12-16-2010, 07:42 PM
Is there a way to bake particle instances to geometry so you no longer need to have a particle system in your scene? For example I want to use particle instancer with everything set to y-up to generate random trees in a scene. After they are instanced I would like to duplicate the trees off as geometry and get rid of emitters and particle cache's. I remember a while ago there being something called particle uninstancer that If I'm not mistaken did exactly what I want, but I cant seem to find it any longer. Does anyone have an link to the script or any other way of accomplishing what I want?