gauranga108
01-26-2011, 06:23 PM
I have to create an animation of an ear bud with a wire going to an mp3 player. The ear bud will be constrained to a hand then ear. I was wondering if anyone could point me in the right direction. I can think of a few different ways to approach this but I don't have much experience with simulations and I was hoping someone could add some input.
Idea 1
-create a long skinning poly plane then length of my wire.
-use nCloth to constrain the two ends, one to the ear bud one to the mp3 player
-add some collision objects to prevent it from going through the person model
-run the sim and cache it out
-duplicate the poly plane that was simulated
-create a blend shape to add in the cache and add in some controls via a spline rig
-cache out again the poly plane
-create a wrap to deform my wire
How does this sound?
Overal kill?
Thanks
Idea 1
-create a long skinning poly plane then length of my wire.
-use nCloth to constrain the two ends, one to the ear bud one to the mp3 player
-add some collision objects to prevent it from going through the person model
-run the sim and cache it out
-duplicate the poly plane that was simulated
-create a blend shape to add in the cache and add in some controls via a spline rig
-cache out again the poly plane
-create a wrap to deform my wire
How does this sound?
Overal kill?
Thanks
