View Full Version : soft shadows
hobbit72 10-14-2003, 04:06 PM I have rendered a 5m x 0.8m shop sign that has extruded text. It looks great except for the shadows which have hard edges and look unrealistic. I read the manual and its says spotlights and distant lights use raytraced shadows which have hard edges. It mentions something about using shadowsmaps for a soft edge but shadow maps dont behave well with transparancy. Only area lights cast "true" shadows, but they have a horrible grainy appearance and mess up the rest of the render.
Does anyone know how to render realistic shadows.
Thanks in advance
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3DDave
10-14-2003, 04:11 PM
You have to increase the quality level of the area light to 4 or 5, also increase your AA passes.
If that doesn't work for you, try Shadow Designer.
Tottebias
10-14-2003, 04:34 PM
Turning on Shading noise reduction usually helps.
3DDave
10-14-2003, 05:24 PM
Originally posted by Tottebias
Turning on Shading noise reduction usually helps.
Yes, but be carefull as it also softens bump maps!
Halsu
10-14-2003, 05:29 PM
Though i probably sound like a broken record... i suggest learning the spinning light technique.
There's a thread about it on this forum... wait a sec...
...here. (http://www.cgtalk.com/showthread.php?s=&threadid=92628)
hobbit72
10-14-2003, 06:24 PM
thanks for the input.
Im rendering some tests now, using different techniques. radiosity (had to give it a shot and see) is taking forever!
will post the results when done
hobbit72
10-15-2003, 10:09 AM
http://66.8.37.150/2.jpg
distant light enhanced low AA raytraced shadows - original render
http://66.8.37.150/1.jpg
quality 5 area light enhanced low AA raytraced shadows
http://66.8.37.150/3.jpg
quality 5 area light enhanced low AA raytraced shadows with radiosity
the last two are better, but they still dont look 100% right to me.
Halsu
10-15-2003, 10:49 AM
Spinning lights - using my Overcaster setups
hobbit72
10-15-2003, 12:13 PM
http://66.8.37.150/4.jpg
one spotlight spinning from -360 frame 0 to 360 frame 2
frame 1 rendered
raytraced shadows
motionblur on set to 120% dithered.
Thanks for the thread link. It is worth a try, but I dont understand this spinning light theory. It seems to darken and dirty the render. Would a much larger area light be the answer, or maybe multiple spotlights. In real life shadows are gradual because the light source is scattered and large (in the case of sunlight). Any ideas?
telamon
10-15-2003, 12:58 PM
Have you ever tried to use shadow maps of high definition (3000x3000)
Halsu
10-15-2003, 01:26 PM
The spinning lights don't darken or anything like that. There seems to be something wrong in the way you set up your rig... at least, the amount of spinning is wrong. If you e-mail me the scrnr / objects, i can have a closer look for you -
The trick simply uses LW's way of calculation motion blur to make a single light to appear to shine from multiple points.
Here's more reading...
Another thread (http://www.cgtalk.com/showthread.php?s=&threadid=93725)
The "original" spinning light tutorial (http://members.shaw.ca/phroggrafix/tutorials/spinning/spinning.html)
pixelranger
10-15-2003, 01:58 PM
Hi.
The reason your area light shadows are so hard and crisp is either that your area light is far away or that is is very small relative to the logo.
Try to move it closer or to size up the area light (using the size tool).
hobbit72
10-15-2003, 03:47 PM
Still no luck with spinning lights. Tried various movement ranges but the effect is not there, although the amount of "dirt" does vary. Will keep trying, I am intrigued by the principle.
http://66.8.37.150/5.jpg
pixelranger, that did the trick. scaled area light to 6 on x and y, and now I'm getting the results I expect. Fine tuning needed, but on the right road.
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