Darkflame
01-26-2011, 07:48 PM
Hope I can get accross what I want to do here.
I know how to use the basic look-at controller (Max2008), and wish to keep an object always looking at the camera - not a problem.
But I also want it to freely rotate about the axis that is pointed towards the camera.(say, Z).
The rotation can be random or constant rotation, doesn't mater too much, just anything.
The object will also be used in a Reactor simulation for its position but the rotation doesn't mater. (its just being simulated as a bounding sphere and thats fine).
Hope I made my request clear;
I need to keep, say, a plane facing the camera while letting it rotate around the axis facing the camera. So, a bit like having a classic "doom sprite" rotate.
I've tried using Rotation List, and various combinations but I cant work it out.
Thanks for any help! :)
I know how to use the basic look-at controller (Max2008), and wish to keep an object always looking at the camera - not a problem.
But I also want it to freely rotate about the axis that is pointed towards the camera.(say, Z).
The rotation can be random or constant rotation, doesn't mater too much, just anything.
The object will also be used in a Reactor simulation for its position but the rotation doesn't mater. (its just being simulated as a bounding sphere and thats fine).
Hope I made my request clear;
I need to keep, say, a plane facing the camera while letting it rotate around the axis facing the camera. So, a bit like having a classic "doom sprite" rotate.
I've tried using Rotation List, and various combinations but I cant work it out.
Thanks for any help! :)
