Floating_Inkpot
01-06-2011, 10:17 AM
Hi,
I have two meshes with different vertex colors and i would like to morph not only the vertex position, but also the vertex colors.
It seems that the original mesh keeps its own vertex colors, no matter wich morph is applied :(
I looked into the SDK and the morpher modificator source code, its pretty complicated, but i think it would be possible to modify the modificator source code to take into account vertex color morphing and then recompile it to get the desired effect.
Before diving into this, i would know your advice, maybe there is a simplier or better solution ?
What i want to do with that vertex color morphing is to create a facial expression and paint black or white vertex colors on it. the zone in white would for example would show a normal map texture that do the wrinkles on the face.
On another expression, those vertex would be in black and the wrinkles will not appear.
I hope this help to understand my problem,
Thanks,
Jeff
I have two meshes with different vertex colors and i would like to morph not only the vertex position, but also the vertex colors.
It seems that the original mesh keeps its own vertex colors, no matter wich morph is applied :(
I looked into the SDK and the morpher modificator source code, its pretty complicated, but i think it would be possible to modify the modificator source code to take into account vertex color morphing and then recompile it to get the desired effect.
Before diving into this, i would know your advice, maybe there is a simplier or better solution ?
What i want to do with that vertex color morphing is to create a facial expression and paint black or white vertex colors on it. the zone in white would for example would show a normal map texture that do the wrinkles on the face.
On another expression, those vertex would be in black and the wrinkles will not appear.
I hope this help to understand my problem,
Thanks,
Jeff
