Virilis
10-16-2003, 08:10 PM
Hehe... more midterm fun! :D
My little "hamburer creation" animation is nearing completion... for the final scene, I'm going to have all pieces of my burger (lettuce, cheese, tomato, onion, pickle, the buns, etc) fall in order on top of eachother, onto a serving platter. Something like this:
[Platter] Bottom bun -> slice of cheese -> meat -> swiss cheese -> lettuce -> tomato -> onion -> pickle -> top bun [Platter Lid]
I haven't messed around much with dynamics, outside of simple gravity simulations my teacher has shown us (boxes toppling over, etc), so I need a bit of help :)
How do I get that "jiggle" effect food would have? I'm looking for just a little bounce after one object falls, such that they aren't so awfully stiff and clip into/through eachother. Every object is NURBS except for the buns, which are polys. If that's a problem, I can re-make them no sweat. All of this will happen over probably ten seconds or so, and my objects will all be stacked vertically prior to dropping.
Thanks!
My little "hamburer creation" animation is nearing completion... for the final scene, I'm going to have all pieces of my burger (lettuce, cheese, tomato, onion, pickle, the buns, etc) fall in order on top of eachother, onto a serving platter. Something like this:
[Platter] Bottom bun -> slice of cheese -> meat -> swiss cheese -> lettuce -> tomato -> onion -> pickle -> top bun [Platter Lid]
I haven't messed around much with dynamics, outside of simple gravity simulations my teacher has shown us (boxes toppling over, etc), so I need a bit of help :)
How do I get that "jiggle" effect food would have? I'm looking for just a little bounce after one object falls, such that they aren't so awfully stiff and clip into/through eachother. Every object is NURBS except for the buns, which are polys. If that's a problem, I can re-make them no sweat. All of this will happen over probably ten seconds or so, and my objects will all be stacked vertically prior to dropping.
Thanks!
