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View Full Version : Building an Hand - need tones of help.


roginafalengi
01-18-2011, 06:58 PM
Hellow, I'm new to this forum and I wanted to know, is it passable that you will guide me what to do next with my mesh? I modeled a basic mesh in maya 2011 of an hand, then exported it as a object, and imported it into mudbox, sculpted it did all the details, and now I fill stuck I don't have an Idea what to do next? I want to paint it and render it, but seriously don't have an idea how? what i need to create? layers? oh and i need general idea of what's UV, and normal map, couldn't find any place that explains it, if you can give me links to good tutorials for basic understanding and not step by step it'll be great.

http://i535.photobucket.com/albums/ee355/2danimm/aasdsa.png
http://i535.photobucket.com/albums/ee355/2danimm/first.png
http://i535.photobucket.com/albums/ee355/2danimm/s.png
http://i535.photobucket.com/albums/ee355/2danimm/sds.png

(I know it's really bad, only my first one, and i learned mudbox(2011) myself)
if you can help me in anything i would be really thanksful :)
ty :bowdown:

sm3digital
01-24-2011, 09:52 PM
www.google.ca

roginafalengi
01-25-2011, 12:47 PM
yup figured that it's the way.

Psyk0
01-25-2011, 04:47 PM
It's decent, but you need to study anatomy if you want to represent human (or even stylized) characters in a believable manner.

-The wrist is too narrow
-The fingers have hard edges / square shaped
-The details you added make it look more like the hand of a mummy than a living being
-The thumb needs serious work

If you feel like learning anatomy, i recommend "Burne Hogarth Drawing dynamic hands" & his anatomy books for that matter.

ezekiel66
01-26-2011, 04:37 PM
It depends on what kind of hand it is you wanted to create. If it was the severed hand of a mummified zombie that dried in the desert sun a couple of weeks and was run over by a truck a couple of times I'd say that you succeeded quite decently. ;)

Seriously, you need to study the anatomy of a human hand. Look at your own hand and compare it to your 3d model. Copy/ draw your own hand in various poses using pencil and paper, this way you get a feeling for the shapes and volumes involved with a hands anatomy. In your model, especially the thumb and the area between the thumb and the wrist need serious rework.

Add details like veins and knuckles when the overall shape of the hand is finished, and make those details far subtler.

zeroneff
01-26-2011, 04:55 PM
I feel like I want to see bolge-ness in the joints, so add a bit more of a bulge in them, also the thumb is too thin threw out...

look at this one...

http://www.istockphoto.com/file_thumbview_approve/395911/2/istockphoto_395911_thumb_up.jpg

jbounce
01-28-2011, 02:53 AM
I would tone back on attempting to do all the finer detail and focus on a simpler hand. Once you have nailed the volumes of a regular hand you can then have some fun attempting to make it look older. It's a great start, but the base volumes are not right so the finer detail doesn't end up working.

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01-28-2011, 02:53 AM
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