PDA

View Full Version : cockroaches/Pflow


toufik
02-02-2011, 10:40 PM
hello
i made a simulation of cockroaches crowd using pflow
all comments are welcome

http://vimeo.com/19488499

http://vimeo.com/19276600



My portfolio (http://toufx.fr.gd/)

JohnnyRandom
02-03-2011, 01:23 AM
haha Cool :), I like that fact that aome actually fall off the sphere, nice touch ;)

Holzi
02-04-2011, 02:25 PM
Looks very nice! And like Johnny said: the falling ones make a lot of the feel of it :)
What i do miss a little is some sort of keep apart in the second video (the first is fine). In the second a lot of the roaches seem to walk straight through each other and not around or over each other. But nevertheless it looks cool. And if 1 and 2 use the same setup, then it doesn't even show in the sphere version!

Can you talk a bit about the setup? I assume some point Caches with some seek/wander type behaviours? And did you only use PFLow or some scripts as well?

toufik
02-04-2011, 03:15 PM
thanks ! i agree it needs avoidance i didnt use keep apart maybe it will be beter if i use it ..
i used basic Pflow without script
her is a screen shot of the setup i hope it useful
im sorry about my bad english

http://img600.imageshack.us/img600/3004/setupz.jpg (http://img600.imageshack.us/i/setupz.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Holzi
02-04-2011, 03:54 PM
i assume shape instance "box1" is more likely to be a point cache of the roaches? But nevertheless: 4800 particles? How long did it take to calculate/render?

toufik
02-04-2011, 04:28 PM
:) the rendering took about 8 hours , using default scanline rendrer

CGTalk Moderation
02-04-2011, 04:28 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.