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Aikiman
12-20-2010, 09:20 AM
Does anyone have some hints on how to achieve spinning debris in nCloth?
I'm smashing an nCloth but it looks pretty unrealistic when the debris just eject outwards without rotation.

Cheers

namala
12-20-2010, 09:44 AM
hi i am working on car crash i am trying with n cloth does n cloth works properelly ? or give some sugestion how to work on car crash

HowardM
12-20-2010, 07:56 PM
Hey mate, play with your lift, drag and tangential drag...

Aikiman
12-20-2010, 08:05 PM
will do cheers.

HowardM
12-20-2010, 11:59 PM
Forgot to mention, paint a nice fractal style vertex map for the mass..

namala
12-21-2010, 04:20 AM
hi....i am working on car glass is there any short cut process like plug in ( i am trying with dynamics to break the glass )......................

Aikiman
12-21-2010, 07:53 PM
Forgot to mention, paint a nice fractal style vertex map for the mass..

Thats not a bad idea! Im playing around with vertex painting but having a couple of issues, wondering if you can help me out. For example painting mass, lets say my min and max values 1-20. If I flood my vertices with white, I assume this in a value of 20. But as I lower the value down to 10 for example, the value is still white in veiwport. Its only when I go below 1 does the grayscale values kick in. Is this a bug?

HowardM
12-21-2010, 11:24 PM
"nCloth property maps are added to attributes as a multiplier or weight, where the mapped property value is multiplied by the dynamic property value set in the nClothShape Attribute Editor tab"

;)

Aikiman
12-21-2010, 11:54 PM
Thanks. :thumbsup: had a hunch

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12-21-2010, 11:54 PM
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