
02-10-2011, 11:32 AM
Can Anyone Help ME As I Am Unable To Open .Ma File In My PC Tried In Maya 2010, 2009

jobim
02-10-2011, 11:53 AM
Can Anyone Help ME As I Am Unable To Open .Ma File In My PC Tried In Maya 2010, 2009
I used the fbx file, it will work fine.

kanooshka
02-10-2011, 01:26 PM
stranger9: If you enable the "ignore version" option in maya's open dialog you should be able to open the scene in any version of maya. But, FBX should work just as well.

balayeshwanth: Nice start. Try squinting your eyes to see where your attention is brought to. For me it's brought to the screen and to the railing in the bottom left. Adding a fairly dark image to the screen should help out with some of the attention it's drawing. I'm assuming one focus you want is on the character so try to find a little more balance between the two. The seats in the front are getting nice highlights and kicks. The chairs in the back rows seem to be way to bright in comparison to the front rows, try to bring those down a little bit.

genaf1: Good job so far. I'd like to see some rims and highlights from the projector onto some parts of the chairs and onto the character.

alexhermes: Nice start, keeping going.

MartinRomero: Good updates. The highlight on the railing is drawing a lot of attention to itself and seems to be brighter than the screen itself. The first row of seats in the back set of seats are getting lost on the carpet because they're very similar in color and intensity. Try to create some difference in color and/or value. Ask yourself questions like should the floor which is facing away from the screen be illuminated as brightly as the chairs facing it?

kyhalbu: Good update. One thing I'd like to start seeing is some highlights, especially from the screen he's looking at.

kyhalbu
02-10-2011, 01:58 PM
kyhalbu: Good update. One thing I'd like to start seeing is some highlights, especially from the screen he's looking at.

Thanks kanooshka... Ya! I have a super plan for that. :D will post in my next update.

MartinRomero
02-10-2011, 03:55 PM
Thanks Kanooshka,

I totally agree, I brought the intensity down on the rails, the light over there is pretty intense so you would expect some reflections happening.

The worked on the falloff so now the intensity of the main screen does not go very far back giving a nice falloff. If you have any more comments or you think it needs improvement, I can continue to refine it, thanks so much Kanooshka.

Here it is.
http://forums.cgsociety.org/attachment.php?attachmentid=159489&stc=1

sripada
02-10-2011, 06:33 PM
@genaf1 (http://forums.cgsociety.org/member.php?u=72339)
interesting camera angel
looking cool....! :cool:

prestonplatt
02-10-2011, 08:06 PM
another image with some fixes. The explosion is done with Maya fluids, Missile with simple particles. There are about 9 Layers at work here. Its not compiled in Photoshop Its done in After effects with just some very simple color correcting in certain layers. Im trying not to make it look corny and dumb. I need to mature the image and finalize it. Still thinking of ideas feel free to comment ofcourse. Thanks guys

http://i1216.photobucket.com/albums/dd376/pplatt/LightingChallengeWIP2copy.jpg

victorphellipe
02-10-2011, 09:53 PM
I'm on it. I'll post my progress soon.

Seems that I'm the first Blender user to subscribe to this challenge, because the .blend scene is all mess up and nobody said that. Anyway, importing the .obj file all gets correct. So, a tip for Blender users: use .obj file!

Preston,
Your scene look great!

Cheers,
Victor.

rohtakroadies
02-11-2011, 02:36 AM
Well i am IN. I will start today onwards.
Best luck to everyone.

VickyTronz
02-11-2011, 08:51 AM
Hey guyz...
im a beginner in maya This is my first lighting Challange,
hope ill do my best ...
All the best GUYZ :)

rohtakroadies
02-11-2011, 12:39 PM
Hello friends...

Well i am in...
I am a beginner in maya and it is my first lighting Challenge, so i hope ill do my best ...

All the best...


here it is my lighting test...Comments & Critics are most welcome...
first rough test http://img51.imageshack.us/i/doneyg.jpg/

VickyTronz
02-11-2011, 03:28 PM
This is the first WIP,
hope there are some serious bugs fixed.
as i am a beginner,
plz suggest some tips for me :)
hope u like it :)

Moody in da mood :P
http://img27.imageshack.us/img27/1735/lightedtest4.jpg

prestonplatt
02-11-2011, 07:34 PM
Bullet holes are now textured well and the lazer is making me happier. I need some work on the background I feel like it might be too blurry. Still going Let me know what you think. Thanks Guys!

Vicky I like the camera angle. I feel engaged by it. Like you can tell the kid is really engaged in what he is watching. Very nice

Maya 2011
After Effects

http://i1216.photobucket.com/albums/dd376/pplatt/LightingChallengeWip3.jpg

Biertje
02-12-2011, 12:09 AM
First post, first try at a challenge.

3ds max - Vray - some quick dof / glow in post

Iam not to sure about the volume light yet, have to take a closer look.

http://img14.imageshack.us/img14/2487/matinee0000.png

VickyTronz
02-12-2011, 04:39 AM
Hi ,
this is my second render with Depth of Field(DOF).
This is just an angle which impressed me, so i just gave it a shot :)

@Preston, Thank you very much for ur critique, btw your concept rocks dude !
after seing this challange for the first time the thing striked my mind is ur '3D thingy':P
All the best Mate :) :thumbsup:


Maya 2011
photoshop

http://img833.imageshack.us/img833/1355/lighteddop.jpg

SahaneNik
02-12-2011, 06:56 AM
Hi,
Interesting topic.......
I'm in.........

-Nikhil

Lighter's Blog (http://nikhilsahane.blogspot.com/)

VickyTronz
02-12-2011, 07:05 AM
hi Nikhil (http://forums.cgsociety.org/member.php?u=336975),
hearty welcome,
r u from hyderabad, Rhythm&hues ?
me too :P
btw, All the best :):beer:

RasoulValli
02-12-2011, 07:52 AM
my next test. please tell me my faults! (my previous test is attached to compare)

http://forums.cgsociety.org/attachment.php?attachmentid=159539&stc=1

jobim
02-12-2011, 02:26 PM
my next test. please tell me my faults! (my previous test is attached to compare)


I think light should fall on the child too.
For the color of the light try to insert a mib_cie_d node in the color slot of the light (start from 3200° in the color temperature.)

niravsheth
02-13-2011, 02:59 AM
Hello,

Thanks for such an interesting challenge.
Below is my render done in Maya mental ray and composite in Nuke.
Render time is 2 mins. This is my first take at this challenge, started 4 hours ago.

Its still needs more work.
I would love some feedback and comments.

Thanks !

http://img824.imageshack.us/img824/1614/matineefinalv001.jpg (http://img824.imageshack.us/i/matineefinalv001.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

jobim
02-13-2011, 11:21 AM
Hello,

Thanks for such an interesting challenge.
Below is my render done in Maya mental ray and composite in Nuke.
Render time is 2 mins. This is my first take at this challenge, started 4 hours ago.



Doors look to be too much reflective to me.
If I'm not wrong I can see reflections on side speakers, I think they should have only diffuse a shader with a cloth texture
Nice work.

akosichibot
02-13-2011, 12:47 PM
Hi! This will be the first time I will join the Lighting Challenges. Here's what I've come up so far. Still working on the character's lighting first. I pretty much have an idea for the overall lighting of the scene, and due to time constraints, since I work on this on my free time, I chose to work on the subject first. I made a rough render of the scene and painted lines on it in Photoshop to help me visualize what and where the lights are in my scene.

This is done in Maya 2009 and mental ray.

Hope to hear from you. Thanks much. :D

http://img696.imageshack.us/img696/8185/paintedguide.jpg

http://img716.imageshack.us/img716/3931/wipv2.jpg


will be posting soon for my progress on the character and on the background. cheers! for a great scene to light!

MeanPi2
02-14-2011, 08:22 AM
Haven't entered one of these since the Sci-Fi challenge but have time and an idea for this one.

.LWO file is really odd, doesn't load correctly in 9.6, OBJ does but requires the typical tweaking, polygon flipping and chopping up into layers. .FBX loads the same whacked out way the .LWO does.

Whining done, some interesting entries so far.

kanooshka
02-14-2011, 02:26 PM
akosichibot: Welcome and good start! The use of rim and kick lights are working very well though they're a little overpowering, try to turn down their intensity a little, especially on the right side. The back scattering on the ear is a nice touch but it seems a little too exaggerated. As if there was a flashlight right up against the back of his ear, make sure to adjust your depth settings so that the thicker areas aren't as translucent. Looking forward to seeing more progress.

niravsheth: Good job so far. The back rows of chairs coming towards the camera have nice shaping and definition. I'd like to see a similar look brought down onto the front rows. The doors, speakers and part of the wall are very reflective and could use their own materials.

RasoulValli: Good work. Right now the light is focused on the right side of the back row of chairs. I think you want to bring more attention to the boy sitting all alone. To do that what I'd recommend is first make the lighting a little more even across the chairs by darkening the right side. Then create a brighter pool of light where the character is.

VickyTronz: Well done. The bright screen takes a lot of attention you may be able to make it work better if you bring some of those bright values into the foreground but you may still need to lower its intensity a little. First off a bright rim light from the screen on the cup and straw will help. The railing could also use a rim on the right side to help define its edge a little more. It may also help to vary the intensity of the 2 main lights that are illuminating the cup. Try turning the cool light on the left into more of a kick instead of a key or fill.

Biertje: Welcome! You have a good start so far. Try squinting your eyes and looking at your image. What do you see? The main two things I see are the screen and the exit sign. Is this what you want your focus to be? It's important to ask these questions when lighting a scene. As far as lighting is concerned, try to add in some bounce light off of the screen onto the chairs.

prestonplatt: Coming along nicely. This is a very "busy" image. Not just in what's going on in it but the lighting itself. How would this look if the laser and fire were the key light source. Then the light would be coming from a good angle to shape the objects in the scene. Also a tip for the laser would be to increase its ambient value of it's material to a value greater than 1 so the core of the laser is brighter than the glow.

VickyTronz: Good start! Like a lot of other images here the screen is drawing a lot of attention and even adding an image with some contrast may help with that. You have some nice kick and rims on the character that are coming from the screen. The shadow from the character coming towards the screen is a little deceiving considering it's the main light source. Having one shadow from the character back onto the chair should be fine.

rohtakroadies: Nice start. The image being on the wall in the back is a little confusing, I'm not sure what's causing it. All the focus seems to be contained in the left third of the image. Try to brighten up the chairs with some more diffuse illumination as well and maybe some rims/kicks from the projector.

Quintrix
02-14-2011, 02:26 PM
Hi everybody, here is my progress so far, had no time for textures yet. The monster I added is a free model I found on the net. I modified it a little bit but I'm not happy with the pose...

http://img403.imageshack.us/img403/43/matineewip2.jpg (http://img403.imageshack.us/i/matineewip2.jpg/)

Portmant
02-14-2011, 05:48 PM
Sir,
What have to do to take participate in this challenge.Please tell me I want to take participate in this challenge.

victorphellipe
02-14-2011, 06:05 PM
Hi,

My first image.
http://img641.imageshack.us/img641/927/cgsociety.jpg
It's a very imature image, almost a solid render, but it's just a camera view test. In a few days I'll show a better image with a lighting work improved. Still in doubt if I'll use an Biased or Unbiased render. I maybe use Luxrender or Indigo because the control on lightlayers.

Cheers,
Victor.

kanooshka
02-14-2011, 10:27 PM
Sir,
What have to do to take participate in this challenge.Please tell me I want to take participate in this challenge.

Download the scene from the first page of this challenge (http://forums.cgsociety.org/showthread.php?f=185&t=955407&page=1&pp=15) and then post your progress by replying to this thread.

onevishal
02-15-2011, 07:05 AM
nice theme.

ARAFAT
02-15-2011, 01:45 PM
i am trying to do something look like tron ambiance in the cinema. maybe it is not going to look very realistic view but in my opinion. it will look cool. i am about the sending a test now

ARAFAT
02-15-2011, 03:57 PM
i am sorry about the glare on the charecter i will fix it asap.


http://img153.imageshack.us/img153/3475/glare.jpg (http://img153.imageshack.us/i/glare.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

jobim
02-15-2011, 08:09 PM
Shaders test...

kanooshka
02-15-2011, 10:04 PM
jobim: Good start, keep going.

Arafat: Nice start. If you're going to be trying to have a style similar to the Tron movie you should study some images and figure out what gives it a particular style. Just from quickly looking at some Tron images I've noticed that they look high contrast with bright light sources with a soft, saturated glow. With your image, try to really dim down the ambient diffuse light and focus on highlights and light sources.

Victorphellipe: Interesting composition, keep going.

Quintrix: Good work so far. I'd like to see some higher contrast to push the fear aspect of the image. Try focusing on having the movie screen as your main light source and maybe even treating the monster as almost a looming silhouette with just a small amount of diffuse light on the front side of it with a kick on the left and a rim on the right. It also would help to have more of a gradient on the background so that the wall is brighter closer to the screen and goes very dark near the right side of the image. Hope this gives you some ideas.

manisoft
02-16-2011, 08:27 AM
I hope I can find a way to make dwg of the scene and then I'm in.

rohtakroadies
02-16-2011, 09:26 AM
Originally Posted by kanooshka
rohtakroadies: Nice start. The image being on the wall in the back is a little confusing, I'm not sure what's causing it. All the focus seems to be contained in the left third of the image. Try to brighten up the chairs with some more diffuse illumination as well and maybe some rims/kicks from the projector.

i appreciate all of your words dear, you caught me exactly where i was in my fault, i will try to get a better result in next image, and yes, thank you so much, i need your comments and critics to get a better result


here it is my 2nd image, there is nothing like rims and kicks in the image right now but i would love to illuminate my image in that way in next post.....
http://img407.imageshack.us/img407/7860/69425272.jpg

thank you...

ARAFAT
02-16-2011, 01:52 PM
i updated the image. now i am planing that i will finish the texturing for final shot. and i have many problem about lighting the scene. i am waiting for your comments thank you.

http://img248.imageshack.us/img248/5133/trongonder.jpg (http://img248.imageshack.us/i/trongonder.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

hsiennik
02-16-2011, 03:58 PM
my first attempt, my first time in this forum
... and i cant attach images to this msg .. great

razzlovesall
02-16-2011, 11:32 PM
hello everyone..i am currently a student of lighting & rendering, quite a starter in the field. here is my first attempt for the challenge
i dont want to go into much of a comp work. will stick to basic render output.
i am using maya, mental ray.http://i1117.photobucket.com/albums/k586/razzlovesall/test2.jpg

i just made minor adjustments to the materials and applied a mia fast skin shader on the character.

will be waiting for the valuable feedbacks..
thank you!

razzlovesall
02-17-2011, 07:46 AM
i believe u need to upload ur images on an image hosting website first, then u can attach the image url.

jadrock
02-17-2011, 03:40 PM
hello guys...here is mine render...i kind of played on a theme of a boy watching a 3d movie alone...he is so immersed in to d 3d movie he feels everything is real even the aliens taking him...which d aliens are actually doing in real
rendered wit mental ray no gi n fg...and no post processing
have some problems wit d volume fog and d star thinking of taking care of that in post processing...
hope u guys will like it...
http://i784.photobucket.com/albums/yy123/jadrock/Theater.jpg

engelik
02-17-2011, 11:00 PM
hello!
its a really cool environment to explore the lighting!

i'm still exploring what to do, here is the raw render:

http://img819.imageshack.us/img819/5527/matineeraw.jpg

and what i'm aiming for:

http://img225.imageshack.us/img225/4459/matineeaim1.jpg

tsshivshankar
02-18-2011, 12:02 PM
yes..i agree :)
achieving a max. quality output with min. light input is my motto :)

runejw
02-18-2011, 03:14 PM
36 sec render in Modo 501 - no GI - 3x spots and 3x area lights
http://img843.imageshack.us/img843/5531/matinee1.jpg

zbugja
02-18-2011, 04:01 PM
what movie could that be?http://img5.imageshack.us/img5/1116/dudemovie.jpg

FlorianCaseau
02-19-2011, 12:20 PM
I also work even if I am a beginner ...
I hope I have time to finish on time

Good luck to all

kazimart
02-19-2011, 04:26 PM
hey guys , when i attemp to download it it gives the runtime out error i just cant download it , could anyone please upload the max version in one of the sharing sites so i can download it \thanks

abhiinlight
02-20-2011, 09:39 AM
Good Work everyone .. Very nice Challenge.. It is very interesting.. Thanks kanooshka for this Scene....:)

kanooshka
02-20-2011, 01:50 PM
hey guys , when i attemp to download it it gives the runtime out error i just cant download it , could anyone please upload the max version in one of the sharing sites so i can download it \thanks

Do you still get an error when you try? I haven't heard anyone else having problems.

LBcover
02-20-2011, 06:27 PM
Heres a WIP of my scene. I chose to not move the camera and haven't touched the geometry. Still work to be done, but i'd be happy to hear what you guys think.

darijan
02-21-2011, 08:54 AM
This challenge looks awesome

neelcraft
02-21-2011, 04:12 PM
Hi,
This is first time i am going to participate in this Lighting Competition...Really excited about this...After seeing this contest I have downloaded this model and really Thanks to Dan Konieczka for posting this excellent model...Hope to post my first render soon.
All the best to everyone...

Druie
02-21-2011, 07:31 PM
Hello, I just got started on this piece today. Worked on the shaders for the chairs. The textures are all done procedurally in Maya! Let me know what you think. :)

v001:

http://img.photobucket.com/albums/v378/Druie/Front_RowSeats.jpg

v002:
http://img.photobucket.com/albums/v378/Druie/Matinee_v001.jpg

Shader for red seat using maya texture nodes.
http://img.photobucket.com/albums/v378/Druie/RedSeatShader.jpg

razzlovesall
02-21-2011, 11:09 PM
first of all thanks to kanooshka for this wonderfull challenge. some brainstorming is needed to get something out of this scene as the light sources are very limited here..

i tried a new position this time. this is what i am working on..(maya, mental ray, no GI)
http://i1117.photobucket.com/albums/k586/razzlovesall/test5.jpg

one thing i have noticed is that the light from the projector generally doesn't affect any other part of the theater other than the screen. so i did not apply any rim light on the character.... please correct me if i am wrong.

and pls post ur feedbacks!
thank u :)

jobim
02-22-2011, 08:15 AM
Hello, I just got started on this piece today. Worked on the shaders for the chairs. The textures are all done procedurally in Maya! Let me know what you think. :)


Nice! Can you post a closeup of the cloth?

kazimart
02-22-2011, 09:24 AM
i still can not download it
, guys i`m really excited about this chalenge
could somebody please send the max version to my email
thx guys
and thanks to kanooshka for this great post
my email is
kazem.ghari@gmail.com

razzlovesall
02-22-2011, 06:15 PM
awrite!! i think this is gonna be my final image....till any further feedbacks!

http://i1117.photobucket.com/albums/k586/razzlovesall/final.jpg

please post your comments! thank u :)

prestonplatt
02-22-2011, 08:03 PM
The image is really fun right now i think. The lighting is not really realistic which I could venture toward but i know that would start to kill the fun Vibe. The concept is 3D popping out at your face to the extent that it is coming out of the screen. Let me know how you feel about it. Im having a good time with this challenge hope everyone else is too!

http://i1216.photobucket.com/albums/dd376/pplatt/LightingChallengeWIP5.jpg

Maya 2011
After Effects

MartinRomero
02-23-2011, 04:38 AM
Hello kanooshka and everyone!

Here is another WIP.
I am playing with two different light situations, so far, I am pretty happy with the way these are turning out however, I do know that these can use some. C&C are welcome.
http://forums.cgsociety.org/attachment.php?attachmentid=159903&stc=1

Here is the other one.
http://forums.cgsociety.org/attachment.php?attachmentid=159904&stc=1






note: Click the thumbnails for Hi-Res

Cheers
Martin

tsshivshankar
02-23-2011, 09:24 AM
just started..using default light with volume primitives..
comments welcome :)
thanx..
Link: http://img832.imageshack.us/i/68523727.jpg/

with lights-wip
comments pl.
http://img202.imageshack.us/i/or1v.j

kanooshka
02-23-2011, 02:45 PM
tsshivshankar: Nice start! Try to have some more specualr highlights reflecting off of the screen and hitting the tops of the seats. The lighting on the left exit looks a little odd with light coming from an unmotivated light. A good rule of thumb for this particular image could be to have the key illumination coming from the middle of the image towards the edges. Also, both exits could use some occlusion, they have a "glowing" ambient look.

MartinRomero: Good work! The first composition is definitely a difficult image to balance. The movie screen is taking almost all of my focus. The only way I can think to fix this is to really create some bright kicks on the tops of the chairs that are nearly as bright as the screen. The second one is coming along very nicely, especially with the light patterns on the walls. The character could use some more illumination, if I didn't know to look for him he'd probably go unnoticed. Some of the highlights on the speakers are a little strong and distracting, perhaps their specularity could be toned down a little bit.

prestonplatt: Coming along. Most of the objects are looking fairly flat because the light is coming from directly behind the camera. You should be able to "cheat" its position over to one side to create some more shaping. It might also be helpful to decrease the intensity of the main light source. It's becoming over-bright in some areas and its losing the movie theater feeling, which is usually pretty dim during a film.

razzlovesall: Awesome! This is coming along very nicely. The first thing that pops out at me is the characters eyes. They almost seem to be lacking pupils. Try to really pull out some dark values for the pupils or else the character's eyes looks a little unsettling. I'd like to see some rim light coming from the projector. Think of it more as a highlight than diffuse light, as if the edges of the objects are reflecting the projector. It's hard to see where the edge of the character is on his left side, especially the back of his head. A rim on the right side should help solve the problem. Maybe there's an exit sign or a dim light on the wall nearby that's providing some illumination. I'd also like to see a little more definiton on the tops of the chairs, this could also be thought of as a highlight from the projector. Finally. The vertical blue posts on the left are a little distracting and bright. Try to darken those as they get further away from the screen as well as add a little more fill to that wall in general so that it has a little more definition. Here's a paintover with suggestions. Hope it gives you some ideas. http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/paintovers/razzlovesall_95.png

kazimart: Not sure why you can't download the scene. I'll send you a copy over email.

Druie: Nice start. Overall it's coming along nicely. The red in the chairs looks a little too saturated. Try to pull that back a little bit. Also, to give the cloth a soft look I'd recommend having the material brighter and less saturated at glancing angles. Here's an example: http://blog.timesunion.com/amanda/files/2010/11/couch1.jpg

LBcover: Good start. The rim light on the character is a nice touch but it seems a little bright and thick. Try to keep the rim light to just a couple pixels thick, especially on the shirt. Also it looks a little odd having the rim light on the lower part of the character's shirt but not on the arm or shoulder, especially if the rim light's motivation is the projector. The back wall is a little too bright compared to the chairs underneath it. Try to keep the value of the wall similar to the chairs directly under it. Though, you might be able to get away with some brighter light bouncing back directly onto the window area.

zbugja: Looking good. The image seems very blurry. with some weird stuff going on in the chest/shoulder area.

runejw: Nice start. It looks like your lights could use shadows. Also make sure your bounce and fill lights are motivated. Ask yourself questions like "Should the backs of the chairs be that bright?"

engelik: Nice work so far. One thing I'm really noticing is the harsh contrast line where the wall meets the ceiling. Try to achieve more of a balance between their values. The lighting on the wall is a little decieving. It looks as if the lights coming from the side when it should be coming from the screen. Try to make the direction of the illumination a little more intentional in that area. The character is off to a good start. I'd like to see some specular highlights from the screen on his eyes.

jadrock: Good start. Maybe the beam could be emitting light onto the seats. I'd also like to see some highlights from the beam's source into the scene, especially on the tops of the seats. It might also help to have some stronger shadows within the beam as well as if the beam were a little skinnier. Here's a paintover with some ideas: http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/paintovers/jadrock_79.png

razzlovesall
02-23-2011, 03:07 PM
@kanooshka: thanks a lot for the feedback...very encouraging for starters like me...i will definitely work on ur suggestions and hopefully will pull up a cool result.
:)

kanooshka
02-23-2011, 08:10 PM
Hey everyone, here's my first upload for this challenge. Still some work to do if I have the time. C&C welcome.

http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/DanKonieczka_matinee_v1.png

neotrixstdr
02-23-2011, 09:17 PM
Hi. Excuse my english, it is not my mother tongue. I have thought about an invasion of zombies that they go out across the screen. For that I have started reconstructing the character to put him in another position, escaping of the horde. It will try to see if i has time to create ther models and the light atmosphere that the scene requiere.

http://www.ingecid.es/neotrix/prueba.jpg

razzlovesall
02-23-2011, 11:33 PM
after getting the feedback i tried working on the scene. here is what i have now.

http://i1117.photobucket.com/albums/k586/razzlovesall/final2.jpg

comments plz :)

razzlovesall
02-24-2011, 06:24 AM
i just realised there was a silly mistake i had overlooked. so i corrected it in post production.

http://i1117.photobucket.com/albums/k586/razzlovesall/final2-1.jpg

genaf1
02-24-2011, 10:48 PM
add base textures
http://www.genaration.ru/lc26_wip2.jpg

tempus
02-25-2011, 03:40 AM
Hello, i'm just checking the scene and ( just for curiosity ) i tried to deactivate the backface culling for the walls and the screen, but is not working and they still hiding once the camera goes out the room... any idea??.
thx

clairekearton
02-25-2011, 05:27 AM
This is my first pass at this challenge, let me know what you think.

http://i971.photobucket.com/albums/ae196/erial_ck/test.png

kanooshka
02-25-2011, 01:51 PM
clairekearton: Welcome! Overall the image is extremely dark so objects lack definition. Dark scenes usually require lots of subtle fill and rim lights to show definition. The first area I'd like you to look at is the row of chairs in front of the character. It's really difficult to see where one chair ends and the other begins on both the sides and on the tops. Try to create some kicks on the left side of the chairs coming from the screen, a rim on the top from the screen and a subtle rim on the right side from the lamps on the walls. With the character he's getting a very large amount of diffuse light compared to his surroundings. Try turning down the intensity of the diffuse light and add in a rim or kick light from the screen to define the front edge of his form. With his back, try a dim warm kick from the wall lights. That should give you a little bit to work on. Here's a paintover with some ideas: http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/paintovers/clairekearton_107.png

tempus: What software are you using? It's possible you'll need to reverse some normals if you're having culling issues.

Genaf1: Nice additions. One thing that really sticks out to me is the consistent value on the red pillar, try to create a gradient across it. I'd like to see the specular highlights pushed a little further, especially on areas like the railing on the bottom right of the image and on the black parts of the chairs. The depth of the image could be pushed a little further. The chairs furthest from the screen are nearly as bright as the chairs closest to the screen, try to make the chairs further back darker than the ones in the foreground. Here's a paintover with these suggestions illustrated, as well as a few others: http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/paintovers/genaf1_105.png

TheOutsider
02-25-2011, 05:06 PM
This is my attemp. Itīs not so original like I'm watching in some of you... Nice images!

http://i56.tinypic.com/34ot15w.jpg


http://i56.tinypic.com/34ot15w.jpg

sageesh
02-26-2011, 07:01 AM
iam in ........it is my first CG lighting challege.....definitly i will try and best of luck to all

gashworm
02-26-2011, 01:24 PM
Here is my first go at the challenge. still got some work to do getting the theater walls better lit and over all the image is still too dark .
http://forums.cgsociety.org/attachment.php?attachmentid=159983

neotrixstdr
02-26-2011, 02:29 PM
Work in progress. Finish the character, riggin and setup the scene. I am testing some materials. Hope i have time to finish. C&C are welcome.

http://www.ingecid.es/neotrix/wip2.jpg
http://www.ingecid.es/neotrix/wip1.jpg

FlorianCaseau
02-26-2011, 04:45 PM
Hi,

I post my first test of the scene and i wait your critique to upgrade my picture :)

I'm beginner and i'm a student so i need a lot of critiques and tips for my picture.

I work essentially on the light for the moment and not the texturing and shader phase.

Thank for your help and for the challenge :)

Sorry for my english but i'm belgian (I speak french) so if you don't understand one of my word, tell me please.

http://img340.imageshack.us/img340/6568/matineecaseauflorian.jpg (http://img340.imageshack.us/i/matineecaseauflorian.jpg/) Uploaded with ImageShack.us (http://imageshack.us)

LBcover
02-26-2011, 07:50 PM
Here's my progress so far. Render got screwed up. Theres blobs on my picture.

I plan to work on the projector beam a bit more and try and get it looking better. DOF I just added in photoshop real quick to see what it would look like. Any comments or suggestions are greatly welcomed.

http://img16.imageshack.us/img16/271/wipqt.jpg (http://img16.imageshack.us/i/wipqt.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

jadrock
02-27-2011, 02:59 PM
Thanks kanooshka for taking your valuable time in helping all of us:applause:... working on it
about ur image i loved d texture on the arm rest (plastic material) but the eyes of the boy looks flat to me.i also see that the sits behind the character looks smaller or shifted down

@neotrixstdr loved ur character:thumbsup: and the scary look on his face.

@outsider i fell the red texture(color) and specular highlight on the sit is dominating the whole image i think fading light in the background from the character(boy) would help to centralize him(boy).

TheOutsider
02-27-2011, 08:24 PM
@Jadrock ... It has a lot of sense. Looking at it again...Itīs possible specular is distracting too much... I will try some changes.

Thanks again!

kanooshka
02-28-2011, 03:21 PM
LBcover: Good job. I've found one reason for blobs like that can sometimes be trace depth inconsistencies. Check the trace depth of your FG , make sure the depth is not higher than your trace depth of your lights, materials and in the render globals. The character's skin is looking a little waxy. I think it's a mix of the sub-surface scattering and highlights being too strong. In general, there are a lot of highlights that are rough and strong. Keep in mind that the rougher the highlight, the dimmer they are.

Xmatypa: Welcome! Interesting composition. The subsurface scattering in the face is a little strong which makes the character look made of wax. Try to use the scattering to just soften the shading terminator. The kick light on the character from the projector is a nice effect. Try to do the same on the cup, lid and straw. The inside of the character's mouth is very bright, make sure to use shadows on your key lights.

neotrixstdr: Interested to see where you take this.

gashworm: Nice start. The character seems to be receiving a much larger amount of light than the environment around him. This is one reason why the light looks unmotivated on the character. The rim lighting on the chairs on the right edge of the image appear brighter than the projector, which looks like that's the rim light's motivation. Try brightening up the projector a little bit since it is a light source. I'd like to see more light coming off from the screen, to give some illumination to the chairs and cup.

TheOutsider: Good work so far. Highlights are one of the main ways a viewer can see what type of material an object is. In your image the highlights are pretty consistent over all of the objects and I'm not sure if that's intentional or not. To me it looks kind of like everything is made out of clay. I'd like to see more contrast between the two main light directions, they're fairly even in brightness..

neotrixstdr
02-28-2011, 07:36 PM
New w.i.p. Added a zombie adn starting with a frankenstein monster. I have no time to make so many zombies, so i will make a close up camera, lighting the faces and adding fog and volumetric light in the backgroun. I have the cinema room textured, so i will star soon to setup the scene and finishs the details.

http://www.ingecid.es/neotrix/wip4.jpg

DucatiWhite
03-01-2011, 09:49 AM
http://farm6.static.flickr.com/5172/5487919235_3ea75e0ef1_b_d.jpg
This is my first lighting Challange
here just diffuse and specular next time may add texture and sss
I think about thise time the fron child and chair are not colorfull enough, I
will color correct them and denoise next time
hope you like:)

software
maya
nuke

LBcover
03-01-2011, 06:53 PM
Thanks for the feedback Kanooshka. It helps a ton. I've been working on toning the spec down, and trying to get a better looking skin shader.

Great work everyone. It's been really interesting to see everyones pieces and how they tackle this challenge.

regisbartok
03-01-2011, 07:35 PM
very nice this challenge one day I 'll participate...

TheOutsider
03-01-2011, 08:59 PM
Thanks Kanooshka for the advices. I'm trying to balance lights intensity.

My first intention was to use clay on the entire scene, but finally I made some changes using only procedurals to texture. I will upload new version. THANKS!

ShamKiR
03-02-2011, 10:58 AM
hi friends Just started to learn V-Ray for Maya First shot here

http://i080.radikal.ru/1103/4d/5e855796d702t.jpg (http://radikal.ru/F/i080.radikal.ru/1103/4d/5e855796d702.jpg.html)

zemletrus
03-02-2011, 04:38 PM
3d max, Vray, Photoshop

http://img9.imageshack.us/img9/5017/chalange2602.jpg

mathmaxer
03-02-2011, 06:15 PM
this is my entry done with 30 min

http://img841.imageshack.us/img841/4088/012ccc.jpg (http://img841.imageshack.us/i/012ccc.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

AndreV
03-03-2011, 11:34 AM
Hi Guys, I had about 2 hours to kill with this cool scene. Herewith my take in Maya and Mental Ray. There's some nice ones in here so I won't want to compare as I will come in last.

http://img12.imageshack.us/img12/4439/mymatinee.jpg (http://img12.imageshack.us/i/mymatinee.jpg/)
Uploaded with ImageShack.us (http://imageshack.us/)

asinn
03-03-2011, 01:30 PM
my wip 1.. still not sure about the overall lighting


http://img854.imageshack.us/img854/5185/testcopy.jpg (http://img854.imageshack.us/i/testcopy.jpg/)

kanooshka
03-03-2011, 01:54 PM
asinn: Looking good! Perhaps you could have a pool of light on the floor that's spilling in through the window. You may need to make it fairly bright so that the image can have a little more balance.

AndreV: Nice start. The diagonal line across the chair on the right is very distracting. The light from the projector onto the character needs shadows, it's illuminating the inside of the character's mouth. One thing I'd like to see you work on is a key light, this should be a light that's brighter than your fill lights and is the main light for shaping forms.

mathmaxer: Good work. Right now the character's face is very hard to see. I'd like to see more light coming from the screen and onto the character and environment. Though the light from the projector provides some kicks, it doesn't show enough to be a key light. I'd also like to see the fill light become darker as parts of the scene get further from the screen.

zemletrus: Nice image. The overexposed look can work well. There's a large difference between how the screen is reflecting off of the chairs in the front and the chairs in the back, see if you can even that out a little.

ShamKiR: Welcome! Overall you're off to a good start. Your main light source could be brightened up a little bit, but not too much. The character could use some more defining on the edges that fall into shadow. Perhaps you could go with a rim light from the projector. Also, I'd suggest adding in some pupils to the character's eyes, they're looking pretty creepy.

DucatiWhite: Welcome! This is coming along nicely. Some pupils would help give the character some life. The bottom of the character's seat is very bright compared to the bottom of his feet. Try darkening the underside of the seat so that it's a little more consistent.

neotrixstdr: Interesting concept. Right now the characters looks like they're in a black void. See if you can add in some more fill light to the environment.

LBcover
03-04-2011, 12:21 AM
http://img714.imageshack.us/img714/2289/matinee.jpg (http://img714.imageshack.us/i/matinee.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Feeling like it's close to being finished. Hopefully you guys all know what movie he's watching now. :)

AndreV
03-04-2011, 06:36 AM
Thanks for the comment and valuable input Kanooshka. I gave the scene more propper thought. Cinemas are quite dark so you are not supposed to see much of the surrounds apart from what's going on on the screen, thus I made some major adjustments to try and capture that. My main light source is the light bouncing from the screen onto the audience. I fake that with a spot with wide spread and quick falloff. I added the keylight you said but linked it only to the character. I also enabled shadow from the rim spot light by the projector, and this actually dimmed the fog volume which is now more subtle and appealing. I just need bit more shadow intensity on my character, but maybe this could be fixed by adding an ambient occlusion pass which I did not had time to render out this morning. Hope I'm on the right track here. Regards Andre.

BTW. Ducatiwhite, I dig your scene, so Matrix vs Tron with a hint of some alien abduction. Nice one!


http://img849.imageshack.us/img849/6938/mymatinee2.jpg (http://img849.imageshack.us/i/mymatinee2.jpg/)

zemletrus
03-04-2011, 08:13 PM
zemletrus: Nice image. The overexposed look can work well. There's a large difference between how the screen is reflecting off of the chairs in the front and the chairs in the back, see if you can even that out a little.
Thanks for the answer. I repaired reflecting.


Gramlines
http://img641.imageshack.us/img641/1028/chalange2605.jpg

asinn
03-05-2011, 04:46 AM
kanooshka : thx for the advice its really help =) here my second wip.. i guess will move to the texturing next..

c & c welcome

http://img197.imageshack.us/img197/9869/testcopykp.jpg (http://img197.imageshack.us/i/testcopykp.jpg/)

dreamer00
03-05-2011, 03:08 PM
i'm in .. let see if i can finish this one... really confused about camera angle... and this is my wip.. dnt worry about chairs color , just checking some shaders...
http://img593.imageshack.us/img593/8844/test1ug.jpg (http://img593.imageshack.us/i/test1ug.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

and i really liked what u did lbcover.. nice render really.. :)

genaf1
03-05-2011, 10:05 PM
kanooshka - thanks! continue work.
http://www.genaration.ru/lc26_wip3.jpg

neotrixstdr
03-05-2011, 11:10 PM
A new w.i.p. I have the idea for the scene clear in my mind. Must finish one character more (Jason Voorheeses) and do the light passes and postproduction. I will try to finish soon, my work dont let my too much time free. Excuse my poor english and C&C are welcome

http://www.ingecid.es/neotrix/wip6.jpg

FlorianCaseau
03-05-2011, 11:23 PM
Hi,

kanooshka thank you for your advice, I think it helped me to improve my image.

I reworked it but it is not over yet.

http://img6.imageshack.us/img6/8939/comp1100000.jpg (http://img6.imageshack.us/i/comp1100000.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Good luck to all

neotrixstdr
03-06-2011, 02:24 PM
New WIP of Jason. I have left to compose the scene and to work the lights, fog and generally the atmosphere of the scene.

http://www.ingecid.es/neotrix/jason_wip.jpg

kanooshka
03-06-2011, 08:08 PM
Some updates to my take on this challenge. Added in some eyebrows, some occlusion on the eyes to ground them some more and some other adjustments. Looking for feedback!

http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/DanKonieczka_matinee_v2.png

chasnaylor
03-06-2011, 09:06 PM
post #1 to get approved

chasnaylor
03-06-2011, 09:07 PM
Here's one more post, to try and get me approved. I have a render ready to upload to the lighting challenge.

Please approve me, thanks guys!

chasnaylor
03-06-2011, 10:48 PM
Man you guys are doing some cool stuff.

I have been watching this challenge for over a year, and even did many of the challenges after the fact. Jumping into the fray in real time now (I kept checking 3drender to see if the challenges would update...missed a whole challenge!).

I will say this: my DOF blur radius is unrealistically high for my scale and focal length, but I think it looks kind of cool, and it does tend to miniaturize my scene a bit. What do you guys think?

Also, my little man still needs some attention, as of now he's just got some SSS for his skin.

Feedback most is welcome, thanks guys

dreamer00
03-07-2011, 01:28 PM
Here is another Wip... camera angle still not decided.. :( let see .. C&C are most welcome... :)

http://img703.imageshack.us/img703/7035/test4a.jpg (http://img703.imageshack.us/i/test4a.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

kanooshka
03-07-2011, 02:49 PM
dreamer00: Nice Update. The white part of the eyes could use some brightening. They seem to be getting less illumination than the rest of the head. The character is receiving some strong rim/kicks which is working nicely. The seats could use a little of the same. It's hard to see where the tops of the sides of the chairs meets the background. Keep the specualr highlights, they're working well but see if you can lower the intensity of the ambient light to make it feel more like a dim movie theater.

chasnaylor: Welcome! You're off to a good start considering this is the first challenge you're participating in. The bright reflection on the cup really pops out and draws a lot of attention to itself, especially since it's near the center of the image. Compositionally the image is pretty strong but, the character is looking right off the of the image. If you could move him to the left few seats he'd be looking towards the center of the image instead of sending the viewer off of it. You may have to move the camera a little to the left but it shouldn't have to be too big of an adjustment.

neotrixstdr: Good work. One thing I'm trying to figure out is your lights motivation. At some points it seems to be coming from overhead and at other times from the side then some objects doesn't even seem to have a key light. It seems a little inconsistent. One thought with this image would be to have a brighter fog, illuminated from the projector, behind the monsters so that they are mostly a silhouette with possibly a very subtle amount of diffuse illumination.

Xmatypa: Nice update! The key light on the character/foreground objects appears to be from almost directly behind the camera. With the light so frontal, it tends to flatten out the character's forms. "Cheating" the light left or right could help shape the character a little better.

genaf1: Getting better! Looks like it's time to start putting some materials/textures on the character. There's a couple things here and there that could use some adjustments. The bottoms of the character's feet could use some bounce light from off of the floor. The straw in the cup is getting lost a little bit against the background and could use a rim from the projector for some more consistency with the character. The bottom of the characters hat could use some bounce light from off of his head. Looking forward to more!

asinn: Nice updates! One thing I'd like to see are some more darker values. In particular in the places further away from the pool of light and window. The chairs nearest the pool of light are darker than the ones in the foreground. See if you can darken the ones in the foreground.

dreamer00
03-07-2011, 05:19 PM
thanks for your valuable comments kanooshka it really means alot.. i'm surely going to improve it more as u suggested .. :thumbsup:

clairekearton
03-08-2011, 03:03 AM
Thanks for the feedback kanooshka, very helpful.

This is another work in progress image, C&C would be great.

http://i971.photobucket.com/albums/ae196/erial_ck/test4IL.png

DucatiWhite
03-08-2011, 10:04 AM
thank for feedback Kanooshka and AndreV
thise time I add texture sss and dust
but with some problems
http://farm6.static.flickr.com/5180/5508973592_9de5e414aa_b_d.jpg

quakeking
03-08-2011, 01:15 PM
WIP
----------------------------
Hi everybody, I am posting my work in here.I like this forums very much,because of a lot of talented CGer in here, and well so many warm-hearted friends will give you helpful suggestion.
I worked in this scene with mental ray.

LBcover
03-08-2011, 04:41 PM
Hey Kanoosha. Looking good :thumbsup:

Maybe it's just me, but for some reason the eyes on your character look slightly cross-eyed. I'm not sure if you moved one of the eyes slightly or if its just noticeable because your shot is a closeup.

averi
03-08-2011, 08:42 PM
this is the 1st time i'm doing this sort of a thing and my lighting skills are pretty naive right now. infact i came to know of this site recently. this is my first render..it wasnt intentional.. but somehow it gave this whole 3d dreamlike theme to it..at least i thought sohttps://picasaweb.google.com/101315196400137023434/Mar92011#5581811942442367282

jeremybirn
03-09-2011, 12:53 AM
Dan -

Nice image! Since you're so generous with giving everyone feedback, here's some feedback for you.

Don't let the bottom of the nose area go so black -- add some warmth there, and to the ears. If you don't want to use real sub-surface scattering for the skin, that's fine. You could fake it with some warm fill or ambient. However you fix it, there shouldn't be blackness in the skin, especially in thin translucent areas. Even right under the baseball cap, the skin shouldn't go completely black. The lower part of his body should get similar lighting to the upper part; the legs and lower arms seem especially dark to me right now.

You need occlusion on the character. The edges of the sclera, where the forehead meets the cap, where the shorts surround his legs, etc. should all get some occlusion for more convincing contact.

Apart from needing occlusion on the sclera, the eyes are looking pretty good. I just think the pupils could be dilated more - not just for realism, but to helps his look. Make sure the highlight doesn't go too high up on the screen-right iris, or it might brighten an area you'd expect lash shadows to block.

I don't love the blue rim on his screen-left shoulder (it looks very hard for a T-shirt, and somewhat unmotived) or the blue kick on the screen-right side of his face. Maybe the fill light in the theater could be red (like an exit sign, or the bounce off the chairs?) That kick could probably be softer and warmer, and I think the rim could go away.

The projection booth is looking good. It could get brighter right near the lens, as in this image:
http://www.myreviewer.com/Cinema_Paradiso_Blu-ray_Review/a120088
If the window from the projection booth had some thickness, and the edges got brighter, it would be more believable, also as in the image. (And notice the redness inside the boy's ears, although there's probably better reference for skin elsewhere...)

The boy's head shadow onto his shirt looks a bit hard and could be softened. He could cast more of a shadow onto the back of his chair, though, so that back of his seat doesn't look so bright behind him.

The chairs look great. Maybe the chairs closer to him could get a bit brighter, just to show some progression, but this is just an idea.

-jeremy

ducvemt
03-09-2011, 04:37 AM
hi everyone..this's my first wip..i render with basic material , hope you tell me anything to better..sorry for my english..:)http://farm6.static.flickr.com/5179/5510790349_ee0e2b45b9_b.jpg

ducvemt
03-09-2011, 10:47 AM
my update....child very mischievous but so kute.. :)http://farm6.static.flickr.com/5019/5511314353_577efd704f_b.jpg

udayavel
03-09-2011, 11:48 AM
This is my first WIP. Hopefully i will have something more 'solid' in the next submission.

http://img826.imageshack.us/img826/7591/110309matinee2udayavel.jpg (http://img826.imageshack.us/i/110309matinee2udayavel.jpg/)

kanooshka
03-09-2011, 02:03 PM
udayavel: Good start. The skin is a looking pretty waxy. Decreasing the amount of sub-surface scattering should help. The forehead of the character could use some occlusion from his hat. There's also an odd bright line coming up from the bottom of the image to the character's foot, not sure what it is. The characters shoes are getting lost a little against the darkness behind them. Maybe adding some bounce light off the floor onto them would help define them some more.

vanviet: Nice start! Your image has some nice qualities to it. Overall the specularity on the character's clothing is too bright. Cloth has a very small amount of specularity, and it's mostly at glancing angles. The arm and leg of the seat could use a shadow against the bright orange on the seat's back. The eyes could use some more definition of the iris, the character's right eye looks like it's looking down and towards the nose while the character's left eye is looking up and away to the right.

jeremybirn: Thanks for the feedback, I really appreciate it!

averi: Welcome! The first thing I'm noticing is that the screen is emitting a sharp replica of what's on the screen. This could make sense if the screen where a perfect mirror, but the screen would actually diffuse the image. You could try extremely blurring the image attached to your light and see how that turns out.

The exit sign is drawing a lot of attention, it looks brighter than the screen and it has extra attention because it's near the center of the image. See if you can dim it a little.

LBCover: Thanks! Nice catch, I missed that somehow. I may try adjusting the character's right eye and see how that looks.

averi
03-09-2011, 09:13 PM
:) i followed ur suggestions and here wht i got... i still need to put some fill light. and m not sure bout the camera angle.
thnks again

asinn
03-10-2011, 01:12 AM
Kanooshka : nice image! i love the light from projector & the light hit the chair, maybe add a little bump on the red sofa & cloth will be nicer.. just my opinion =)

BarberofCivil
03-10-2011, 06:47 AM
Nice to be back and see all the good posting here. I haven't been here in a while (#7 I think) due to RL. I decide to have a run at this a bit as it concided with some lighting work and ideas I had. All lighting is based on a single screencap image (for the cuirous, this one is from Blad Runner). The nice thing about my setup is that I can swap in any screencap image. I was having a bit of fun trying a ton of different movie scenes to see the resulting light effect and this was one of my favs. Textures haven't been worked on much yet, just my stock at the moment.

http://i69.photobucket.com/albums/i52/barberofcivil/MatineeScene1.jpg

quakeking
03-10-2011, 12:44 PM
My Update. Just shader and keep going.

neotrixstdr
03-10-2011, 06:20 PM
Thanks for your coments kanooshka, i try to make a dramatic (not realistic) atmosfere. This is my final shot, i think i have finish it, my work dont let me much time to continue. I hope you like it.

http://www.ingecid.es/neotrix/matinee_low.jpg

And this a Hight resolution image

http://www.ingecid.es/neotrix/matinee.jpg

averi
03-10-2011, 08:36 PM
i tried adding some more light into the scene
https://picasaweb.google.com/101315196400137023434/Mar112011#5582551227057288786

https://picasaweb.google.com/101315196400137023434/Mar11201102#5582552480880445586

CC are more than welcome

BarberofCivil
03-11-2011, 04:03 AM
Just a slight update. Adjusted the lighting a bit and worked on some of the textures.
http://i69.photobucket.com/albums/i52/barberofcivil/MatineeScene2.jpg

neonbulbs
03-11-2011, 03:29 PM
@neotrixstdr : awesome. love the theme. the only thing is jason's blade seems too reflective, more like a mirror than a steel blade. great works btw.

cheeers..

livache66
03-12-2011, 12:25 AM
Hi guys, this is my first go at a challenge.
Here is my first draft, low light settings, no AO, no post, no material tweaks. Just a first light pass.

I know the lights on the ceiling are weird - that's the first fix on my list :)


http://i1239.photobucket.com/albums/ff520/livache66/matinee_WIP_01.jpg

ducvemt
03-12-2011, 02:12 AM
Hi Kanooshka.!thankyou so much .! i tried correct some problem about specula as you tell me ..and i add some volume light in my sence ..without texture..please tell me something to better..thanks.!

http://farm6.static.flickr.com/5179/5517653564_dde1f195f5_b.jpg

jeremybirn
03-12-2011, 04:52 AM
vanviet -

Focus on adding shadows. Hide all your lights, make just 1 visible at a time, and test-render it to make sure each light casts nice soft, believable shadows. Then, the chair will block light from the screen, the inside of his mouth won't look like it's glowing, etc. You have 1 hard-edged shadow now that should be softer, but mostly I get the impression that lights aren't casting shadows at all.

-jeremy

neonbulbs
03-12-2011, 10:38 AM
Hi guys, great works so far.

Officially I'm in!! Just get my hands on for the last three hours. Blocking lights first and get the overall intensity that I want. Shaders and colors will follow. Please comments and critics are most welcome.

http://i171.photobucket.com/albums/u286/neonbulbs247/WIP/donny_Matinee_01.jpg

Cheers..!!

asinn
03-12-2011, 12:26 PM
neotrixtdr : good picture! i like the idea, i think is right now all the character its to much outstanding.. maybe the character behind the kid can be tone down so the eye first go to the kid, next to the title and then to the second character..or whatever you want..

just my opinion, cheers =)

clairekearton
03-12-2011, 02:05 PM
Hi guys,

livache66: I really like the warmth in your image, but it's not clear what the focus of the image is. Otherwise looking good.


This is my latest work in progress, changed the colours up a bit and added more definition to the image. Let me know what you think, and any help on where to go from here would be great.


http://i971.photobucket.com/albums/ae196/erial_ck/fulltestCOMP.png

tuovni
03-12-2011, 06:57 PM
Hi everyone, a month late but Iīm here again. There are cool stuff. I decided to make a sketch before start in the 3d scene, just to have something to aim.

Hope I can finish it... :sad:

http://i160.photobucket.com/albums/t177/tuovni/cgtalk_lighting_challenge_26_concept_v004.jpg

creativamultimedia
03-13-2011, 01:07 AM
Hi guys, great work, i leave a test...
Greetings!
C.
http://carlosmorenoarrones.blogspot.com/
http://creativamultimedia.com/c3_carlos_small.jpg

Masood716
03-13-2011, 12:45 PM
Hi
Hope I am IN. I will start today onwards.
Best luck to everyone.
Working slow... lots of other works at home and office..
http://www.zumodrive.com/share/b4I2ODA3Nz
First Image (http://www.zumodrive.com/share/b4I2ODA3Nz)

ducvemt
03-14-2011, 07:30 AM
hi jeremybirn.! thankyou so much.!
I was too focused on the visual beauty that we forget the basics .. thank you so much for pointing out my shortcomings .. I tried to fix sence follow your suggestions. . omit the lighting elements are unnecessary and concentrate on the shadows so that the most reasonable .. but I can't feel good about my sence .. hope you can tell me what what you feel is not reasonable

http://farm6.static.flickr.com/5135/5525561598_abc1e629fb_b.jpg

MoshingSnail
03-14-2011, 09:15 AM
hey guys this is my WIP just done the basic lights let me know what you guys think any improvements or changes i can make?

http://i1204.photobucket.com/albums/bb416/MoshingSnail/1.jpg?t=1300090091

quakeking
03-14-2011, 11:23 AM
Update... Some skin color,textures and lens flare :)

http://farm6.static.flickr.com/5020/5519852296_979df5e29b_b.jpg

mikartiki
03-14-2011, 11:25 AM
http://work-hard-cg.blogspot.com/p/3d-rendercom-challenge.htmlHi Kanooshka ! Chk my images!
This is first time i am posting the image here. Any problem let me know.
Thanks
Kartikihttp://work-hard-cg.blogspot.com/p/3d-rendercom-challenge.html

pixeldompteur
03-14-2011, 07:06 PM
Hey guys,

I made an upload for all the Cinema 4D users out there. The scene is revised and all the stuff is sorted into layers and even better: all seats, cups, lights and speakers are now render instances. Should enhance your editor speed a lot! :buttrock:

Matinee.c4d Zip (http://philippdollinger.com/cinema4d/Matinee.c4d.zip)

Ive58
03-15-2011, 11:27 AM
hi all,

this is my attempt to give the movie theater a 70ies feeling. All the ceiling lamps are actually light sources and GI is used. The movie image on the screen is not image-mapped but is actually a projection (and slightly off on purpose) and the volume lights are caused by scattering media that fills the entire room. No post processing.
I'm not happy with it yet and would greatly appreatiaty any idea how to improve the image and especially its 70ies look...

http://i1113.photobucket.com/albums/k502/Ive58/Matinee2.jpg?t=1300184362

Oh, and I'm using POV-Ray 3.7 RC3 here as renderer.

-Ive

averi
03-15-2011, 02:40 PM
https://picasaweb.google.com/101315196400137023434/Mar152011#5584300935535258594

averi
03-15-2011, 02:41 PM
https://picasaweb.google.com/101315196400137023434/Mar152011#5584300935535258594

pixeldompteur
03-15-2011, 06:03 PM
Not entirely happy with it but I like the mood and the overall look...

http://philippdollinger.com/cinema4d/lightingchallenge/matinee_001.jpg
> Highres < (http://philippdollinger.com/cinema4d/lightingchallenge/matinee_001.jpg)

kanooshka
03-16-2011, 03:18 PM
pixeldompteur: Looking good. Overall the image is very dark, which can work. The tops of the chairs are getting lost. Adding a slight kick to the top of them from the projector would help define them a little more. The highlight on the character's eyes are a little odd. There's a black box in the middle but it has bright illumination around it. Either having just a white box or having an image reflecting would work a little better. The character's neck and side of his head are black. This makes it look like a floating face. Try to put in some fill light, whether it is bounce light from somewhere or a fill from something like an exit sign.

averi: Nice improvements. The light coming from the projector is looking more like light shining through stained glass. http://paulfesta.com/uploaded_images/stained_stone-779494.JPG If you're going to be using an image as your light color it'll have to be extremely blurred, so there's only subtle color differentiation.

lve58: Good work. The spot lights on the right wall look unmotivated. If those are from the ceiling lights they'd be much softer and not so focused. It may look okay if the hot spot on the wall was closer to the light source and toned down a bit. http://www.flickr.com/photos/naoyafujii/2703546821/sizes/l/in/photostream/ Notice how in this image the light is very quickly diffused as it moves away from the light sources.

quakeking: Nice update. One thing I'd like to see would be for the chairs to get darker as they get further away from the screen (I'm assuming the key light is from the screen). In general try to have a little more focus with your ambient lighting. On the left wall, a gradient that's brighter closer to the screen and goes dark near the back and on the the back wall, where the projector is, darker.

MoshingSnail: Welcome! One question you may want to ask yourself is where do you want your main light source to be, this should be the brightest light source. Right now it seems to be coming from the projector.

ducvemt: Looking much better with shadows! The eyes could really use some highlights, just make sure they don't block the pupil. The diffuse light from the right and the diffuse light from the left seem fairly similar in value. I'd like to see you pull back on the blue fill on the left and go more with kicks and highlights to define the character. Here's a quick paintover with some thoughts http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/paintovers/ducvemt_172.png

Masood716: Good start, keep going!

creativamultimedia: Welcome! Nice work so far, your image has some nice qualities to it. The skin on the head is very shiny and looks like he just came out of water. See if you can tone the highlights down. The highlights in the character's eyes look a little dull. With the projector so bright and in turn the screen being bright , I'd expect the highlights to be bright as well.

tuovni: Nice sketch, hope you have time to finish it!

clairekearton: Good progress. The colors on the screen don't seem to match the light it's emitting. Try desaturating the screen image so there's a little more consistenty. The diffuse lighting is working well. Now I think the highlights could use some work. The screen is so bright and big but there really aren't any bright large highlights that reflect it. See if you can make the highlights bigger on the plastic on the chairs.

neonbulbs: Nice start. Looking forward to seeing what you come up with.

kanooshka
03-16-2011, 07:25 PM
I think this might be my final version. We'll see what I have time for. Lots of changes!

http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/DanKonieczka_matinee_v3.png

tuovni
03-17-2011, 03:05 AM
@kanooshka; itīs very notorious the change in your image, is really better! The skin has improve a lot.
The only thing Iīd do is to put some kick lights on the seat and the child, just to lift up the focus of te image a little more.

ducvemt
03-17-2011, 10:18 AM
Hi kanooshka!. your image's very nice..i like the way that you did color to it..:)
Maybe this will be my final..thank you very much for the advice of my pictures are very precious .. and I want my sence end soon because I have to take the time to work .. but if there are not nice. I'm happy to hear your advice and everyone .. hope everyone please comment me .. thanks everyone so much.:)

http://farm6.static.flickr.com/5258/5534377748_196223e479_b.jpg

pixeldompteur
03-17-2011, 12:14 PM
pixeldompteur: Looking good. Overall the image is very dark, which can work. The tops of the chairs are getting lost. Adding a slight kick to the top of them from the projector would help define them a little more. The highlight on the character's eyes are a little odd. There's a black box in the middle but it has bright illumination around it. Either having just a white box or having an image reflecting would work a little better. The character's neck and side of his head are black. This makes it look like a floating face. Try to put in some fill light, whether it is bounce light from somewhere or a fill from something like an exit sign.

Hey kanooshka,

thanks a lot for your suggestions! You were right with everything... ;)

http://philippdollinger.com/cinema4d/lightingchallenge/matinee_002.jpg
> Highres < (http://philippdollinger.com/cinema4d/lightingchallenge/matinee_002.jpg)

I still have to add some shadow under the character and I'm not happy with his t-shirt at all. Maybe a logo or something like that will do it.

tre333
03-17-2011, 06:39 PM
Hey everyone,
I've never done character lighting before so I wanted to make the character the focal point.
comments welcome

thanks

http://1.bp.blogspot.com/-MHGo_8Gy6J0/TYJGUR6D28I/AAAAAAAAAlA/6eNYncXCJDM/s1600/matinee_WIP.jpg

jadrock
03-17-2011, 07:41 PM
I think this might be my final version. We'll see what I have time for. Lots of changes!

http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/DanKonieczka_matinee_v3.png


i feel that the eyes could use some glow\self-illumination so it can be believed that he is watching something awesome.
nice looking image...loved the projector's volume light...

ENoel
03-18-2011, 05:53 AM
@pixeldompteur

I think your image was more believable before your corrections. When I'm sitting front row in a theater, there is no way I'm seeing that clear at the back end. The front part of the seats are now way too bright, but that 's just me. Maybe a mix between to two.

Your highlight look kind of strong to me. Like kanooska said: the black box was not that great, but the intensity looked fine.

Cool stuff, Great job :thumbsup:

pixeldompteur
03-18-2011, 07:54 PM
I think your image was more believable before your corrections. When I'm sitting front row in a theater, there is no way I'm seeing that clear at the back end. The front part of the seats are now way too bright, but that 's just me. Maybe a mix between to two.

Your highlight look kind of strong to me. Like kanooska said: the black box was not that great, but the intensity looked fine.

Thanks ENoel!

Yeah, maybe I've overdone it. Just calibrated my monitor and I think I am close to my final... :applause:
But I really don't know which monitor to trust. It's quite light on my MacBook and the 30" Cinema display shows it properly. What about you guys? Can you see the fabric structure on the seat back?

http://philippdollinger.com/cinema4d/lightingchallenge/matinee_003.jpg
< Highres > (http://philippdollinger.com/cinema4d/lightingchallenge/matinee_003.jpg)

fodeba
03-18-2011, 10:01 PM
Hi everyone,

Here is my very first image here, I've tried to render something magical with crazy colors, impossible lights and shadows. made with 3dsmax + vray + scanline passes combined in after effects.

Every critics or ideas are welcome !!!

http://i357.photobucket.com/albums/oo17/fodeba/cg01_00085.jpg

genaf1
03-18-2011, 10:02 PM
continue work
http://www.genaration.ru/lc26_wip4.jpg

tsshivshankar
03-19-2011, 08:33 AM
this time with lights..
comments please!

Link: http://www.flickr.com/photos/ts_shivshankar/5539422316/lightbox/

BarberofCivil
03-19-2011, 06:06 PM
Another touch-up render. Teaked some of the scene lighting. Got a more realistic inverse sqaured falloff on projector beam light. Added avery little amount of fill lighting. Added a bit of specular to the skin for some highlighting.

Also swapped the film image, he's now watching "A Clockwork Orange"

Of special note: I swapped in the eyes from challenge #7 for the default ones.

http://i69.photobucket.com/albums/i52/barberofcivil/MatineeScene-3.png

tre333
03-20-2011, 05:36 AM
here, I added some depth of field, and tweaked the compositing for what I think is a better result :)
http://4.bp.blogspot.com/-NbxeH7_NUzs/TYWDXgEmvwI/AAAAAAAAAlI/gliMA7BPaCs/s1600/matinee.jpg

BlackPanther101
03-20-2011, 11:52 AM
feedback most welcomed

http://i1032.photobucket.com/albums/a402/Areesh101/Cinama.jpg

Masood716
03-20-2011, 01:37 PM
http://www.zumodrive.com/share/bdg6NWNjOT

asinn
03-20-2011, 06:05 PM
almost final i guess.. hmm c&c are welcome =)



http://img860.imageshack.us/img860/69/andrywijayamatinee.jpg (http://img860.imageshack.us/i/andrywijayamatinee.jpg/)

SharinSri
03-20-2011, 07:51 PM
Hi

Here is the my First Wip image
Cricts and Comments are welcome
http://img801.imageshack.us/i/btyfinal01.jpg/


thks

BarberofCivil
03-21-2011, 12:09 AM
I think my older ones may have been coming out pretty dark as I've been having some calibration difficulties with my monitor. Looks like I may have had by gamma and brightness too high. Hopefully this is much better.

-tgq

http://i69.photobucket.com/albums/i52/barberofcivil/MatineeScene-4.jpg

tuovni
03-21-2011, 03:12 AM
Hi everyone, my first render. I have to fix things than light like the childernīs mouth and the t-shirt.

Creatiques super welcome!

http://i160.photobucket.com/albums/t177/tuovni/CGTalck_Lighting_challenge_26_v055_post.jpg

kanooshka
03-21-2011, 03:54 PM
tuovni: Nice start! The chairs could use some darkening as they become further away from the screen, it will also help create some more depth. The inside of the popcorn container could use some shadowing, occlusion might work well for that. The character's right arm is getting very blown out. I wouldn't expect that in this setting. Try to pull that back a little bit. The inside of the character's mouth is getting very bright, make sure the lights in that area are using shadows.

BarberofCivil: Looking good. The opening for the projector could use a little illumination from the projector to give the wall some thickness. The character's skin could use some warm colors especially in the very dark areas. You have some pretty intense Moire patterns going on the chairs. See if enlarging the bump texture and/or decreasing the depth a little will fix the issue. There's a very high contrast line where the wall meets the ceiling. Darkening the back wall where the projector is should help a little bit.

SharinSri: You're off to a great start. I'm not sure the cool light coming from the right of the image needs to be so strong or makes sense. It may make more sense to have a warmer red light that would be from something like an exit sign. But, either way it should be a lot dimmer. I'm not sure how I feel about the black background. Perhaps you could put in a light for the projector or some very subtle fill lights from floor or wall lights.

asinn: Very nice. There's a good sense of volume and space in the room. This image has progressed a lot. I'm not a huge fan of the vertical lines all over the image, they cover a lot of things up. But overall good work.

Masood716: It's hard to see what's going on with all the brush strokes. Overall it seems very "busy". Maybe try nailing down your key light direction before moving on to other things.

BlackPanther101: Make sure your lights are casting shadows, objects look like they're floating because there's no contact shadows. Overall things are very bright and blown out, this makes me think more of an outdoor scene on a very bright day. Try to start with just one main light direction with shadows and slowly and subtly add lights in a logical manner.

tre333: Nice updates. The highlight on the character's eye is blocking his pupil. See if you can move it up over the pupil or to the right of it a little. The kick on the character's left shoulder seems unmotivated since the chair is behind him. It would make more sense if it was up on the ear since that's more likely to be reflecting the projector's light. The second row of chairs behind the character could be darkened some to give the image a little more depth.

tsshivshankar: The screen doesn't seem to be emitting any light. Try putting a light right behind the screen and have that be your key light. An area light scaled to the size of the screen would probably work best but may take a long time to render. You could also try a spotlight behind the screen with soft depth mapped shadows. Just make sure to enable shadows on the screen's light.

genaf1: Nice update. The character's eyes are becoming very dark compared to the skin on the face, including the highlight. If anything I'd expect the highlight on the eyes to be the brightest part of the character. The top of the character's right leg is getting extremely bright, from the angle it looks like this would be from the projector, but the knee is brighter than the projector. On another note, the lens of the projector should be much brighter underneath the volumetric.light

fodeba: Welcome! Interesting lighting concept. Overall each light source seems to be at the same intensity. For starters, I'd expect the screen to be sending brighter light onto the front of the character than the back of the character would be receiving, especially since there's the dark chair behind it. It's okay to do crazy light directions if that's your intent but for it to be believable some light principles will have to be grounded in reality.

pixeldompteur: Good updates. The eyes could use much brighter highlights so they can be the brightest part of the character, especially since it would be a reflection of the screen which is the brightest part of the theater. The saliva coming out of his mouth is looking very 'milky'. I think that's because of the consistent color throughout it. To make it look more like water see if you can darken the diffuse a lot and then just have some bright highlights on it. The projector could add a few highlights to the left side of the character's head and hat. They don't have to be too bright but similar in value to the tops of the chairs.

ducvemt: Great improvements. The black value in your image seems to be too bright. Places like underneath the arm of the seat are at 20% bright when they should be closer to 0. The rims on the tops of the seats are getting a little too bright, try to make them similar in brightness and color as the light on the character.

mettlemaster
03-21-2011, 05:39 PM
Here is my first submission . Please give Critics and comments.

BarberofCivil
03-21-2011, 06:16 PM
BarberofCivil: Looking good. The opening for the projector could use a little illumination from the projector to give the wall some thickness. The character's skin could use some warm colors especially in the very dark areas. You have some pretty intense Moire patterns going on the chairs. See if enlarging the bump texture and/or decreasing the depth a little will fix the issue. There's a very high contrast line where the wall meets the ceiling. Darkening the back wall where the projector is should help a little bit.


Thanks for your comments kanooshka.

There are some very good reasons for some of these current effects that I will be working on yet.

The film image I am using has a distinct blue cast to it (from "A Clockwork Orange", normalized colour is rgb <0.615,0.988,1.351> for the particular scene) which affects the warmth of the skin colour, however the skin colour may be a little pale still regardless, so I may alter that yet. Or I could change my film to one with a more neutral or warm cast to it.

The moire pattern is simply because I have not uvmapped it, it is a global cube-based pattern, so curved and non-parallel objects will look odd. Scaling up or down will not diminish this effect, ultimately I will just likely just change my texture pattern.

The contrast is there at the ceiling because I have not added texture to it, and it is basic black right now.

For illumination at the projector booth, I do have some fill lighting along the projector beam, but it does start some distance from the booth. Perhaps I will pul it back so that it starts at or closer to the booth and opening.

I will try to tune up these items for my next submission.

Goksimaster
03-22-2011, 01:01 AM
Title : " His first time "
http://img859.imageshack.us/img859/5766/sfirsttimev01.th.jpg (http://img859.imageshack.us/i/sfirsttimev01.jpg/)

So this is a really quick test for now just want to see the fell. I will definitely add light beams and different colors to the lighting.

for explanatin see the pants. :) what can I say , Cecil B. Demented

Goksimaster
03-22-2011, 05:50 AM
Nuke post version for light beams. 3Delight is working but not realy what I whant so I gues I will try some plugins or maya software pass

http://img863.imageshack.us/img863/553/hisfirsttimev01.th.jpg (http://img863.imageshack.us/i/hisfirsttimev01.jpg/)

NordicPolygons
03-22-2011, 09:37 AM
Been doing so much game-art so this was a refreshing break and my first entry in a lightning challenge!

http://i53.tinypic.com/34qkz7o.jpg

kanooshka
03-22-2011, 01:28 PM
Kow: Looking good. The light on the character seems unmotivated from off the right side of the image. If this were in the middle of a film, which looks to be true from the projector, the only other strong light source would be the screen. The projector is looking great. The seats are looking fairly shiny, if that's true I'd expect them to be receiving some reflections from the projector as well. The character and seats seem to have a spotlight on them, I'd expect a little more consistency over the row of seats, or at least a little more subtle with the spotlight. Keep at it.

Goksimaster: Nice start. Overall not too much to comment on. The rays behind the character make the light source look very large because of the size of the blown out area.

BarberofCivil: No problem, they're all just suggestions. Take or leave whatever you like. I hope at least some of it is helpful for you.

mettlemaster: Welcome! You're off to a good start. The eyes are really disturbing to me, the sclera looks very blue. See if you can get rid of the saturation and brighten the eyes up a little bit. The projector in the back seems separated from the rest of the image. Maybe you could add in a little bit of fog on the light as well as add in some subtle light from it on the tops of the chairs and character. The character's skin is getting very dark. Try using sub-surface scattering to soften the light's terminator and to add in some warm tones. If you don't want to add in scattering, you could always add in some warm fill lights.

Goksimaster
03-22-2011, 04:18 PM
update . the next version will be without the watermark.

http://img718.imageshack.us/img718/820/hisfirsttimev02beam.jpg (http://img718.imageshack.us/i/hisfirsttimev02beam.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

mettlemaster
03-22-2011, 04:52 PM
Thanx alot Sir for your comment. I'll post the updated version soon.

ValVal
03-22-2011, 08:18 PM
Hi. This is the my 1-st stage render.

BarberofCivil
03-23-2011, 02:57 AM
Thanks kanooshka, I do appreciate any advice/comments/criticism given, and it was of use. It was just nice that most of the items were regarding things I was already aware of and working on.

Updated. I did 'pinken' the skin a bit, but also took our intrepid little movie-goer to a different theatre (hint is on the tshirt). The screencap for this has a more neutral cast (rgb <1.01,1.00,0.96>. I swapped out the seat texture for vertical 'corduroy'like one that works better without the moire artifacts. All walls ond roof are textured the same, so hopefully the contrast isn't as big. I did also add a light to the booth.

-tgq

http://i69.photobucket.com/albums/i52/barberofcivil/MatineeScene5.jpg

rmcgregor
03-23-2011, 04:53 AM
Hello all,

I've perused these lighting challenges on 3drender.com for quite some time, but finally I'm taking a stab at it myself. This is a first attempt at getting a handle on the scene, mainly focusing on the seat texturing and getting the overall lighting somewhat in the right zone.

My take on this shot is that the kid's expression is not the result of the movie, but of an icy cold drink being poured down his back by another kid. Here's an early WIP (so please ignore the stand-in "phantom" arm):

http://img135.imageshack.us/img135/5883/rwmmatineewip7.png

And here's the icy mess that makes the kid's eyes bug out when it hits him:

http://img146.imageshack.us/img146/7583/matineecokespill.png

I can't afford the big-boy toys others are using here, and I love open source and free/inexpensive tools; models edited in Silo 2.1 and rendered with POV-Ray 3.7 RC3 (an amazing free renderer).

More to come soon...

Cheers,
Rob

Goksimaster
03-23-2011, 06:15 AM
another update. I think I'm finished with lighting , maybe I tweak something here and there.
I'm just afraid I made it to dark maybe. I'm watching it on older samsung CRT

http://img690.imageshack.us/img690/1685/hisfirsttimev03beam.jpg (http://img690.imageshack.us/i/hisfirsttimev03beam.jpg/)

kanooshka
03-23-2011, 03:03 PM
Goksimaster: Nice update. The skins backscattering looks like it's coming through the characters head. Try decreasing the back-scatter depth so that the ear is backscattering but the face does not. The image is plenty bright so don't worry it being too dark. The rim on the character's left shoulder looks out of place. I'm not sure where that rim would be coming from.

rmcgregor: Interesting idea. Right now the projector feels "disconnected" from the rest of the image. I'd like to see some light from it onto the tops of the chairs.

BarberofCivil: Good updates. The skin's highlights are a little too bright. Especially the arms and cheeks. For the most part skin has the brightest highlights on the forehead, nose and lips. The skin is going black on the side of his head and in his ear and could use some fill light.

ValVal: Nice concept. The hands and arms could use some more light from the projector. In particular some rims reflecting off of his fingers, forearms and the side of his face that's near the projector. The projector itself is getting very bright on the right side of hit, see if you can dim the highlight and create more of a gradient across its side. The lens of the projector could get brighter near the center. Here's a quick paintover that may give you some ideas. http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/paintovers/valval_210.png

rmcgregor
03-24-2011, 12:54 AM
Here's my latest WIP with all scene elements and textures in place (finally!).
As kanooshka suggested I added a rim light for the seat tops to tie the projector into the shot more, and it looks much better now.

Almost done I guess, unless anyone sees some major flaws or omissions...

http://img534.imageshack.us/img534/5907/matineewip15.png


Cheers,
Rob

BarberofCivil
03-24-2011, 02:11 AM
I think I am getting close to my final. I toned down the shininess of the skin a bit. Altered the black plastic seat tetxure a bit so it wasn't as over saturated. Added a pane of glass at the booth that shows some projection of the projector beam on it, it isn't out of focus as it should really be, but the focal blur should hide that. Added in some radiosity to pick up some fill lighting in the shadowed areas.

I may yet still try to tweak the general lighting levels and contrast and some of the textures a litlle if I can find something I like. And maybe fool with the viewing angle and perspective a bit.

And never mind that guy in the next row...

http://i69.photobucket.com/albums/i52/barberofcivil/MatineeScene6.jpg

quakeking
03-24-2011, 11:30 AM
Thanks for your comments kanooshka.You're right.:thumbsup:
This is my update.
http://farm6.static.flickr.com/5141/5555622526_6d123a28ff_b.jpg

mettlemaster
03-24-2011, 05:19 PM
http://img141.imageshack.us/img141/7633/matinee0001.jpg
Here is some improvement. Thanx for your Suggestion kanooshka (http://forums.cgsociety.org/member.php?u=212966) Sir. Critics & comments are most welcomed.

LBcover
03-24-2011, 05:27 PM
Hey guys.

I have a question. How do you guys go about making the volumetric light for your projectors. Right now, I'm using parti volume to create my volume light, however it looks more like fog then actual "rays of light". I'm having problems really adjusting it to look any different. Any help would be much appreciated.

BarberofCivil
03-24-2011, 07:48 PM
Hey guys.

I have a question. How do you guys go about making the volumetric light for your projectors. Right now, I'm using parti volume to create my volume light, however it looks more like fog then actual "rays of light". I'm having problems really adjusting it to look any different. Any help would be much appreciated.

I am using POV-Ray which is a ray tracer myself. For my projector beam, I simply have a scattering media and project my light through it.

tre333
03-25-2011, 12:23 AM
Thanks for your comments Dan... Here is my adjusted image.

http://3.bp.blogspot.com/-eK2DQYXXE8w/TYvRPW2AYlI/AAAAAAAAAlc/R8tf8D3t28Y/s1600/comp.jpg

vrheint
03-25-2011, 03:04 AM
Hey everyone, I've been busy with work so I haven't been able to work on this as often as I'd like but here's what I have so far. I'm thinking of adding some Depth of Field but not sure if I want to do it in Maya or not.

http://i557.photobucket.com/albums/ss13/vrheint/Matinee-LoRes.jpg

NordicPolygons
03-25-2011, 02:09 PM
Thanks kanooshka for the great critics! I've tried to make it seem that the projector screen would be the main source of light while I toned down the other lights to make only subtle effects to the character. I want him to be in focus but my previous picture was too much. Also added some reflectivity to the seats : )

http://i51.tinypic.com/v5d440.jpg

sanbalaji
03-25-2011, 03:15 PM
Used Mentalray lights and Final gather.
Added glow in Fusion.

http://img155.imageshack.us/img155/5390/theatref.jpg (http://img155.imageshack.us/i/theatref.jpg/)

mettlemaster
03-25-2011, 04:45 PM
[LBcover Hey guys.]

[I have a question. How do you guys go about making the volumetric light for your projectors. Right now, I'm using parti volume to create my volume light, however it looks more like fog then actual "rays of light". I'm having problems really adjusting it to look any different. Any help would be much appreciated.]

I think you should try Spot light and in its Fog color choose NOISE. It give kind of Beam look. Hope it may help.

jadrock
03-25-2011, 08:23 PM
got some time...an update to the previous version...wit kanooshka help(thnks)...its still an WIP(defining back seats and black background to do)...PLS C&C

@sanbalaji loved ur image n texture for seats

http://i784.photobucket.com/albums/yy123/jadrock/MovieTheater.jpg

BarberofCivil
03-26-2011, 04:11 PM
This may be my final render. I added some fill light along the projector beam to simulate some illumination from light scattering (you can see this on the left side cheek in particular), plus other minor tweaks.

Added in some radiosity to avoid th pure shadowing, particularly on the right side of the face.

http://i69.photobucket.com/albums/i52/barberofcivil/Matinee7-1.jpg

wer999
03-26-2011, 05:16 PM
... to give an intention at my version, I started with the idea of the theatre full of twinks that are staring at the screen with the anaglyph cardboard glasses. The only one that has something different is our "hero". He keeps staring at the screen in spite of his super thick eyeglasses.
To summarize, I have a theatre, a projector, a screen, a crowd and a "hero" that needs emphasis.
For the light environment, the movie is on-air and so the main sources are the projector and the bouncing light that comes from the screen.

I start with choosing a point of view and here I have a couple of choices:

It would be great have some opinions about the composition before I start to screw some digital lights around the scene.

tarnishoar
03-26-2011, 05:22 PM
My first entry here. Eagerly looking forward to some C&C.

http://i455.photobucket.com/albums/qq275/tarnishoar/render_05.png

mettlemaster
03-26-2011, 05:51 PM
Did a bit of work on projector light and Image Color correction. Critics and comments are most welcomed.
http://img28.imageshack.us/img28/2289/matinee.jpg

Quintrix
03-26-2011, 09:58 PM
here's my latest progress, I changed the monster a little bit, made the image darker and added DOF in Post. Any comments and suggestions are welcome :)

http://img8.imageshack.us/img8/3854/matinee2.jpg (http://img8.imageshack.us/i/matinee2.jpg/)

tarnishoar
03-27-2011, 07:03 AM
An update to my first entry. Used maya lights and FG. Post work in Photoshop.
Eagerly looking forward to C&C.

http://i455.photobucket.com/albums/qq275/tarnishoar/render_07_fxcopy.jpg

neonbulbs
03-27-2011, 07:06 AM
Hi guys,

Finally got some free time to continue this one. Here's an update of mine. This guy is a fan of Clash Of The Titans and fell in love with one of the characters. Guess which one of them?

http://i171.photobucket.com/albums/u286/neonbulbs247/WIP/donny_Matinee_02.jpg

Anyway nice images so far from you guys.

Cheers..

tuovni
03-28-2011, 05:20 AM
Thank you very much kanooshka, I have tried to fix what you most advice to me. And improve some other things...

http://i160.photobucket.com/albums/t177/tuovni/CGTalck_Lighting_challenge_26_v069_post.jpg

kanooshka
03-28-2011, 03:18 PM
Great work everyone! There's a little less than a week left. Don't forgot to post your final images in the final images thread! http://forums.cgsociety.org/showthread.php?f=185&t=955406

kjayakanthan
03-28-2011, 06:05 PM
Hi This JK

I'm first time applying this Lighting challenge ...i don't know what i need to do...Any one possible to guide...i have done basic my images ....

Regards
JK

kjayakanthan
03-28-2011, 06:40 PM
Hi All

This is JK from India .....i'm first time applying lighting challenge in this CG talk ...any one can u possible to Guide ..where i can submit my images ..

JK

kjayakanthan
03-28-2011, 07:34 PM
Hi All

Here i'm posting my First pass Wip images ...

JK

wer999
03-29-2011, 03:12 AM
I choose the central pov between the two I've set up.
Here are some materials and lights, I'm not completely happy so I hope to have time to work on it.

wizard06
03-29-2011, 07:54 AM
work in progress

kjayakanthan
03-29-2011, 09:36 AM
file:///C:/Users/JAYAKA%7E1/AppData/Local/Temp/moz-screenshot.pngfile:///C:/Users/JAYAKA%7E1/AppData/Local/Temp/moz-screenshot-1.png Hi All

An update to my first Entry

ValVal
03-29-2011, 12:48 PM
Hi All ,
This is the 2-nd stage render.

jeevankumar
03-30-2011, 08:48 AM
http://i1130.photobucket.com/albums/m535/tg1kumar/matinee_wip.jpgThis is the basic look and feel of the Matinee (WIP), c & c are most welcome.

averi
03-30-2011, 09:31 AM
this is wht its gonna b like..guys plz give ur suggestions...thnks :)
https://picasaweb.google.com/101315196400137023434/Mar302011#5589785435286878498

ScallyFox
03-30-2011, 11:45 AM
averi the shadows are too dark, no volume can be read there.. And the light beam looks like a bright wall, for the first sight I misunderstood that it's a light, the confusion is on the camera angle.. the beam folows the same direction as the wall perspective.. I don't know if this explanation is clear enough:shrug: Maybe if we could see the corner between wall and floor, it will be better..
And adding a little subtle shining dust particles inside the light beam will improve image, I guess...


cheers

hsnubc
03-30-2011, 05:02 PM
The following is my first render draft, but I feel the overall color is a little bit monotone, and I want to enrich the saturate a little bit. Also the chair and curtain's shading looks not right, does anyone know how to create a shading for curtain kind of stuff? Thank you for the feedback.
http://2.bp.blogspot.com/-T2OWNQcjunI/TZNSDk6OxnI/AAAAAAAAGrw/ga_1FUKrSN0/s1600/theater_ligh0328.jpg

averi
03-31-2011, 05:11 PM
averi the shadows are too dark, no volume can be read there.. And the light beam looks like a bright wall, for the first sight I misunderstood that it's a light, the confusion is on the camera angle.. the beam folows the same direction as the wall perspective.. I don't know if this explanation is clear enough:shrug: Maybe if we could see the corner between wall and floor, it will be better..
And adding a little subtle shining dust particles inside the light beam will improve image, I guess...


cheers

thnkx :) i'll work on it, though i'm not sure how much further i can improve it since m not tht great at maya. :hmm: thanks a lot again

alexhermes
03-31-2011, 05:32 PM
I wish that I could inverst more time in this project, but I was too busy. Itīs just the clue of my idea.

http://img816.imageshack.us/i/matineeicebreak.jpg/

BarberofCivil
03-31-2011, 07:29 PM
The following is my first render draft, but I feel the overall color is a little bit monotone, and I want to enrich the saturate a little bit.

Personally I don't mind the muted monotone effect. Gives a bit of an older feel to it, like an early 1900s opera house.

ValVal
04-01-2011, 04:18 PM
http://vvlocation.com/new-staffpage/#MainContent