Yawzer
02-01-2011, 03:38 PM
Hi, i'm still learning nparticles so please bear with me,
I've done the nparticle tutorial for pouring water with nparticles and although it looks pretty good, i'm trying to improve the look and behaviour of the particles that break off from the main body of water.
I'm trying to get that tearing effect you see in water, as if you had a flat edge you had water running over. (not focused like you would have pouring out of a cup). Its kind of hard to explain but its as if there was a sheet of water flowing down and there were holes or tears in the sheet.
I've tried messing with the threshhold but it reduces the volume too much..and i'm reluctant to start reducing the size and increasing the number of particles because the mesh seems to generate reaally slowly as it is...
any thoughts?
i've tried a bit with realflow and it seems to get close to what i'm looking for without much tweaking
thanks!
edit (spelling)
edit - although i mentioned realflow, it isn't an option to use right now. So i was wondering if you can get similar results from maya. (forgot that bit..)
I've done the nparticle tutorial for pouring water with nparticles and although it looks pretty good, i'm trying to improve the look and behaviour of the particles that break off from the main body of water.
I'm trying to get that tearing effect you see in water, as if you had a flat edge you had water running over. (not focused like you would have pouring out of a cup). Its kind of hard to explain but its as if there was a sheet of water flowing down and there were holes or tears in the sheet.
I've tried messing with the threshhold but it reduces the volume too much..and i'm reluctant to start reducing the size and increasing the number of particles because the mesh seems to generate reaally slowly as it is...
any thoughts?
i've tried a bit with realflow and it seems to get close to what i'm looking for without much tweaking
thanks!
edit (spelling)
edit - although i mentioned realflow, it isn't an option to use right now. So i was wondering if you can get similar results from maya. (forgot that bit..)
