View Full Version : Environment - November Street W.I.P.
Hi ALL.....this is my new wip picture....November Street.
Program: 3DSMAX 5.1
Render: Vray
|
|
AstroSanchezz
10-18-2003, 12:00 AM
looking good what else are
you going to add
little update:
http://www.sweb.cz/mistle/xxx_new.jpg
REZI-st
10-18-2003, 10:21 AM
nice and good start :) jen tak dal :)))))))
i like to add some flowers,cables and some tinny stuff....
little update my street :)
http://www.sweb.cz/mistle/november_2_wip.jpg
hydrospell
10-18-2003, 03:09 PM
nice job... i'd like to see it updated :D
er, do you mind telling me how you did the flowers?
hydrospell:
those flowers are from Xfrog....but a bit modified
Again little update....
http://www.sweb.cz/mistle/november_3_wip.jpg
AstroSanchezz
10-18-2003, 07:44 PM
looking good
i like the plants
keep going......
otacon
10-19-2003, 12:35 AM
I like. Remember, the more details the better! ;)
Drakaran
10-19-2003, 07:54 AM
Originally posted by _mistle_
Again little update....
Nice modeling, and it look like the details are coming along as well. I'd love to see this fulling textured etc.
:) again little update :)
http://www.sweb.cz/mistle/2a.jpg
REZI-st
10-19-2003, 11:13 AM
SUPER :)
TheHellmaster
10-19-2003, 02:40 PM
Really cool! Wanna see it textured! :)
TheHellmaster
Ozzman
10-19-2003, 04:22 PM
Nice work dude :) but these brick on the left wall seems too strange to me - maybe the texture will correct it. Good progress
wire :)
http://www.sweb.cz/mistle/wire.jpg
flower test
http://www.sweb.cz/mistle/3a.jpg
LostSoulš13
10-20-2003, 06:18 AM
Looks very nice. Can you elaborate a lil on how you did the hanging vines (the hanging green stuff on the right).
LostSoulš13
that climbing vine is from xfrog....it´s recuted and copied to instances and modified for good look
impressive model! i´m looking forward to textured tests!
sad:
first texture tests will be in few next days...modeling of this street is getting in the end..now am worknig on placing and modifiing of the plants...but i will try to finish it early
houston3000
10-20-2003, 09:35 PM
This is looking fantastic, the only thing I must ask is, wat are those squares on the left wall and the small pointy thing on the ground?
Other than that, as everyone else said, can't wait till textures :)
again and again little update
http://www.sweb.cz/mistle/nov_wip_alfa1.jpg
houston3000:
those cubic things on the left wall and that spherical thing on ground are for my lighting and rendering tests
Ozzman
10-21-2003, 06:18 PM
Hm..... Nice progress man :)
If the finished scene will be good as this wip it can win some competitions. Who knows :))
Keep working
robin
10-23-2003, 01:21 AM
This trhead just passed unoticed by me ...
after looking at it i feels like jealousy is invading me
Woo !!!
DogmaD
10-23-2003, 08:53 AM
Very nice!
The only thing that doesn't look as great as the rest to me are the little stones sticking out of the wall on the left. A little to round i think. But maybe they will look perfect when they are textured.
Anyway, great job!
nice~~ it's getting better and better~
awesome!!
can't wait to see the complete work~ :D
those flowers aren´t in the scene now...it was just a test...now am worknin on textures and mapping of the scene...soon i will show some first renders..wish that you will like it
first test render with textures (wip test)...not final (textures)
http://www.sweb.cz/mistle/7_test_textures.jpg
Drakaran
10-26-2003, 09:11 PM
this is looking really really nice. I like the use of those huge maps for color and texturing. I don't see anything to really crit. *thumbs up*
Ozzman
10-26-2003, 11:22 PM
Nice pic. but on the wall are too strong bump maps. Maps doen't fit one to other (top of the walls). But i think you have done a bitz of work :)
REZI-st
10-27-2003, 07:12 AM
no comment ....is it realy nice :)
PhilOsirus
10-27-2003, 04:26 PM
I think the green flowers on the sides are too green, CG green. The rest looks very good:)
emptyvoxel
10-27-2003, 05:36 PM
This is coming along wonderfully. I eagerly await another update!
-T
comming along nicely....wanna to see it finished...i think that this will win some competition! keep goin´
Phil "Osirus" :
i will modifi flowers color in final pass...now am trying to finish textures...everything will be:)
Tencendur: some update will be in "few" hours
Ozzman
10-27-2003, 06:47 PM
CZ: No jak to tak pozoruju, tak to ma nabeh na fotorealisticky stvarneni ulice -to fakt obdivuju a drzim ti palce :1
nobrain
10-27-2003, 09:40 PM
holy crap dude, looked excellent without the textures, you have good texturing but I have to admit I like the soft color of non textured scenes go back to that and add little bump mapping effects so it looks all stone, sort of like sculpted statue.
Ozzman: diky chlape. Ale musim ti rict,ze zase tak real to nebude. Na to jeste nemam. Ale snazim se co muzu. I ten bump sem opravil. Sem tam nemel invertlou texturu s bumpem, proto to bylo takove jake to bylo. Ale chyba uz je opravena. Ale jeste to chce poradne vyladit,ale to budu delat az na konec.......
...little update my november street.... (the door is not textured :( )
http://www.sweb.cz/mistle/10.jpg
Ozzman
10-29-2003, 05:57 PM
No docela se to zlepsuje, ale ten bump mi porad nejak nesedi a ta textura na leve zdi nahore je jakasi rozmazana -jakoby jsi chtel dashnout neceho jako DOF jen texturou. Fakt nevim, ale jinak to jde
Ozzman: no ale stim nejde nic udelat. Tak je to i v realu. Zkus se postavit ke zdi pod takovim uhlem zhruba jak je na obrazku. Treba k nejake kde je omitka...atd. Pak mi napis co vidis. Podle me to bude to same.
Ale jinak diky za kritiku. Ten bump bude jinej.....budu ho delat jinak..ted tam je jen tak,aby slo neco videt......
Ozzman
10-29-2003, 06:08 PM
Jo jasne, ale potom tam dej taky bump -v to rohu mi prijde, ze se to docela bije -vlevo bump neni (nahore) a ve predu je (nahore). Jinak je textura ok
Vzdyt ti to rikam. Ve predu nahore je, protoze cumis primo,ale nahore v levo neni,protoze se tam sliva dohromady kua. On tam jako je,ale proste nejde videt, protoze...ale to uz sme psal. Ono by to slo videt, kdyby tam byla nejaka struktura..jako vystrcene cihly..ale modelem ne bumpovane. Ale to je jedno...mozna kdyz me to tam bude srat,tak to predelam...nebo tam neco dam. Ale zatim sem spokojenej.
Ozzman
10-29-2003, 06:17 PM
Jo jasne, ale proc to zacina fungovat az od (asi) 3 metru. Jinak je to fuk, makas na tom ty. Mozna se zacinam zamerovat na to, na co bych nemel. Zkusim se uz prestat zamerovat na bump (alespon tady a ted), ale nerucim za sebe :))
Snad uz naposledy.
Ta zed je hladci nez ta stena s tema cuhlama. Proto to tak je. kdyz si poradne vsimnes,tak ten sami efekt blurnuti chyta i ta stena vzadu..ale jelikoz je na ni vic bumpu,tak to chyta az dal....a konec...skoncil sem na tema bump..... :)
Ale i tak diky.....
munkY
10-29-2003, 07:33 PM
Kind of hard to understand what you´re talking about, but the images looks promising
HawVer
10-30-2003, 07:49 AM
Originally posted by _mistle_
...little update my november street.... (the door is not textured :( )
http://www.sweb.cz/mistle/10.jpg
Nice stuff! Good modelling. :thumbsup: But the textures in the upper left corner looks a little bit flat. Maybe you should try some displacement.
Ozzman
10-30-2003, 09:22 PM
hmm... But the textures in the upper left corner looks a little bit flat.
Jako bych to u někde slyel (četl) :))
To je asle sranda :))
Conanart
10-30-2003, 09:52 PM
Been looking at this thread for a while andam really liking the way it is going, it is inspiring me to do an environment piece.
Great work, but is the place a little too mouldy?
G
Drakaran
10-31-2003, 04:26 AM
odd, I was thinking that the textures in the upper left looked fuzzy from being low rez.. Also the wall is maybe too shiny or something for how dirty is looks... It's like it's a clean dirty, if that makes sense. the two bricks over the door look like they were painted on as well. It's coming along very nicely though.
Conanart:
Am glad that my work inspired you to do some env. scene! When you will have some pic. send me pleas some link.
Am really sorry to all who like this scene,but i have some personal problems now,so this env scene is in the end..sorry to all!
mistle you are my really good friend but i must kill you for this ..
boboroshi
10-31-2003, 08:55 PM
The textures are looking great.
SOme notes:
More dirt on the street. How does water drain here? usually streets like this would have a cant to the center, be made of stone, and have some kind of staining on them.
your bump maps that are perpindicular to the camera plane (parallel to the line of sight) start to blur out a bit. possibly a displacement map instead?
And how does the building hit the street? there should be a lot of variance there.
-J
emptyvoxel
10-31-2003, 09:21 PM
Mistle, you broke my heart. I hope you get back to this scene soon because it is progressing really well.
Good luck,
-T
Ozzman
10-31-2003, 10:24 PM
:((((((((((((((((((
REZI-st
11-01-2003, 07:41 AM
no to snad ne :( asi budu plakat :((((( vzdyt uz to skoro mas nejak mi to nejde do paličky :(
its too late...mistle deleted all street files.....
Drakaran
11-01-2003, 07:24 PM
out of the trash can as well? If they are there, you're still ok, if they aren't you might try a recovery utility to get em back (if other things haven't been written on the hard drive since).
CGTalk Moderation
01-16-2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.