GoneRogue
01-09-2011, 07:52 PM
Hey, Jessica (or GoneRogue here),
I've been really thinking about what I want to do in the near future this past year. I'm graduating from an Animation and Digital Production course this year, but I have strayed from wanting to do animation.
I've taken a great interest in concept art, illustrations, storyboarding, and texturing side of things again (so just all the art-related aspects of movies and video games). I miss my art. The course I'm in is mostly just to get good with COMPUTER animation, which is what the industry is nowadays, but I'm finding myself really taking an interest in learning everything to do texturing and lighting amazingly.
Not to mention, I do love to model in Maya (Maya's the main program we're learning).
But what I do not know now is what path should I take? Should I go to art schools? Take a class here and there to improve drawing, painting, and digital art?
I'm also wondering if you guys have any Zbrush tutorials and maybe some modeling tutorial stuff. I've looked at some of the workshops and saw quite a few photoshop ones, which is amazing! Are they all still running?
I also want to inguire about what I should include in a texturing portfolio, since at the end of this year, we are having a mock-interview with the professors. Should I include:
Random texture sketches (like wool, wood, glass, etc.)
Some scene, or character lighting
Textured models that I have modeled
And some life drawings/ paintings? I'm guessing landscapes are very good
Just would love to hear from professionals in the industry, or even people who have just broken in. What did you guys do??! Tell me your stories lol Trust me, I'll read them all
~Jessica
I've been really thinking about what I want to do in the near future this past year. I'm graduating from an Animation and Digital Production course this year, but I have strayed from wanting to do animation.
I've taken a great interest in concept art, illustrations, storyboarding, and texturing side of things again (so just all the art-related aspects of movies and video games). I miss my art. The course I'm in is mostly just to get good with COMPUTER animation, which is what the industry is nowadays, but I'm finding myself really taking an interest in learning everything to do texturing and lighting amazingly.
Not to mention, I do love to model in Maya (Maya's the main program we're learning).
But what I do not know now is what path should I take? Should I go to art schools? Take a class here and there to improve drawing, painting, and digital art?
I'm also wondering if you guys have any Zbrush tutorials and maybe some modeling tutorial stuff. I've looked at some of the workshops and saw quite a few photoshop ones, which is amazing! Are they all still running?
I also want to inguire about what I should include in a texturing portfolio, since at the end of this year, we are having a mock-interview with the professors. Should I include:
Random texture sketches (like wool, wood, glass, etc.)
Some scene, or character lighting
Textured models that I have modeled
And some life drawings/ paintings? I'm guessing landscapes are very good
Just would love to hear from professionals in the industry, or even people who have just broken in. What did you guys do??! Tell me your stories lol Trust me, I'll read them all
~Jessica
