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ginanjarlilLuNaTiC
01-07-2011, 06:26 AM
hy guys...
i've some question about rendering time.
why the render time with "Render Active View" faster than rendering with "Picture Viewer".
and how to speed up rendering on picture viewer like render active view ??

Srek
01-07-2011, 06:52 AM
The Viewport rendering uses a lower level of detail than final rendering. For example HyperNURBS and Metaballs have different settings for preview rendering and final rendering that can make a huge differenc ein rendertime and memory useage.
You should try to set up your scenes so they render ok in the PV, if you optimize for the editor view rendertimes will be higher than neccesary.
Cheers
Björn

ginanjarlilLuNaTiC
01-07-2011, 07:03 AM
hemmh.
so i must setting render on picture viewer like render editor ?

example on hyperNurbs ?
hyperNURBS have option :
subdivision editor : 2
subdivision renderer : 3

and i have display setting on my scene high and rendering faster than PV ?

maybe any setting ?
for same render time render active view with PV ?

thanks for reply.

Srek
01-07-2011, 07:20 AM
The easiest way is to simply set the viewport to use render level of detail (Display->Level of Detail->Use Render LOD)
That way both will render the same.
Of course this removes the advantage of quick preview renderings in the editor which is especialy unnerving when the editor is a lot larger than the final renderformat.

Cheers
Björn

ginanjarlilLuNaTiC
01-07-2011, 07:39 AM
okay.
thanks for info Björn.
i've try to check my scene and i've wrong on my subdivision :D
its to large for final render,because i'm setting it for render editor not for final render :D

and one question,how much maximum polygon for animation scene ??
i've 500000 poly for my scene...
maybe its to large ??

Srek
01-07-2011, 09:49 AM
This heavily depends on what you do with the polygons. A static object can easily have a couple of millions of polygons, but once you start deforming it things can become slow.
For a single fully rigged character for example 500.000 Polygons are to much, for a static cityscape they are no problem at all.
Cheers
Björn

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