View Full Version : Assigning attribute maps on Softbody And Jiggle
ramdas 01-02-2011, 06:25 AM Hi guys I am Abhishek
I have made a muscle creator only thing remaining is how to apply a custom attribute map to softbody or jiggle.
Map can be made by me as jpg in maya icon folder or wherever but how to apply that ?
Is at attrContext command and makePaintable commands?
But how to do it in proper manner?
|
|
schock
01-02-2011, 09:03 PM
Soft bodies:
I would buffer the softbody on a separate object through a blendShape and control the soft bodies affect with the blendShape's targetWeights
Edit a blendShape's target weights directly
setAttr "blendShape1.inputTarget[0].inputTargetGroup[0].targetWeights[3]" 1;
Jiggle:
Edit the jiggle weights directly.
setAttr "jiggle1.weightList[0].weights[0]" 0;
For extracting a color map like a jpg to a compatible attribute map use this method. Uses the colorAtPoint command.
Extract color values (http://tech-artists.org/forum/showthread.php?p=5882)
CGTalk Moderation
01-02-2011, 09:03 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.