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View Full Version : Uv set driven by blendshape


nbuhlmann
12-20-2010, 03:53 PM
Hey,

I'm having a issue where we are using blendshapes on a model and the uv's get so distorted so we have to use different uv set for the different blendshapes.

Been trying to set it up with a choise node connected to a uvChooser but cant really get it to work for me.

Am i heading the wrong way with this setup, or does anyone have a good solution for this problem this would be a good time to spread some xmas joy..

Cheers

/Nick

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12-20-2010, 03:53 PM
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