HITandRUN
10-16-2003, 02:48 AM
Hey All,
I've been reading the fur threads lately because I have the same problem. I'm trying to make some grass for the scene below which was done in Max 5. I know the old scatter method but in order to make the grass small enough, I have to not only max out the scatter output, but then duplicate the scatter object a few times. It slows my computer to a crawl, even with only displaying 1% of the grass. And don't even think of rendering it. Besides, I'll be using scatter for leaves.
Last week Alex Broeckel's new reel was featured on the main page so I downloaded it and it was awsome. The first scene shows a velvet texture used as grass and it would work perfect for my scene. How is that done? Ian mentioned playing with falloff between two diffuse maps. Is that possible in Max without a plugin? Or if a plugin is needed, which one does the trick? I'd appreciate any help on getting this effect. Thanks!
-HITandRUN
is only fun
on fps
I've been reading the fur threads lately because I have the same problem. I'm trying to make some grass for the scene below which was done in Max 5. I know the old scatter method but in order to make the grass small enough, I have to not only max out the scatter output, but then duplicate the scatter object a few times. It slows my computer to a crawl, even with only displaying 1% of the grass. And don't even think of rendering it. Besides, I'll be using scatter for leaves.
Last week Alex Broeckel's new reel was featured on the main page so I downloaded it and it was awsome. The first scene shows a velvet texture used as grass and it would work perfect for my scene. How is that done? Ian mentioned playing with falloff between two diffuse maps. Is that possible in Max without a plugin? Or if a plugin is needed, which one does the trick? I'd appreciate any help on getting this effect. Thanks!
-HITandRUN
is only fun
on fps
