brianemsu2
10-17-2003, 05:30 AM
hi everyone,
I am looking for a way to get faster speed when I have a displacement map on an object.
For instance, say I wanted to make a model of the earth where its edges in the scene would have mountains that stuck out from the bounds of the sphere, giving more realism.
-Is there a way to use a bump map for the areas of the sphere that are inside the bounds and use a displacement map for the areas the are outside the bounds (or on the facing ratio normals of 0.. (that's pointing away, I think))
I am thinking this is going to have something to do with applying a samplerInfo node to a blender node with both bump and displacement files somehow. Here's where I am unclear- would the computer evaluate both bump and displacement before doing a lookup on the samplerInfo, which wouldn't save me any time...or- could this method be used to only evaluate the displacement at the edges somehow and evaluate only the bump in the center areas so I wouldn't have to wait on the computer to evaluate the displacement in areas where a bump would do.\
Thanks for any replies
-hope that all made sense
-Brian
I am looking for a way to get faster speed when I have a displacement map on an object.
For instance, say I wanted to make a model of the earth where its edges in the scene would have mountains that stuck out from the bounds of the sphere, giving more realism.
-Is there a way to use a bump map for the areas of the sphere that are inside the bounds and use a displacement map for the areas the are outside the bounds (or on the facing ratio normals of 0.. (that's pointing away, I think))
I am thinking this is going to have something to do with applying a samplerInfo node to a blender node with both bump and displacement files somehow. Here's where I am unclear- would the computer evaluate both bump and displacement before doing a lookup on the samplerInfo, which wouldn't save me any time...or- could this method be used to only evaluate the displacement at the edges somehow and evaluate only the bump in the center areas so I wouldn't have to wait on the computer to evaluate the displacement in areas where a bump would do.\
Thanks for any replies
-hope that all made sense
-Brian
