Pradjan
02-03-2011, 09:49 PM
Hello I desperately need help to get my motion capture on to my biped ...
so far I did this ... but it come out absolutely twisted and wierd :( :(
Create biped > Export as fbx > Open in MB > characterise > import the motioncapture that i alread applied to an actor > then have the biped skeleton follow the actor stance > plot to the biped > Select all the biped components except the root> open it in max
its all twisted, i guess it is because of the z coordinates .... i heard that i nee to unparent everyone than rotate to zero everybone than parent again and than do it ..... bit it just gets worse :(
i do need it very fast for my uni project, i am really far behind :( hope anyone can help
so far I did this ... but it come out absolutely twisted and wierd :( :(
Create biped > Export as fbx > Open in MB > characterise > import the motioncapture that i alread applied to an actor > then have the biped skeleton follow the actor stance > plot to the biped > Select all the biped components except the root> open it in max
its all twisted, i guess it is because of the z coordinates .... i heard that i nee to unparent everyone than rotate to zero everybone than parent again and than do it ..... bit it just gets worse :(
i do need it very fast for my uni project, i am really far behind :( hope anyone can help
