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View Full Version : Help:- Attach a PArray to another PArray?


Yukimushu
10-16-2003, 07:50 PM
Hey hey hey, i long shot here, but i figure its worth a try. I'm currently making an animation of text exploding and flying towards the screen. Now im after making the fragments of text catch fire;

Too do this i'd need to attach a PArray(fire) to the PArray which makes the text explode.

Anyone know if this is even possible? I'm sure it can be done someway, as it seems quite logical :)

Anyways, hope someone can help & i'd very much appreicate the help :)

rlph.
10-16-2003, 07:54 PM
Mesher compound object might do the trick. Sorry, I can't test it right now but it's worth the try. :shrug:

zukezuko
10-16-2003, 11:19 PM
well
best style whould be
to animate the fragments yourself
an then parrye'm so they emit the particles.

monkeydonut
10-17-2003, 08:57 AM
Have your text exploding via parray.

Goto compound objects and create a mesher object.

Select the parray text from mesher.

Voila you now have instanced the fragments, so hide the originals after repositioning the mesher fragments.

Now you can pick the mesher fragments as the emitter object for a new parray system. If you set a low lifetime and emit your fire from these with plenty of turbulence, it should look pretty cool.

Sorry, I couldn't be more detailed, I've got no time to type right now.

Alex

BxHBxH
10-17-2003, 05:33 PM
Another idea is to just use ParticleFlow - if you have access to it that is. In PFlow you can just set new a new set of particles to spawn from the Text fragments that were exploded. PFlow rocks for stuff like this...

-brian
www.bxhdesigns.com

Yukimushu
10-17-2003, 06:08 PM
Thanks very much for your help here :) I haven't had time to try the methods yet but im gunna try later on tonight. Thanks very much :)

very much appreciated :)

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