roastedpekingduck
12-30-2010, 08:16 PM
Hi Guys,
I'm working on a music video, and was driven to start exploring Maya on my own when it became apparent that nobody at my school was really capable of digitally creating an explosion effect, which I need for the video. Unfortunately for me, my school's film program places far greater emphasis on the writing and intellectual theory of filmmaking, as opposed to production elements. Live-action production elements, much less digital, are barely taught. I also figured that perhaps, it would be a good idea to start learning elements of CGI as a practical skill. I'd like to introduce abstraction patterns to some of my future videos, and I believe Maya would be ideal for creating patterns.
But I digress, for the question at hand, could somebody give me some pointers over how to create some explosions? In terms of reference, I'd be looking at something like this (http://www.youtube.com/watch?v=YWCUAEFIIDA&feature=related).
For the sake of simplicity, I'd obviously not be worrying about the debris, just the explosion itself.
I tried to get a start by looking at this tutorial (http://www.tutorialsworld.com/index.php?id=1&option=com_content&task=view). However, that thing stops working once you change the fluid container and resolution to a different size.
I also got the Gnomon introduction to fluids guide, but I suppose trying to watch that without even a basic grasp of Maya wasn't a good idea, and additionally, explosions themselves were not specifically covered. I'd begin to learn everything in a fundamental order, except for the fact that I need the explosion fairly soon.
Thus, if somebody could point me towards another tutorial, or key me in on basic fields that must be modified to get me started on an explosion, that would be great. For now, all I've been able to do are to separately create the fluid container and emitter. Figuring out how to link them together will be my next step.
So yeah, as you can see, I'm pretty much just starting out with the program. Really should've tried tweaking with things in high school, 20 years old and almost out of college seems a bit late for starting.
Edit: Found another tutorial - http://www.youtube.com/watch?v=-2Q4G-0M0og
However, this one produces a nuke-like explosion, and I'm looking to create something more conventional looking.
I'm working on a music video, and was driven to start exploring Maya on my own when it became apparent that nobody at my school was really capable of digitally creating an explosion effect, which I need for the video. Unfortunately for me, my school's film program places far greater emphasis on the writing and intellectual theory of filmmaking, as opposed to production elements. Live-action production elements, much less digital, are barely taught. I also figured that perhaps, it would be a good idea to start learning elements of CGI as a practical skill. I'd like to introduce abstraction patterns to some of my future videos, and I believe Maya would be ideal for creating patterns.
But I digress, for the question at hand, could somebody give me some pointers over how to create some explosions? In terms of reference, I'd be looking at something like this (http://www.youtube.com/watch?v=YWCUAEFIIDA&feature=related).
For the sake of simplicity, I'd obviously not be worrying about the debris, just the explosion itself.
I tried to get a start by looking at this tutorial (http://www.tutorialsworld.com/index.php?id=1&option=com_content&task=view). However, that thing stops working once you change the fluid container and resolution to a different size.
I also got the Gnomon introduction to fluids guide, but I suppose trying to watch that without even a basic grasp of Maya wasn't a good idea, and additionally, explosions themselves were not specifically covered. I'd begin to learn everything in a fundamental order, except for the fact that I need the explosion fairly soon.
Thus, if somebody could point me towards another tutorial, or key me in on basic fields that must be modified to get me started on an explosion, that would be great. For now, all I've been able to do are to separately create the fluid container and emitter. Figuring out how to link them together will be my next step.
So yeah, as you can see, I'm pretty much just starting out with the program. Really should've tried tweaking with things in high school, 20 years old and almost out of college seems a bit late for starting.
Edit: Found another tutorial - http://www.youtube.com/watch?v=-2Q4G-0M0og
However, this one produces a nuke-like explosion, and I'm looking to create something more conventional looking.
