mjay85
12-24-2010, 10:56 PM
Hey all.
First, happy holidays!
On to the CG question. I am working on a couple different projects (one being that lemon shading project I posted before), and am using mental ray / mia material for rendering. I have noticed something strange happening with refraction. In some of my scenes, when I try and render an object with a 100% transparent mia shader applied to it, no transparency renders. Reflection works perfectly however.
I did several tests for this. First, as the most obvious thing, I made sure my raytracing tracing settings were set properly. Yes, they were. To verify it wasn't something involved with the render settings, I created a new scene with a cube and a sphere. I created a new mia material with 100% transparency and applied it to the sphere. I set the render settings to "Preview" under mental ray. It rendered all transparencies properly. So, I imported a character from another scene that I was having issues with, and instantly the refraction stopped working. I double checked my render settings, and everything was the same. Here is the result. http://michaeleurek.files.wordpress.com/2010/12/broken_refraction.jpg The sphere in the front has a 100% transparent mia material applied. There is another lemon right behind it.
I have been trying everything to figure this out. I'm stuck now. If anyone has any ideas or suggestions, I greatly appreciate it! Thanks everyone!
- Michael
First, happy holidays!
On to the CG question. I am working on a couple different projects (one being that lemon shading project I posted before), and am using mental ray / mia material for rendering. I have noticed something strange happening with refraction. In some of my scenes, when I try and render an object with a 100% transparent mia shader applied to it, no transparency renders. Reflection works perfectly however.
I did several tests for this. First, as the most obvious thing, I made sure my raytracing tracing settings were set properly. Yes, they were. To verify it wasn't something involved with the render settings, I created a new scene with a cube and a sphere. I created a new mia material with 100% transparency and applied it to the sphere. I set the render settings to "Preview" under mental ray. It rendered all transparencies properly. So, I imported a character from another scene that I was having issues with, and instantly the refraction stopped working. I double checked my render settings, and everything was the same. Here is the result. http://michaeleurek.files.wordpress.com/2010/12/broken_refraction.jpg The sphere in the front has a 100% transparent mia material applied. There is another lemon right behind it.
I have been trying everything to figure this out. I'm stuck now. If anyone has any ideas or suggestions, I greatly appreciate it! Thanks everyone!
- Michael
