View Full Version : Environment: chamber in global illumination
golem 10-13-2003, 10:09 AM hello people
i'd like u to take a look and crit. this easy job
wait for comments
golem
http://us.f1.yahoofs.com/users/3f16d1e0_13ced/bc/rendering/__hr_/flat.jpg?bcrxsi_AMHvx06b2
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hackie
10-13-2003, 10:23 AM
hey golem!!
pretty nice and warm feeling in your room.
good job on the lighting for sure.
the only thing that distracts me though is chairs at the left-hand corner look like 'kind of' floating.
other than that, as i told you it's pretty pretty!!!!
cool man!
ji.:)
golem
10-13-2003, 10:37 AM
Originally posted by hackie
the only thing that distracts me though is chairs at the left-hand corner look like 'kind of' floating.
thanx.
i'll explain u my idea about that.
that's a viz4 radiosity rendering and that means u must subdivide a lot floor shape in order to obtain a better quality area shadow.
chair's shadows are projected by lamp arealight and i noticed local subdivision (20cm, while the model is 50cm) is not enough.
that's my idea...
golem
kniffo
10-13-2003, 11:27 AM
can't access the file ... :(
golem
10-13-2003, 11:45 AM
gosh!!!
it works, anyway, i'll post a low quality picture
gloem
golem
10-13-2003, 04:42 PM
no comments? :(
Hostil Elektrod
10-13-2003, 04:48 PM
no comments because the chairs are too ugly :blush:
gool lighting but look is not definited, imo.
golem
10-13-2003, 04:53 PM
Originally posted by Hostil Elektrod
no comments because the chairs are too ugly
you're very hostile! next time i'll put a HR Giger's chair in, maybe u'll like more!!!
tanx anyway
golem
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