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View Full Version : Concept SMC 5 (1.10.2011 to 2.14.2011)


whom
01-10-2011, 11:08 AM
Hey guys.
I am not sure where MSus is but I am sure that he would want me to put up something in case he is busy. So I decided to put up the next Concept session, January -February.
The concept comes from a half life 2 mod and the model was called valkyrie, link beneath.

Concept SMC 5.


Concept SMC 5 (1.10.2011 to 2.14.2011)
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Reference link and Copyright owner:
http://www.moddb.com/mods/project-valkyrie/images/valkyrie-suit-concept

http://i55.tinypic.com/20qxs0j.jpg

Reference link and Copyright owner:
http://www.moddb.com/mods/project-valkyrie/images/valkyrie-suit-concept



..


Time limit is 5 hours. As before shading, texturing and lightning are not included in the time limit and are optional. So you can spend as much as time on them as you want.
Please post your WIPs, problems, comments about your or others workflow in this thread.
Have fun modelling!



..

DaveMcMahon
01-19-2011, 06:56 PM
cool concept, I'm going to attempt this one hopefully this weekemd

roxburry
01-20-2011, 08:36 PM
Saweet! I'll definitely jump in on this one!

roxburry
01-21-2011, 02:34 AM
2 hours in got the rough shape blocked in. Definitely going to take this one full swing and eventually import the model pieces in to Z-Brush and do a high-res sculpt.

http://digital-flare.com/client/cg_society/hl2/wip-01.jpg

whom
01-21-2011, 11:24 PM
roxburry, real awesome, gonna look forward to your finished piece. :)
Gonna see if I can try something out for tomorrow.


Has anyone of you guys heard from MSus?

roxburry
01-22-2011, 04:43 AM
Gah!! There's never enough time...grumble, grumble, grumble. *sigh. But! Did get some of it done in time!

http://digital-flare.com/client/cg_society/hl2/hl2_sm01.jpg

whom
01-22-2011, 09:59 AM
roxburry, that's killer awesome, wow real inspirational. :)

whom
01-22-2011, 04:05 PM
ok I had to start on this since I got so inspired by roxburry's.

I started with detailed parts, perhaps not the smartest way to go but it is what I find interesting at the moment. Btw I modeled a bit differently this time, started with planes and then made them solified. I feel much more control this way.
Some parts are freestyled, perhaps too much? lol ah anyway.


2 hours and 20 minutes

http://img560.imageshack.us/img560/9991/smc3.jpg

roxburry
01-22-2011, 04:47 PM
#drools. Very nice!

Yea I went the traditional route and box modeled...definitely more challenging (and not a good way) versus poly-plane modeling. Love the precision on your details!

whom
01-22-2011, 09:50 PM
roxburry, thank you, appreciate it. :)


This is as far I am gonna take this one, ran out of time and it all became about simplifying and simplifying in a bad way.


4 hours and 30 minutes:
http://img844.imageshack.us/img844/4223/smmc7.jpg

http://img844.imageshack.us/img844/4223/smmc7.jpg

roxburry
01-22-2011, 10:34 PM
@God-of-Zilla : :beer:

Very nice! Nice job on getting all the parts in (unlike myself...no commet)! And...thanks to your approach to modeling the parts I've decided to redo the entire model (without time constraints). Definitely like your approach of poly-plane modeling over box modeling...especially for organic style objects and figured it'd be good practice anyways! Thanks for the kick-in-the-butt to do it right!

http://digital-flare.com/client/cg_society/hl2/hl2_sm02.jpg

whom
01-23-2011, 06:53 PM
roxburry, very kind thank you. :beer: You know somehow I feel it is better to model without time constraints, I feel that I am getting further away from the speed genre altogether. However, it sure is a good way to get the feeling of the objects though to do a speedy tryout and then remodel just like you said. Your detail looks very nice.
Keep up the good work. :)

roxburry
01-23-2011, 08:09 PM
I would agree that speed modeling definitely forces you to rush through proper layout, typology, etc just to make the deadline...but on the other hand, I've always found speed modeling to be one of the best ways of training my brain to visualize the object/poly layout before I even begin modeling. Plus it's always nice to find out where you're struggling most...and thus improve!

Update on the high-res version:

http://digital-flare.com/client/cg_society/hl2/hr-01.jpg

whom
01-25-2011, 06:26 PM
roxburry, the hi res is wonderful, real good job. :beer: I really like how you solved the back rocket part on the boot, I never got to that part.

whom
02-03-2011, 09:36 PM
roxburry, did you finish yours? :)

roxburry
02-04-2011, 12:13 AM
Just about! Got tied up in a few other projects and haven't been able to get it quite finished. LAST PUSH FOR GONDOR....oh wait, scratch that.

Here are some renders from the WIP:

http://digital-flare.com/client/cg_society/hl2/HR-04.jpg

http://digital-flare.com/client/cg_society/hl2/HR-03.jpg

http://digital-flare.com/client/cg_society/hl2/HR-02.jpg

whom
02-04-2011, 10:55 PM
roxburry, wow awesome, real good work. :beer:

roxburry
02-05-2011, 10:33 PM
Thanks God-of-Zilla!

P.s. Thanks for the push on this one. Especially with the poly-plane modeling. Must say, even though this project isn't a "speed model" per-say...it was nice to get the practice in.

UPDATE: The Helmet.

http://digital-flare.com/client/cg_society/hl2/HR-05.jpg

bradon
02-12-2011, 11:53 PM
looking nice. great to see all those details actually modeled in. Id say judging from the original concept art, the legs might be a bit large too long and also maybe everything is a bit thicker / fatter that it is in the drawing. could be camera angles distortion adding to the fact.

roxburry
02-13-2011, 12:27 AM
Forgot to post the finals: *again, not the speed model version, just the practice (extended) version.

http://digital-flare.com/images/portfolio/high-res/3D/hl2-01.jpg

http://digital-flare.com/images/portfolio/high-res/3D/hl2-02.jpg

http://digital-flare.com/images/portfolio/high-res/3D/hl2-03.jpg

whom
02-13-2011, 03:18 PM
roxburry, yea I feel with the poly plane modeling it is easier to think around the object, sure is weird but the box feels limited. Thanks again for posting. :)
You sure did an amazing job with this, really impressive and good modeling. Wish I had more time on mine aswell but I have to stop at sparetime project these days since other stuff has to be done too.
What kind of timeframe did you get with the finished?

tetha
02-16-2011, 01:11 AM
wow. i'm at 30h and still not finished. :(

http://img806.imageshack.us/img806/5780/chips006nr1thmb.png (http://img341.imageshack.us/img341/3536/chips006nr1.png) :argh:

roxburry
02-16-2011, 01:43 AM
@tetha: Rock on! Looks good. I think I ended up putting in a total of 32 hours into my modeling...but as much as I was ready for it to be finished, it was worth it once it finally came together! Keep it up.

tetha
02-16-2011, 07:56 AM
thanks roxburry, seeing you and god-of-zilla do really cool stuff to the concept convinced me to crack on with it! plenty of excellent obstacles in this one. 50k verts pushed and counting.

slight update : http://www.pasteall.org/pic/show.php?id=9152

whom
02-16-2011, 07:43 PM
tetha, Awesome, very nice work. :thumbsup:


roxburry, thx for the time limit.

tetha
02-17-2011, 02:03 PM
hopefully this isn't saturating the thread but i've worked some more on the model.
(40 hours now)

click to view larger version. ( 100k verts, 1746*3654 px render )
http://img543.imageshack.us/img543/620/chips007musc04r1thmb.png (http://www.pasteall.org/pic/show.php?id=9182)

Psidream
03-01-2011, 01:01 AM
Hello
been looking at the Conecpt SMC'S for a while and now that ive finaly got a pc worth working on they kinda stoped coming.

Anyways hope they will come back soon, specialy since they look way more fun then the stuff my wife have found me once a week to make.
And the sad part is that her stuff is all ive gotten done since i finsihed my degree 4yrs or is it 3yrs ago? got no memory atm ><

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