Xphile1999
01-11-2011, 02:26 AM
Hi all,
Modeling is one of those things that I really need to beef up on. Since so many people use polys these days instead of NURBS, I'm trying to focus on them. Modeling a metal plate for my telecaster project at first seemed like a really easy task. But the holes in the mesh have created some problems. I have started by creating a flat plane in the shape of the plate, then used the chamfer vertex tool to create polyz which I deleted to represent the round holes.
I used a couple edge loops to create square hole in the middle, or what I hoped to be square. You may not beable to tell from the attached pics, but there is a edge loop very, very close to the hole.
This plane needs to be extracted in Y to give it depth, so all of the holes are going to become soft, curved holes as apposed to a sharp edge like a drill press would create.
I was hoping to used sub-Ds so that I could increase the detail to get a camera close to the model. Am I going about this completly wrong? Should this be a non-smoothed poly object with lots of polys to maintain smoothness near camera?
I have attached 2 screen caps that I hope will demonstrate my current progress. Oh and the application is Maya, and I has hoping to avoid the Maya specific "Make Hole" tool, so that these learned skills can transition from package to package.
Many, Many thanks!
Modeling is one of those things that I really need to beef up on. Since so many people use polys these days instead of NURBS, I'm trying to focus on them. Modeling a metal plate for my telecaster project at first seemed like a really easy task. But the holes in the mesh have created some problems. I have started by creating a flat plane in the shape of the plate, then used the chamfer vertex tool to create polyz which I deleted to represent the round holes.
I used a couple edge loops to create square hole in the middle, or what I hoped to be square. You may not beable to tell from the attached pics, but there is a edge loop very, very close to the hole.
This plane needs to be extracted in Y to give it depth, so all of the holes are going to become soft, curved holes as apposed to a sharp edge like a drill press would create.
I was hoping to used sub-Ds so that I could increase the detail to get a camera close to the model. Am I going about this completly wrong? Should this be a non-smoothed poly object with lots of polys to maintain smoothness near camera?
I have attached 2 screen caps that I hope will demonstrate my current progress. Oh and the application is Maya, and I has hoping to avoid the Maya specific "Make Hole" tool, so that these learned skills can transition from package to package.
Many, Many thanks!
