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psyc3d
10-17-2003, 11:27 AM
Here is my wireframe model sorry there is no render I want to get her rigged and posed before I render anything out.

Critiques are welcome and requested thanks.


http://members.shaw.ca/psyc3d/gallery_images/bodyfinal.jpg

http://members.shaw.ca/psyc3d/gallery_images/facefinal.jpg

gaggle
10-17-2003, 11:42 AM
Looks pretty hot and dandy at a glance.

Have you doublechecked the sideview of her head though? There's a sort of.. Geiger Alien thing going on with her long head, it looks contorted to me.. like the back of her skull has been scaled in one axis.

Also her fingers strikes me as perhaps a little underdetailed? Knuckles, joints, the.. uhm.. lines that goes from each finger down along the top of the hand, etc.


And I gotta say the screenshot confuses me somewhat. Apart from that I miss an overallshot of the highpoly model, like the fullbody shot of the lowpoly version.

Nice boots from what I can see, looks solid.

Electrofirma
10-17-2003, 12:36 PM
The first thing which jumped out at me was the shape of the head profile as said already.

Next was the ears. I think the ear has a little too strong of an 'oval within an oval' construction, and the upper half of the outer edge seems rather thin. Also it is tough to tell from the views given, but it appears that the transition between the ears and head should be a bit smoother. Also the ear placement in the profile view is off.

In fact... looking back at the image it appear that repositioning the ear and jawline would do a great deal toward bringing the head profile into shape.

The proportions between the ankles and heels seems off. Looks like the heels should be narrower.

Despite my critiques I really think it is a great piece. A little tweaking and it will be excellent. :)

EDIT: In the overall (clothed) view the face wires have a strong feline appearance. I don't know if it's right or wrong, but I like it.

empty thought
10-17-2003, 12:40 PM
Very well done so far, as already said i would work on the profile a bit, do you plan to give her hair?

psyc3d
10-17-2003, 06:55 PM
Thanks for the critiques they are greatly appreciated, I am definately going to work on that profile view now that I look at it I realize what I did, an older version of the model had an elongated head and when I corrected it I think I forgot to move the ears and the jaw line.

Am I going to put on hair YES, I have gather all the reference images and I am going to go for a combination of dynamic hair and mesh. I will post when I get the hair done I am just working on the charcter control script and some rigging at this time.

Crapstick
10-17-2003, 07:18 PM
Nice work. I think you have quite a lot more polygons than you need. It might be worth having another look at:

- eye shape (the curvature of the lower lids should be horizontally opposite to what you have now - i.e. lower toward the outsides)

- the ears (guitars atm)

- the outer corners of the mouth (shouldn't protrude from the face).


...but I like her !!

psyc3d
10-17-2003, 08:17 PM
thanks for the input on the eyes, I wanted a more feline look to the eyes so I made them a little more slanted to the edges as well as the slightly flatter than normal nose.

I have made some corrections to the back of the head and the ear I will post in a min.

thanks so far

psyc3d
10-17-2003, 08:47 PM
http://members.shaw.ca/mchitty/images/Untitled-8.jpg

cybernaut
10-18-2003, 04:26 AM
Looking good :)

Thought I'd take a more direct approach, hope it helps.

http://www.cgtalk.com/images/cgtalk/head.jpg

psyc3d
10-18-2003, 05:59 AM
that looks quite masculine of a neck line there cybernaught thanks for the input

Son of Octropos
10-22-2003, 07:52 PM
People have covered the face pretty well, so I'll critique the other bits.

Glutes (OK, the bottom)- good overall but has some of the effect of taking legs and sticking a bottom on them later. The lateral fold at the bottom of the bottom (yeah English!) on most people tends to angle downward and 'fade' a bit as you go around to the outer leg. You've almost got that now, but a little tweaking in that direction could help. As she is wearing clothes you can probably take a pass unless it's going to come up in an animation or something.

Moving on down,
Knees- too symmetrical across the joint. The quads/vastus medialus attach lower down on the inside leg than the outer. Im seeing a slight suggestion of it now, but it could be emphasized more. At the moment she's got a bit of the kneepad look.

Hands- Difficult to tell for sure from the angle, but the thumb looks a touch too long (my own hands may not be the perfect reference though). The fingers are straight- try adding a subtle inward-curvature. Lay your own hand flat and you'll see how the fingers all bend slightly- a small thing but it makes a big difference.

Overall a good start!

Hope this helps

psyc3d
10-22-2003, 08:51 PM
thanks for the input its good to know that its just minor things now and not major problems.

I was working on the knees and lower legs trying to get the muscles right. Same with the bottom (English).

I am going to get the rigging done soon and see how she looks when she is posed

Bliz
10-22-2003, 10:02 PM
The outside border shape of the ear looks like it should be flipped horizontally. On most people the lowest part of the earlobe is more forward than where you have it. Just behind where the bottom of the ear joins the head.

Drakaran
11-02-2003, 02:39 AM
Cybernaut is right about the placement of the ear and the shape of the head. If you can reproduce what the pic shows, you'll have the shape right (from side view at least). From front view, the space between the edge of the eye and the side of the head/jaw is too great, too oval. and the facial features need to be spred a bit more up the head (which they are currently bunched too much at the bottom of the head, something I am seeing a lot of).

betelgeuse
11-11-2003, 06:26 PM
I'm going to jump on the ear bandwagon. The head is looking good, but the ear anatomy is just plain wrong and it really detracts from the rest. All ears look different, but the anatomy is the same. Have someone sit down and let you look at their ears, or look at this one:
http://www.med.umich.edu/lrc/coursepages/M1/anatomy/html/surface/head_neck/ear.jpeg

Ex Tessera
11-13-2003, 12:22 PM
Could you show us a shaded view without wireframe? it looks very good with the wireframe on it, but often shapes and contours look different without.

The wireframe, btw, is very good. Great topology, very clean.

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