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Byron
10-17-2003, 11:10 AM
:wavey:

Did you belong to those who tried the Bevel first when they got a Maya Upgrade?

And did you belong to those who where extremely disappointed when it worked exactly as good as in the last version as good as in the last version as good as ... which is NOT good at all!

I thought the same, wrote ByronsPolyTools (http://www.visualboo.com/byronimo) and extracted its chamfer to make it a free standalone plugin for Maya.

And here is the downloadLink for

[/URL]

and for

[URL=http://sebastian-thiel.bei.t-online.de/BPT_Bevel_M4.5.zip] (http://sebastian-thiel.bei.t-online.de/BPT_Bevel_M5.x.zip)

Best wishes and happy birthday and christmas and ... ;)
was just joking

Byron

(B-HOLM)
10-17-2003, 11:15 AM
I LOVE YOU BYRON!!! ;)
well thanks alot dude, will save me alot of time :]

Cheers! :beer:

*edit*
just tried it and I must say you did some good work on this :)
I really like the softedges thing, if that's something you've added..? (atleast I've never seen it before)
but when you showed us the bevel there was no tris, was there?
oh well doesn't matter, this is coool! :cool:

NeonGuy
10-17-2003, 11:44 AM
Byron: I LOVE YOU! :)

Byron
10-17-2003, 01:00 PM
but when you showed us the bevel there was no tris, was there?

Probably I showed you the solid Chamfer, which creates quads only.
This is not possible with a chamfer because the ends of 2 edges and one point will always form a triangle.

I hope I didn't missunderstood you?

Regards
Byron

(B-HOLM)
10-17-2003, 01:13 PM
ah yea that's right!
no you didn't misunderstand me ;)
and it can be easily fixed anyways ;)

Julius
10-17-2003, 01:57 PM
thanks!

Atwooki
10-17-2003, 02:20 PM
Thanks, Byron, and look fwd to Monday/Tuesday.... ;)

Atwooki

thematt
10-17-2003, 02:35 PM
FANTASTIC !!!!!! :buttrock: :buttrock: :buttrock: :buttrock:


Thanks so much

elvis75k
10-17-2003, 02:51 PM
Unstable!!!!

Neox
10-17-2003, 03:06 PM
Calm down man! try to reproduce that bug, send a bugreport to byron and he will fix it. Maybe its a thing all testers have missed, hell man is it that hard to be a little more diplomatic with your posts?

TheShaddix
10-17-2003, 03:09 PM
Yeh man, unstable huh! say thanks that byron even let u download a free ass script. Is maya's original bevel better? hell no.

elvis75k
10-17-2003, 03:18 PM
http://www.elvis75k.com/cg_help/bug1.gif

http://www.elvis75k.com/cg_help/bug2.gif

my mom say "run forrest, run..." but i think now that she is not my mom....

rebo
10-17-2003, 03:48 PM
Unstable!!!!

That sort of comment is not going to make byron want to help you. If you are serious about fixing the bug, create list of repeatable and reproducable steps that make this bug happen.

For me it works great so thanks Byron for your effort, its an amazing plugin.

wgreenlee1
10-17-2003, 04:08 PM
Thank you Byron.
I will get it a test later but thank you.:thumbsup:

DeathBrain
10-17-2003, 04:41 PM
Hikss...:sad:...i wish i had Maya 4.5..:cry:

Youth
10-17-2003, 04:43 PM
Thanks very much!!!! :)
Sweet man :D

I'm trying your script...

Youth
10-17-2003, 05:04 PM
Oooohh i find a BUG :(

Please say to me why is it?? :/

http://www.freeweb.hu/youth/bevelbug01.jpg

Youth
10-17-2003, 05:10 PM
OOoo I didn't tick Connect ends :)
Sorry :)

Cool the bevel! :)

Gremlin
10-17-2003, 05:30 PM
i slept in, but yes... i knew i'd wake up to this wonderful wonderful day. I just can't wait to model something sweeet...

I LOVE YOU BYRON!!!

gmask
10-17-2003, 05:36 PM
So far so good for me.. I haven't really put it to a real world test yet though but it's nicer than the standard bevel to be sure! :beer:

trthing
10-17-2003, 06:29 PM
Congratulations Byron!

But I have a question: I applied Bevel on two separate sets of edges on a cube (3x3x3) and, as usual, in the INPUTS list I can see BPT_Bevel1 and BPT_Bevel2.

I still have control over the slide on Bevel2 but changing Bevel1 slide changes nothing.

In short,history only works with the last application of BPT Bevel: is that how it is supposed to work?

Anyway, thanks a lot for the tool!!:thumbsup:

gmask
10-17-2003, 06:33 PM
>>In short,history only works with the last application of BPT Bevel: is that how it is supposed to work?



Yeah I noticed this as well but I think given that the tool acts as you would want it to otherwise I think this is tolerable.

Byron
10-17-2003, 06:34 PM
Yeah, Elvis is right. When this free bevel fails there, then the one inside BPT will do to.

I don't like is rude way at all, but in general he is right.


Regarding the history thing:
Yes, thats supposed to be that way. I use an extra method to just move the vertices once they have been created, so i have not to recreate them. This makes it fast on large meshes.

This leads to that phenomenon.
You can decide: Fast Tweaks or full history :).

Byron

trthing
10-17-2003, 06:39 PM
Yeah I noticed this as well but I think given that the tool acts as you would want it to otherwise I think this is tolerable.

Absolutely!!!

I only mentioned it because of Byron's well-known quest for perfection:D

Gremlin
10-17-2003, 06:42 PM
well, im sure Byron will release updates for his PolyTools and the Bevel probably very soon... It is only the first day :D

trthing
10-17-2003, 06:47 PM
It is only the first day

@Gremlin:
Hehe, you seem very calm now that you got your copy, hahn? How's the adrenaline levels now? I remember you yesterday... ;)

Seriously: Byron is king and I would be the last to criticize his work. I am sure he will take good care of his toolset. Not worried at all about that! Go get some sleep, man!:buttrock:

Byron
10-17-2003, 06:49 PM
MURPHY!!!!

WHY???

The server is down now too!
Its all just getting worse and worse.

Undo! Undooooo!

Damn, I am so sorry about that ... of course I learned a lot in this lesson, but it is a painful one ... :(:buttrock: :surprised :blush:

trthing
10-17-2003, 06:52 PM
You can decide: Fast Tweaks or full history

Actually, it is more like: BPT fast tweaks/no history and standard Maya bevel wrong tweaks/history ;)

So, there will be no on/off option for this, rght? As if I REALLY needed to get history on your Bevel tool?

Thanks

TheShaddix
10-17-2003, 06:58 PM
THe bevel works amazing. Even if it show any glitches, its still way better than the maya's one. Byron, i dont have any current projects to have a full use of your tool, because i prefer nurbs over polygons, but i wish i had your bevel earlier. Thanks man, you've made a lot of people happy today.

MRAY
10-17-2003, 10:34 PM
hello Byron i keep getting an error in maya 5 everytime i try to use your free bevel the error is-

Error: Cannot find procedure "BPT_ChamferCmd".

i dont know why its doing that.

can you help?


thanks!

Gremlin
10-17-2003, 11:18 PM
Mray, sounds like you didn't put the files in the right spot.... just carefully follow ther directions, and it should work. :hmm:

johto
10-18-2003, 12:25 AM
Nice, SITE is down :annoyed:

trthing
10-18-2003, 12:58 AM
Try here:

http://www.visualboo.com/byronimo/mainpage.htm


:applause:

Ozren
10-18-2003, 08:40 AM
Where can i download the free BTP bevel for Maya 5.0.1? Server seems to be down.

Thx alot

MRAY
10-18-2003, 09:00 AM
how are you guys taking the files and putting them in the right folders?

i'm just cutting and pasteing them.

should i be doing it a differant way?

thanks!

wgreenlee1
10-18-2003, 09:14 AM
doesnt make a differance as long as theyre in right folders....
r u having probs MRAY?

MRAY
10-18-2003, 09:20 AM
yeah i'm having probs, i can't use the bevel :( i keep getting this error-

Error: Cannot find procedure "BPT_ChamferCmd".

i've put everything in the right folders.

Why is it looking for a chamfer when its called BPT_Bevel.mll ?

wgreenlee1
10-18-2003, 09:38 AM
look in the folders you downloaded,in there is a notepad with the invoke command...
i would show you but look in all the folders and you will see what im talking about

byron put it in there but look and if you still cant find it let us know

MRAY
10-18-2003, 09:44 AM
ok the only thing i see is - invokeBPT_Bevel.mel and
whatever it says in the notepad instruction docs about typing the the invokeBPT_Bevel in the command line.

i've tried typing the invoke command in the command line and nothing :( same error message.


BTW thanks for helping me!

wgreenlee1
10-18-2003, 09:49 AM
o invoke a Bevel on your mesh do the following:

1. Select at least a vertex, an edge or a face


2. Click "Edit Polygons"->"Bevel" in case you have installed the modified version of this MenuItem

OR

execute the following command:
invokeBPT_Bevel


Workflow:
If you would like to have a bevel hotkey, just set the
invokeBPT_Bevel
command on a hotkey you like.


Limitations:
The Bevel will not deal with edges that have winged vertices attached to it.
Winged Vertices are only connected to two edges, and can be found at the
corners of a plane for example.




For more information on Byrons Poly Tools, please visit

www.gfx-scene.de/byronimo

or

www.Byronimo.de (will be available in November)



if this doesnt work you dont have the plug loaded or stuff in the right folder....

MRAY
10-18-2003, 09:52 AM
yeah i've done all that.
but nothing still same error.

how do you load a plugin?

Byron
10-18-2003, 10:20 AM
Hi MRay,

The Problem you described does only happen when the plugin is not loaded.

Make sure you put the .mll File into your maya/bin/plug-ins directory and load it with the pluginmanager.

If you copied the invokeBPT_Bevel i your local scripts directory, then this

invokeBPT_Bevel

command will work :).

Regards
Sebastian

wgreenlee1
10-18-2003, 10:41 AM
Window>Settings/Preferances>Plugin Manager>look for BPT bevel

MRAY
10-18-2003, 03:32 PM
cool guys thanks! i'll give it a try and let you know if it works.

and byron you rock!

thanks!

MRAY
10-18-2003, 03:41 PM
Thanks guys it works!! just had to load it :P

JasonA
10-18-2003, 05:02 PM
Byron thanks so much for posting this corrected bevel tool for free. It really is very generous of you and is incredibly helpful to the maya modeling community. I've so pleased to have a functioning bevel tool :) I think I might have to try purchasing your full tool set too.

:love:

progerik
10-18-2003, 11:22 PM
thanks Byron :) for helping the community the way you do :)
I wish you all the sucess you deserve with BTP :thumbsup:

zedsdead
10-18-2003, 11:47 PM
this looks like a cool tool,and it seems alot of you are pretty happy with it, but is the server down or something, or does my comp not like me at all.......i cant get them! dammit!

i guees ill just......wait?

z+

modi
10-19-2003, 07:22 AM
can anyone be kind enuf to mirror this. I really want to check this out. Awesome job Byron, i'm not a modeller but i still want those softselection for making Blend shapes. Would be a breeze to make a 100 faces with ur tools.
I'm gonna buy it soon. , cheers man.

Byron
10-19-2003, 09:39 AM
Okay then, I have mirrored the Bevel to my webspace:

You can get the version for Maya5 here

http://sebastian-thiel.bei.t-online.de/BPT_Bevel_M5.x.zip

and for Maya 4.5 here

http://sebastian-thiel.bei.t-online.de/BPT_Bevel_M4.5.zip

You can also get it on Highend3d (http://www.highend3d.com) in the Maya section.

I apologize for these server problems, but I really hope that this problem will be eleminated next week.

Best Regards
Byron

roger3d
10-19-2003, 10:08 AM
Thanks a lot Byron!

I'll try this script!!

Byron
10-19-2003, 10:43 AM
AAARGHH, its a Plug! :)

zedsdead
10-19-2003, 11:48 AM
cheers byron!

thomaspecht
10-19-2003, 12:13 PM
i didn't read the entire thread to search for a bugreport, so it might have been posted before - but anyway here it comes:

platform: maya 5.0/Windows 2000

after applying the bevel to a mesh, maya's builtin "grow selection" and "shrink selection" operations won't work anymore for edges and faces (and possibly UV's as well). instead the whole selection is cleared all the time.
however, growing and shrinking the selection of vertices still works.

only solution i found: restart maya.

Byron
10-19-2003, 12:25 PM
Hmmm, I tried it, and the native Maya Grow/shrink functions worked fine after I applied a BPT_Bevel.
I tried it with several Bevels too - still now problem.

I don't know what caused this behaviour when you tried it, but it is in fact really strange since I don't do anything to these grow/shrink functions or to hotkeys.

If it continues happening, just send me a mail and we can try to get rid of the problem :).

Regards
Byron

Modulok
10-19-2003, 02:31 PM
Umm... I'm sure this is good and sexy and all that great stuff like everyone else here has expressed...but ehh...am I missing something?

I don't see whats so spectacular I guess :rolleyes: ...does somebody want to blatantly point it out for me? hehe.

-Modulok-

Neox
10-19-2003, 03:54 PM
well Maya has NO working bevel/chamfer since the first version it always destroys the meshes and is pretty dirty, thats whats so special about that free bevel ;)

PureFire
10-20-2003, 04:10 AM
Many thanks for the Free Bevel tool Byron!! Your work will not be forgotten for a very long time...Well Done on the BPT release!.

I installed the free bevel this morning and it worked like a charm. It really makes you thing why Alias havent addresses this issue a long time ago.

Once again Thank You.

womanonfire
10-20-2003, 03:22 PM
is there any way to get it to default to all edges hard instead of all edges soft? i usually don't do soft edges till the end.... find it distracting, need to see edges.

also i know you discard UVs because of speed issues... can you make a "slow" version for those of us who don't care about speed ;)

anyway, love the bevel... haven't used bevel in so long i'd almost forgot what it was good for! thx lv+++

(B-HOLM)
10-20-2003, 03:25 PM
if you have the channelbox open, then check out some of the inputs there's made...on of them can turn the soft edges off...really nice feature :)

womanonfire
10-20-2003, 03:29 PM
yeah but then next time i use the bevel it makes all my edges soft again and then i have to set that channel box --again-- and on and on and on... i just don't like that as default is all...

(B-HOLM)
10-20-2003, 03:31 PM
aaah ok, yea it's kinda annoying : /

:shrug:

Baaaah!
10-20-2003, 04:03 PM
:beer:

Cheers Byron

Byron
10-20-2003, 05:07 PM
You could set your display to "Flatshade all items"
The edges will be soft, but they will be shown as hard edges :).

Small trick, but only until the next version ;).

womanonfire
10-20-2003, 05:44 PM
okay...
thanks for the suggestion and i look forward to future upgrades (^_^)

Grooveholmes
10-20-2003, 08:52 PM
Thanks Byron:beer:

SaucyJack
10-20-2003, 09:31 PM
Hi Byron

I would have congratulated you sooner but my keyboard broke. Finally, a working Bevel in Maya. I honestly didn't think this day would come.

:beer:

Byron, have a virtual beer

Alias, have a virtual punch in the face.

:thumbsup:

mix
10-21-2003, 06:01 AM
How do you get the realtime feedback thing going with this tool?:surprised

Byron
10-21-2003, 07:01 AM
Well, when you mean that you can slide in realtime, then this should work on usual meshes, even on a pIII 800 where I work on :).

Regards
Byron

mix
10-21-2003, 08:17 AM
Hi Byron,
Sorry bout that, what I men't was, in your previews, when you beveled an edge, there was a little curser with directional arrows pointing left and right, you could adjust the bevel size I assume by draging the mouse in those directions, this is what Im trying to figure out, althought its probably painfully obviouse to everyone but me.:blush:

axxxj
10-21-2003, 08:44 AM
Hey byron

I think their might be a bug with this (not sure tho)
since installing and usin this plugin my models have not been saved right and random holes have been apperaing in my mesh not sure if it's linked with your plugin but it has started just after installing it.

Oh well might uninstall it to see if it has any effect cheers bye.

NUKE-CG
10-21-2003, 09:44 AM
Mix, after you select the edge, and do a Bevel, look in your Channel Box, there will be a node attribute drop-down called Byron Bevel or something (I'm using the Pro version, so different name for me).

Clicking on the attribute name (Slide) thus highlighting it will give you virtual sliders, Middle Mouse button click-held (in the viewports only), and dragged left and right will adjust the values.

Cyborg Corp.
10-21-2003, 11:19 AM
Umm I feel REALLY stupid asking this but could someone explain to a newb what bevel is and all that?

Neox
10-21-2003, 01:46 PM
well the short explanation of bevel is that you are making 2 edges out of one

well look at the attached example...

sorry for that hand I've been too lazy to make a new scene...

NUKE-CG
10-21-2003, 02:02 PM
:eek:
And it's Max!

:scream: hehe

Neox
10-21-2003, 02:17 PM
and? max doesn't need a new bevel it has a working one since years :p

NUKE-CG
10-21-2003, 02:54 PM
It works? Wow..
Hmmm Discreet/(Kinetics) must have contracted that out.. :p

Byron
10-21-2003, 06:27 PM
@axxxj:

Hmm, thats strange, just because it seems to occour since you installed the plugin.

Well, I just tested it (chamfered a sphere several times with several options) and saved it. After reload, all was exactly the same as I saved it, no holes or anything, the history was intact.

So, it seems to be not my bug, but you never know :).

Regards
Byron

bluestreak
10-21-2003, 11:54 PM
thanks so much Byron for the Bevel tool....

just two questions: (for 4.5)

i pasted the your 'EditPolygonsMenu' file into the proper folder,

but when i go into Edit Polygons > Bevel options box,
it looks the same as the default, is that normal?

and second, how do i solidChamfer?

i can only seem to chamfer.


thanks in advance.

Byron
10-22-2003, 06:48 AM
Hmmm, have you been prompted to overwrite an old file when you put my one in the startUp folder?
If not, then it has not been the right one I guess.

Because it usually works, I think that you may not have copied it into the proper folder.

And no, there is no solid chamfer in this free bevel, since it was only meant to replace the Maya Chamfer. If Maya had have a non-working solidChamfer, than I would have replaced it with my one too ;).

Regards
Byron

axxxj
10-22-2003, 07:39 AM
Yeah sorry my bad,
I think i had to many things in the model history and didn't delete it before saving so it messed up.
If i delete history before saving it seems to work so it was probably just coincidental that it start at the same time as installing your plugin.

Sorry :(

Anyway it is an awsome plugin and might have to check out polytools aswell.

Cheers

Mvespa
10-22-2003, 11:01 AM
The Bevel and Chamfer functionality was better in Max than in Maya, I said WAS :thumbsup: fortunatelly thanks to you this is better now.

Thanks you very much Byron! :applause:

johnnynightlife
06-27-2004, 02:41 AM
why is it that when i go to edit polygons>Bevel, there is no options box next to bevel? i installed all files in correct folders ( I double checked, so i believe so)

Byron
06-28-2004, 07:47 PM
There is no optionbox because there are not enough options to make that nessecary :).

The only valid options, it should be one or two, are directly below the BevelE entry in the editPolygons menu.

Regards,
Byron

swardson
06-28-2004, 08:43 PM
anyone know how this tool/ Byrons poly tools works on Maya 6 yet. I am excedingly becoming frusterated with Mayas Bevel tool and am hoping this will be a good fix for it.

Sammy
06-28-2004, 08:59 PM
works great in 6 musicraker ...

Cheers,
Sammy

Feagond
06-28-2004, 09:01 PM
Thanks a lot byron! :thumbsup:

Byron
06-28-2004, 09:05 PM
BPT is available already for Maya 6.

And the Bevel will be available once BPT RV, the next version of BPT, is ready.

Regards,
Byron

swardson
06-29-2004, 06:06 AM
ok Im guessing that I just use the 5.0 version of the bevel tool and install it as described in the installation instructions. One question though. I am on Mac running OS 10.3 and Maya 6.0. I have the pluggin in the folder Users/Shared/Alias/maya/plug-ins/ folder and the script in the
Users/Brad/Library/Preferences/Alias/maya/6.0/scripts folder. When I go to load the pluggin it returns an error and does not load. Im thinking I have something in the wrong place or have done something wrong. Any ideas.

*edit*

I noticed that Maya on Mac has pluggins as .lib vs. .mll so I changed the extention to .lib and maya now sees it in the plug-in manager. However Im not sure if it is loading properly. when I try and hit loaded I get this error.
Error: Unable to dynamically load : /Users/Shared/Alias/maya/6.0/plug-ins/BPT_Bevel.lib (0 2) //
// Error: 0 //
// Error: 0 (BPT_Bevel) //

is this just not available for Mac.

Thanks
Brad

NUKE-CG
06-29-2004, 06:29 AM
Hey Byron, is there a flag to remove your 'Non-stretching' feature, I cannot stand using the Bevel, having to delete UV on everything is annoying.. Heh.

thomaspecht
06-29-2004, 11:39 AM
I noticed that Maya on Mac has pluggins as .lib vs. .mll so I changed the extention to .lib and maya now sees it in the plug-in manager. However Im not sure if it is loading properly. when I try and hit loaded I get this error.
Error: Unable to dynamically load : /Users/Shared/Alias/maya/6.0/plug-ins/BPT_Bevel.lib (0 2) //
// Error: 0 //
// Error: 0 (BPT_Bevel) //

that cannot work. a .mll is compiled for the x86 hardware platform (and windows operating system) - you cannot run this without some kind of hardware emulation on mac hardware since it's a totally different platform AND different OS and you need a plugin that has been specifically compiled for the mac.

maya probably recognizes plugins only by extension at startup and that's why it shows up in the plugin manager.

Byron
06-29-2004, 11:48 AM
@Musicraker:

*g*
The Bevel has been compiled on Windows, for Maya 5 (althoug there is a Maya 4.5 version too ).

It won`t run on Mac, it won`t even run on Maya 6 on windows - filerenaming won`t ever work as you experienced on you own (although I was really hoping that this could work because this would make it very easy to create Plugins for Mac too ).

@GIJoe
Just saw that you explained it in advance :) - twice is better :).

@NukeCG
You probably mean the BPT Chamfer in the latest alpha ?
Since you`re not the only one who asked for a switch to turn the "Keep UVs at all costs" feature off, I will include such a switch in the next version :).
The world is simply not ready for such a bevel ;).

Regards,
Byron

s-rajesh78
06-29-2004, 11:52 AM
BPT for max users :-(

Byron
06-29-2004, 12:05 PM
The first step will be to get a Linux version of BPT for Maya.

Any other 3dPackage would mean nearly a complete rewrite since BPT is totally melted with Maya.

Should there ever be a BPT 2.0, then this is supposed to be mostly independent to any 3dPackage, so it could run on 3dsMax.

But thats still a long, long way to go.

Byron
06-29-2004, 07:34 PM
Fortunately, I found a code snapshot of the BPT Bevel I released some time ago, so I could recompile it for Maya 6.

You can get it here:

Download BPT Bevel for Maya 6 (www.byronimo.de/download/BPT_Bevel_M6.0.zip)

Regards,
Byron

jscott
06-29-2004, 11:06 PM
Ah yes...thank you Byron.

The one thing I do like in the Maya bevel is being able to select the number segments for a poly bevel. Problem is say you drop a polygonal cylinder in the scene and bevel the top edge with 5 segments. It adds some crazy geometry at the polygonal corners of the bevel. The the edges going around the bevel are not continuous. There is this wierd diamond shape poly at each corner.

What I can do with your free bevel tool is bevel the top edge of the cylinder. Then I select the resulting edges and bevel again, select all the edges and bevel again. Until I reach the desired roundness.

Maybe this has already been suggested. Would it be possible to add a subdivision setting or something to the tool so you could select the number of times to repeat the bevel. Not asking you to give this away for free but maybe a idea for the retail BPT.

Repeating the bevel with the free tool is still way better than Maya's bevel, but you knew that already. :)

Keep up the great work!

-jscott

fragg101
06-30-2004, 01:34 AM
Byron,

do you plan to release andy of your plug in for mac platform? especially after alias release unlimited for mac the demand for better bevel plug in on mac side even bigger.

thanks

Byron
07-02-2004, 01:20 PM
@jscott
In the Bevel inside BPT there is an option to automatically select the resulting edges, so you just had to press "g" to apply another bevel and so on.

Adding that feature to the free version is not planned, although I will release a revised version as soon as BPT RV is out.

Versions for the Mac are not planned yet - its too expensive currently.
But Linux will come, thats for sure :).

Regards,
Byron

Jri18iA6EludRJP
06-12-2005, 08:26 AM
Is BPT_Bevel available for Maya 6.5? I want to try it, but I couldn't install BPT_Bevel 6 in Maya 6.5. Does anyone have the same problem? Thanks.

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