Wardile
10-15-2003, 07:08 AM
Hallo.
I rigged my face for facial animation.
Now when i animate my body and the face follows the body (as is suppose to happen) the vertices i chose to animate the face, no longer get's effected by my skin modifier.
Now im thinking about using the morpher technique for my facial animation.
But the question is, will i have to duplicate my whole mesh (seeing its a complete mesh with body arms, legs and head.)
and then just edit the different poses solitary to the face and just morph that.
One more thing i wanna know, if i select my polys, my head... can i put a morpher to that so i dont have to clone the whole mesh, but im thinking if i do this, wont the same happen as previously, that that ploys will no longer be affected by the skin modifier.
I hope i wuz clear on this issue, if not... slap me and call me susan so i can put my question in a better phrase.
Thanx.
I rigged my face for facial animation.
Now when i animate my body and the face follows the body (as is suppose to happen) the vertices i chose to animate the face, no longer get's effected by my skin modifier.
Now im thinking about using the morpher technique for my facial animation.
But the question is, will i have to duplicate my whole mesh (seeing its a complete mesh with body arms, legs and head.)
and then just edit the different poses solitary to the face and just morph that.
One more thing i wanna know, if i select my polys, my head... can i put a morpher to that so i dont have to clone the whole mesh, but im thinking if i do this, wont the same happen as previously, that that ploys will no longer be affected by the skin modifier.
I hope i wuz clear on this issue, if not... slap me and call me susan so i can put my question in a better phrase.
Thanx.
