deadalvs
01-31-2011, 03:10 PM
hi !
does anyone have some code or input available which would help me with the following task:
given:
5 instances of an object, scattered somewhere in the space, with differenc translation, rotation and scale.
is there a way to replace the base mesh directly, so that all instances are replaced without having to use a loop and replacing all instances the"hard way ?
in Cinema4D, for example, I'd just retarget the instance to an other mesh or group.
any input appreciated !
does anyone have some code or input available which would help me with the following task:
given:
5 instances of an object, scattered somewhere in the space, with differenc translation, rotation and scale.
is there a way to replace the base mesh directly, so that all instances are replaced without having to use a loop and replacing all instances the"hard way ?
in Cinema4D, for example, I'd just retarget the instance to an other mesh or group.
any input appreciated !
