raffael3d

02-04-2011, 07:03 PM

hi

I just need a conceptual answer. when you have euler rotations in maya or motionbuilder you dont have values that go from 0-360

but rather (0,0,0), then 90,90,90, then 180,0,180, and 90,-90,90

If I want to convert that value into a 0-360 result what approach do I have to take?

is it euler to quaternion? or euler to radiant? what is the concept behind that conversion and what I need to read about?

thanks

I just need a conceptual answer. when you have euler rotations in maya or motionbuilder you dont have values that go from 0-360

but rather (0,0,0), then 90,90,90, then 180,0,180, and 90,-90,90

If I want to convert that value into a 0-360 result what approach do I have to take?

is it euler to quaternion? or euler to radiant? what is the concept behind that conversion and what I need to read about?

thanks