notthere
01-30-2011, 05:48 AM
a couple of hours ago, i tried to replicate the arrows-scenario duncan showed during his tech talk at siggraph 2009. but when i watched the particles fly, their speed seemed off to me and i started reading about how units, mass, etc. could affect that.
i have read the nucleus white paper, maya help and various postings here but all the knowledge now about e.g. that mass is mostly just relevant in terms of collision and air resistance and that the default units of the nucleus don't match the default unit settings from maya doesn't help.
because the units in my setup match (on a sidenote: i have a roughly 4x2cm surface as emitter, shooting particles at 45°), the air density is 0, yet they take 4.58 seconds to land 1 meter from where they were shot. which is quite a difference from the 1.41 seconds it should take.
i have read the nucleus white paper, maya help and various postings here but all the knowledge now about e.g. that mass is mostly just relevant in terms of collision and air resistance and that the default units of the nucleus don't match the default unit settings from maya doesn't help.
because the units in my setup match (on a sidenote: i have a roughly 4x2cm surface as emitter, shooting particles at 45°), the air density is 0, yet they take 4.58 seconds to land 1 meter from where they were shot. which is quite a difference from the 1.41 seconds it should take.
