sauzer
12-22-2010, 01:37 AM
Hi all,
I created a custom transform node basing most of my code on the scripted plugin that comes with Maya: rockingTransform.py
However when I export my scene to Collada and the scene contains the custom node, Maya crashes.
At that point I thought there was something wrong with the way my plugin was written, so instead I tried to export my scene with a rockingTransform node in it (and without the one I wrote). This also makes Maya crash.
Is there a solution to this, or it is just not possible to have a scripted plugin based node in the scene and export to Collada?
Thanks
I created a custom transform node basing most of my code on the scripted plugin that comes with Maya: rockingTransform.py
However when I export my scene to Collada and the scene contains the custom node, Maya crashes.
At that point I thought there was something wrong with the way my plugin was written, so instead I tried to export my scene with a rockingTransform node in it (and without the one I wrote). This also makes Maya crash.
Is there a solution to this, or it is just not possible to have a scripted plugin based node in the scene and export to Collada?
Thanks
