Hoood
01-13-2011, 03:54 PM
Hi all,
I am new to rigging and managed to build a good rig and bind it semi-perfectly. I just faced a problem with the character's chin. The chin doesn't seem to follow any bone of the rig and while trying to fix it with paint weighting tool or via component editor the chin's verticies get even more distorted.
I think that the whole head is reacting weirdly to the bones, it gets bent if I move/rotate the controller.
See the attached image to have an idea about my problem.
That's really strange to me as I don't know how to fix it or if there's any other non-traditional technique to follow with such problems.
See the attached image to get an idea of what's going on.
All kinds of help are welcome guys
I am new to rigging and managed to build a good rig and bind it semi-perfectly. I just faced a problem with the character's chin. The chin doesn't seem to follow any bone of the rig and while trying to fix it with paint weighting tool or via component editor the chin's verticies get even more distorted.
I think that the whole head is reacting weirdly to the bones, it gets bent if I move/rotate the controller.
See the attached image to have an idea about my problem.
That's really strange to me as I don't know how to fix it or if there's any other non-traditional technique to follow with such problems.
See the attached image to get an idea of what's going on.
All kinds of help are welcome guys
