pixelherder
10-13-2003, 11:45 AM
Hi,
I'm currently experimenting with character rigs in max, and i'm looking for a way to easily switch between IK and FK for the arm.
I thought i could add a custom attribute to a helper and wire that to the solvers ENABLE property..but, er, i cant. It seems to be the one parameter in the whole of max that you cant do this with.
So does anyone have any solutions/advice? I thought this would be a fairly simple procedure that would mean i didnt have to go through the hassle of setting up individual IK and FK rigs with blended constraints.
Thanks
I'm currently experimenting with character rigs in max, and i'm looking for a way to easily switch between IK and FK for the arm.
I thought i could add a custom attribute to a helper and wire that to the solvers ENABLE property..but, er, i cant. It seems to be the one parameter in the whole of max that you cant do this with.
So does anyone have any solutions/advice? I thought this would be a fairly simple procedure that would mean i didnt have to go through the hassle of setting up individual IK and FK rigs with blended constraints.
Thanks
