mattshaka
01-26-2011, 02:28 PM
okay so havent seen a post about this, and would apriciate any advice on this.
So i have a fully functional rig that iv made for my gorilla style character, thats' spline's base is where the chest normally is. I want the front control to lead as he walks on all 4s mainly. but also needs to have the option for the back control to bring the whole body down when the character sits down.
The rig also has a middle control, controlling a cluster which allows the spine to rotate and translate from the middle. This control will need to be parented to the top control when walking on all 4s and the bottom control when sitting down. So i parent constrained it to both, one at a time and it created a blendnode, which allowed me to weight it from one to the other which was fine, allowing me to switch the middle controls parent from the top to bottom control,but!
But when he sits down you obviously want the whole upper body to follow the bottom control, so the top control also needs to be parented to the bottom control on a blendweight which it was and followed, but soon as the weight is switched to the top. The top moves and then when you move the bottom to follow, the top freaks out. And i havent been able to figure out to get both control to switch in harmony.
Any advice on a solution to this would be great, the main problem is i wont have time to re-rig a whole new spine in the other direction. as our project is quite big and iv got lots of other modelling and texturing to do. so im looking for a control baised solution not a re rigging solution. If it cant be done no worries il swap the hierachy around and have two copys of the rig. but would be more practical if could have a ikfk style switch for the spine controls.
thanks matt b
So i have a fully functional rig that iv made for my gorilla style character, thats' spline's base is where the chest normally is. I want the front control to lead as he walks on all 4s mainly. but also needs to have the option for the back control to bring the whole body down when the character sits down.
The rig also has a middle control, controlling a cluster which allows the spine to rotate and translate from the middle. This control will need to be parented to the top control when walking on all 4s and the bottom control when sitting down. So i parent constrained it to both, one at a time and it created a blendnode, which allowed me to weight it from one to the other which was fine, allowing me to switch the middle controls parent from the top to bottom control,but!
But when he sits down you obviously want the whole upper body to follow the bottom control, so the top control also needs to be parented to the bottom control on a blendweight which it was and followed, but soon as the weight is switched to the top. The top moves and then when you move the bottom to follow, the top freaks out. And i havent been able to figure out to get both control to switch in harmony.
Any advice on a solution to this would be great, the main problem is i wont have time to re-rig a whole new spine in the other direction. as our project is quite big and iv got lots of other modelling and texturing to do. so im looking for a control baised solution not a re rigging solution. If it cant be done no worries il swap the hierachy around and have two copys of the rig. but would be more practical if could have a ikfk style switch for the spine controls.
thanks matt b
