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vigneshwarv
01-05-2011, 09:50 PM
i have been hearing that RGB pass is very useful while taking fluids

could any one tell me where to position this lights in a scene.and also do we need to take 3 passes separately for each color channel

It would be really cool if someone could position the lights and give us a ma file.

Many thanks :)

ph2003
01-06-2011, 03:23 AM
umm.. im not sure if im doing it right, but the lights position should be depends on ur scenes.
i use red= main light, green= back light and blue = rim light.

its pretty straight foward, when u comp just extract each channel and remap the colors u want in realtime (save out alot of time rerendering in maya)

vigneshwarv
01-06-2011, 02:09 PM
umm.. im not sure if im doing it right, but the lights position should be depends on ur scenes.
i use red= main light, green= back light and blue = rim light.

its pretty straight foward, when u comp just extract each channel and remap the colors u want in realtime (save out alot of time rerendering in maya)


http://j.imagehost.org/0388/Fluids_RGB_Light_Setup.jpg

i hav setup the rgb lighting.please tell me if this is right or not

ph2003
01-07-2011, 04:44 AM
ur render looks like u had a envioroment lights around.
mine looks like this (check attachment for images, a simple .mb file)

vigneshwarv
01-07-2011, 03:33 PM
ur render looks like u had a envioroment lights around.
mine looks like this (check attachment for images, a simple .mb file)

thats so cool of you.thank you very much.
and any other passes required for fluids other than this?

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