ccreyes
10-15-2003, 08:45 PM
Hey all!
I'm having some problems with a character I am working on for a class.
Basically I applied a procedural skin texture to him and when I try to animate him in a simple walk cycle the skin texture gets all screwy. (The skin texture is pretty much the same as the one in the 3dtotal Joan of Arc tutorial here (http://www.3dtotal.com/ffa/tutorials/max/joanofarc_p2/texture_skin_procedural1.asp) )
None of the textures are animated and they should be frozen within the mesh.
I've tried using different rendering filters but nothing really comes out that great.
Supersampling the materials helps but it you can still notice the texture buzzing and it kills my rendertime.
The buzzing doesn't depend on camera distance, the far shots look equally as bad.
The weird thing is that the buzzing only started happening after I applied a biped and physiqued it.
Could the way an object is boned and skinned affect the materials applied to that object?
I've attached some stills so you can get a general grasp of whats happening here, I wish I could link the video but my webhost doesn't have a lot of bandwidth.
Any help would be appreciated!
EDIT: The attachment image is a bit small, here is a larger version of that picture: LARGER IMAGE (http://img.villagephotos.com/p/2003-10/435654/example.jpg)
I'm having some problems with a character I am working on for a class.
Basically I applied a procedural skin texture to him and when I try to animate him in a simple walk cycle the skin texture gets all screwy. (The skin texture is pretty much the same as the one in the 3dtotal Joan of Arc tutorial here (http://www.3dtotal.com/ffa/tutorials/max/joanofarc_p2/texture_skin_procedural1.asp) )
None of the textures are animated and they should be frozen within the mesh.
I've tried using different rendering filters but nothing really comes out that great.
Supersampling the materials helps but it you can still notice the texture buzzing and it kills my rendertime.
The buzzing doesn't depend on camera distance, the far shots look equally as bad.
The weird thing is that the buzzing only started happening after I applied a biped and physiqued it.
Could the way an object is boned and skinned affect the materials applied to that object?
I've attached some stills so you can get a general grasp of whats happening here, I wish I could link the video but my webhost doesn't have a lot of bandwidth.
Any help would be appreciated!
EDIT: The attachment image is a bit small, here is a larger version of that picture: LARGER IMAGE (http://img.villagephotos.com/p/2003-10/435654/example.jpg)
