Picanzo
01-07-2011, 05:50 PM
Hey, dont know if this is the right place to post this question but here it goes.
Me plus some friends are aiming to do a 3D movie but we're still onto our middle steps. The big question i have is about the character models.
Here's the thing: I wanted to know if you can create a full high res character in Zbrush, lower the subdivision and export low sub model to maya (for rigging and animation) and then, export a high subdivision displacement map to maya, from Zbrush.
The prob is, i've heard you first have to do a basic model in Maya, export to Zbrush, do an high res model and after only that, export displacement map to Maya.
So, how is it??
Me plus some friends are aiming to do a 3D movie but we're still onto our middle steps. The big question i have is about the character models.
Here's the thing: I wanted to know if you can create a full high res character in Zbrush, lower the subdivision and export low sub model to maya (for rigging and animation) and then, export a high subdivision displacement map to maya, from Zbrush.
The prob is, i've heard you first have to do a basic model in Maya, export to Zbrush, do an high res model and after only that, export displacement map to Maya.
So, how is it??
