MrCroft
12-26-2010, 01:45 AM
Hi all...
Please help a newbie and excuse me for such basic stuff.
But before posting here I've looked through all the options I could find in max/vray and stumbled upon nothing that ringed any bells. And I've also searched google and these forums for related stuff and: nothing... no one I could find having this 'problem' and having posted about it anywhere.
I've just started to learn V-Ray and I came to a halt quite quickly.
I have a very simple scene to test the Daylight System and PhotonMapping GI.
So... I have the Daylight System with V-Ray Sun, Sky Environment - Enabled, and a V-Ray Light set as SkylightPortal (by the way, when I check the box "Skylight portal", some options become grayed out - like 'Cast shadows', 'Invisible', 'No decay', but I have them checked prior to checking "Skylight portal"... although I think it doesn't matter since they're grayed out, and anyway "Cast shadows" shouldn't have anything to do with lights of any kind, but only with actual objects that should cast shadows when hit by light rays... I know this much).
Here is my problem:
If I render the scene with Irradiance GI engine (I don't actually need the SkylightPortal) all looks fine :
http://www.cervitonline.ro/_images/CG_society/01-GI_Irradiance.jpg
The problem is when I use Photon Map as GI Engine. With the SkylightPortal - OFF :
http://www.cervitonline.ro/_images/CG_society/02-GI_PhotonMap_SkyPortal_OFF.jpg
the scene is extremely dark ofcourse (which is expected). And when rendering with SkylightPortal - ON :
http://www.cervitonline.ro/_images/CG_society/03-GI_PhotonMap_SkyPortal_ON.jpg
the scene is lit properly ofcourse (as you'd expect) BUT I get no shadows.
Why is that? In MentalRay I could quickly render a great quality simple-scene without much effort :
http://www.cervitonline.ro/_images/CG_society/04-Living_cam_02_AE.jpg
of course, this picture is also composited with AO and an AO edge pass which I overdid and has some color correction and materials are applied to the scene... don't criticize the environment, that I did not tweak, it looks tilted I know). And I only had like a week with mental ray.
In MentalRay it all comes natural, but in VRay on the other hand...
Can anyone tell me how can I fix this V-Ray issue of mine? I got stuck here :argh: , please help :wavey: .
P.S. In RT (Viewport-Active shade) it shows fine:
http://www.cervitonline.ro/_images/CG_society/05-RT_ActiveShade.jpg
(i don't know why it says "invisible enabled"... it was already checked by default).
Shadows and Generate/Recieve GI are checked/enabled anywhere I could find anything related: object properties (geometry, lights) and render setup.
Please help a newbie and excuse me for such basic stuff.
But before posting here I've looked through all the options I could find in max/vray and stumbled upon nothing that ringed any bells. And I've also searched google and these forums for related stuff and: nothing... no one I could find having this 'problem' and having posted about it anywhere.
I've just started to learn V-Ray and I came to a halt quite quickly.
I have a very simple scene to test the Daylight System and PhotonMapping GI.
So... I have the Daylight System with V-Ray Sun, Sky Environment - Enabled, and a V-Ray Light set as SkylightPortal (by the way, when I check the box "Skylight portal", some options become grayed out - like 'Cast shadows', 'Invisible', 'No decay', but I have them checked prior to checking "Skylight portal"... although I think it doesn't matter since they're grayed out, and anyway "Cast shadows" shouldn't have anything to do with lights of any kind, but only with actual objects that should cast shadows when hit by light rays... I know this much).
Here is my problem:
If I render the scene with Irradiance GI engine (I don't actually need the SkylightPortal) all looks fine :
http://www.cervitonline.ro/_images/CG_society/01-GI_Irradiance.jpg
The problem is when I use Photon Map as GI Engine. With the SkylightPortal - OFF :
http://www.cervitonline.ro/_images/CG_society/02-GI_PhotonMap_SkyPortal_OFF.jpg
the scene is extremely dark ofcourse (which is expected). And when rendering with SkylightPortal - ON :
http://www.cervitonline.ro/_images/CG_society/03-GI_PhotonMap_SkyPortal_ON.jpg
the scene is lit properly ofcourse (as you'd expect) BUT I get no shadows.
Why is that? In MentalRay I could quickly render a great quality simple-scene without much effort :
http://www.cervitonline.ro/_images/CG_society/04-Living_cam_02_AE.jpg
of course, this picture is also composited with AO and an AO edge pass which I overdid and has some color correction and materials are applied to the scene... don't criticize the environment, that I did not tweak, it looks tilted I know). And I only had like a week with mental ray.
In MentalRay it all comes natural, but in VRay on the other hand...
Can anyone tell me how can I fix this V-Ray issue of mine? I got stuck here :argh: , please help :wavey: .
P.S. In RT (Viewport-Active shade) it shows fine:
http://www.cervitonline.ro/_images/CG_society/05-RT_ActiveShade.jpg
(i don't know why it says "invisible enabled"... it was already checked by default).
Shadows and Generate/Recieve GI are checked/enabled anywhere I could find anything related: object properties (geometry, lights) and render setup.
