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View Full Version : Smc 56 (12.27.2010 - 01.12.2011)


whom
12-27-2010, 05:18 PM
- The speed modelling challenges are open to everybody.
- In every challenge you will get a list of items. Pick one and try to model it as fast as possible. If you want, you can do all of them.
- Do not exceed the time limit of the challenge. If you're out of time and still haven't finished, post the unfinished model.
- If you finish before the time limit, spend the remaining time on refining and adding details to your model.
- Focus on modelling. Shading, lightning and "proper" rendering are optional (and thus not limited by time).
- Take as much time for reference hunting as you need.
- When posting your model make sure you post a wireframe of your model. (try to do more then one view of the model).
- You can do any challenge you want. The challenges are not closed when the SMC passes. If you fancy an older challenge, do that.
- For the concept items you have to create your own designs. If possible post the design images as well.








SMC 56 (12.27.2010 - 01.12.2011)



-Items (3h time limit)-


Building
Guitar
Ice Skates
Rose
Door
Stairs
Kitchen table with Chairs
Stove
Dices
Elephant
Barrels
spider
Boots
Bat
The Moon (Rather not just a texture lol)




..

whom
12-27-2010, 05:22 PM
Thought I could start this next speed session. The time limit is very general this time, seeing that some objects are faster; and some of them more time consuming than the others...
I think 3 hours is perhaps a good middle value.

:)

IRAFK
12-27-2010, 05:41 PM
http://i263.photobucket.com/albums/ii127/jusjoesh/rose.jpg

gdsworld
12-30-2010, 02:30 AM
Nice to see a fresh list God-of-Zilla, my task this time would be to attempt all of these before the next round.

gdsworld
12-30-2010, 04:54 AM
Spent just over an hour on the moon. I modelled the base mesh in max, used zbrush for texturing and to generate a normal map. Also did a quick bg in photoshop.

http://img156.imageshack.us/img156/6848/moonfinalrender.jpg

http://img137.imageshack.us/img137/163/moonfinalrenderwire.jpg

bradon
01-02-2011, 03:49 AM
Took about 2 hours... Because I'm not very good at Houdini yet I should have been able to do it in less. The good thing is because its all procedural I can vary a few numbers and change the look pretty easily now.

Process:
I made box, then subdivide a few times, then scatter points on surface add metaballs to 'subtract' craters, then added a few custom 'ripple' creators, add general 'mountain' to give major peaks, then add fine detail alligator noise set to subtract to make an inverted pimple surface.

I only had about about 1/8th of the moon and was at about 3 million polys so I had to back the res off for the full moon shot.

mccali
01-02-2011, 08:25 PM
Spiderr. 2 hours in Maya :)
http://dl.dropbox.com/u/10354037/blogger/spider01.jpg

horngreenet
01-06-2011, 07:57 PM
i spent a lot of time trying to give the body some smooth curves on the top but none of my attempts worked. is there a way to render in maya with the wireframe? i just took a screenshot...http://i481.photobucket.com/albums/rr175/elgreenhornet/guitar.jpg

Freakadella
01-09-2011, 09:13 PM
30 minutes modeling and 20 minutes rendering.

http://a.imagehost.org/0179/BarrelPP.png (http://a.imagehost.org/view/0179/BarrelPP)

Edit:
Added a simple bumbmap to the metal, making the image better.
http://c.imagehost.org/0100/Barrel2PP.png (http://a.imagehost.org/view/0666/Barre2l)

whom
01-09-2011, 10:10 PM
nice work guys. :)

TOnii89
01-10-2011, 10:42 PM
My first speed model:
it took me 2,5 hours in 3ds max, rendering en camera set up 10 minutes.
http://i1128.photobucket.com/albums/m490/TOnii89/electrochef01.jpg?t=1294702640

Its a funny looking stove from the 20s. I had to guess a few things because of small amount of reference photo's.
http://www.apartmenttherapy.com/uimages/ny/electrochef-01.jpg

ciao

Toni

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