KakCAT
01-01-2011, 12:19 PM
Hello, happy new year everybody :)
I'm a coder trying to write a converter from Kinect data (via OpenNI) to BVH files in order to use them in MotionBuilder. I've reached a point where the data seems to be correct (for torso and legs) however I'm absolutely unable to correctly map the BVH into a character done by me in 3dsmax.
As you can see, my char has one stance and the equivalent BVH has another different one
http://img191.imageshack.us/img191/2068/testkhj.jpg (http://img191.imageshack.us/i/testkhj.jpg/)
it's worse with Edward :) His legs are bent 180º at the start
http://img12.imageshack.us/img12/8519/test2ri.jpg (http://img12.imageshack.us/i/test2ri.jpg/)
I've used correctly some BVH (the CMU database), so I think the problem is in my data (I don't know why because the BVH skeleton is shown well) or maybe I'm not doing the T-pose correctly.
Could somebody please take the BVH and check if it's working for him? If not it'd be very valuable if he could point me where the problem is (i.e. some limbs rotated 90º, or whatever it is). I really don't know how to use motion builder (I'm on a 30 days trial right now and it's day 2 :^) )
http://rapidshare.com/files/440236383/bvh_and_naming.zip
(the BVH is always facing negative Z, so my first step in T-stancing it is rotating it 180º to face positive Z. Only the legs have correct data, I'm having some problems with the upper body part
)
Many many thanks!! :)
I'm a coder trying to write a converter from Kinect data (via OpenNI) to BVH files in order to use them in MotionBuilder. I've reached a point where the data seems to be correct (for torso and legs) however I'm absolutely unable to correctly map the BVH into a character done by me in 3dsmax.
As you can see, my char has one stance and the equivalent BVH has another different one
http://img191.imageshack.us/img191/2068/testkhj.jpg (http://img191.imageshack.us/i/testkhj.jpg/)
it's worse with Edward :) His legs are bent 180º at the start
http://img12.imageshack.us/img12/8519/test2ri.jpg (http://img12.imageshack.us/i/test2ri.jpg/)
I've used correctly some BVH (the CMU database), so I think the problem is in my data (I don't know why because the BVH skeleton is shown well) or maybe I'm not doing the T-pose correctly.
Could somebody please take the BVH and check if it's working for him? If not it'd be very valuable if he could point me where the problem is (i.e. some limbs rotated 90º, or whatever it is). I really don't know how to use motion builder (I'm on a 30 days trial right now and it's day 2 :^) )
http://rapidshare.com/files/440236383/bvh_and_naming.zip
(the BVH is always facing negative Z, so my first step in T-stancing it is rotating it 180º to face positive Z. Only the legs have correct data, I'm having some problems with the upper body part
)
Many many thanks!! :)
